Wampa Posted October 1, 2005 Share Posted October 1, 2005 Yeah both are impossible... lol Link to comment Share on other sites More sharing options...
Darth InSidious Posted October 1, 2005 Share Posted October 1, 2005 @RJM - Sleheyron was cut from K1. bugger all remains, the music is still in the streammusic folder... There's a thread somewhere at Bioware.com with info on it, and the arena sounded verrry cool. Dunno if porting of ideas would be allowed, though... Link to comment Share on other sites More sharing options...
Wampa Posted October 1, 2005 Share Posted October 1, 2005 Hmmmmm how about you can create guards but they must cost something... you can create droids or human/alien guards and depending on how many ou have it will be easy to repel attackers if you are boarded! Link to comment Share on other sites More sharing options...
REDJOHNNYMIKE Posted October 2, 2005 Author Share Posted October 2, 2005 @DI, I don't quite understand "bugger all remains" do you mean that music is the only thing left, and there aren't any module related files to work with? @Wampa, that's a good idea, maybe it should be limited though, maybe only one or two creatables, and the rest you have to recruit from your passenger list, ala Khooda defense. I had this really odd Idea today, I don't know if someone else used it in another show, but has anyone thought of doing some cutscenes in the style of "that 70's show" where the cameras in the middle of the table and spins around, it might be a good addition to the standard "banter"........ Anyone got any thoughts on that? Link to comment Share on other sites More sharing options...
Wampa Posted October 2, 2005 Share Posted October 2, 2005 That sounds like a great idea! Another idea, slavers try to smuggle slaves/spice on your ship for transportation from planet to planet, but they can either keep them hidden from you and you get a reward for turning them in (if you find out about it) OR you can assist them for your share of their money? Link to comment Share on other sites More sharing options...
REDJOHNNYMIKE Posted October 2, 2005 Author Share Posted October 2, 2005 That would probably work:) Link to comment Share on other sites More sharing options...
Wampa Posted October 2, 2005 Share Posted October 2, 2005 Hmmmmm the idea factory needs to shut down for the night but it has 1 more idea... You can also have sith troopers/ republic troopers/ or neutral patrolling your ship Link to comment Share on other sites More sharing options...
REDJOHNNYMIKE Posted October 3, 2005 Author Share Posted October 3, 2005 @Wampa, for reasons currently unrevealable;) you probably wouldn't be inviting Sith or Republic military forces to set up camp on the ship, A private security mercenary force would be useful in some areas however. Okay, I've been snooping through some modules, and I think Bezurn's idea for docking hangars is the only feasible one (the hawk will stay in these hangars, but will still be accessable from the level with your quarters for ease of use, it will simply say something about "have the hawk sent to level 2") The only problem is replacing the visible station with a starfield.... And I have decided to add another module, this one will house middle class passengers as well as provide some of their necessities, 105PER dormitory, would fit this well, it has bunks, a decent amount of usable space and a cafeteria and dining room area. So that brings the module count to eleven:D I've also been looking for a small module with a large set of windows for a viewing area, for all you trekkies "ten-forward with bigger windows" Any new module ideas? Link to comment Share on other sites More sharing options...
Wampa Posted October 3, 2005 Share Posted October 3, 2005 Hmmmmm the factory is having technical issues right now sorry Link to comment Share on other sites More sharing options...
Tel_123 Posted October 3, 2005 Share Posted October 3, 2005 i havent read the 2nd page yet but i had an idea and couldnt wait to post it. how bout if you travel in this ship from planet to planet and then you take a shuttle down on to the planet that way you can still use some of the landing pads that are in the game. Link to comment Share on other sites More sharing options...
Bezurn Posted October 3, 2005 Share Posted October 3, 2005 Do you really need ONLY stars in that skybox though? It would seem realistic if you were on a huge capital ship that perhaps the docks are in the center area and what you see outside the docking bay is just the outside of the ship instead citadel station. Think star destroyer type docking area, only its on the top section. Also if you notice when you board the ravager during the cutscene you do dock in the center area of it, so its really very close to what you want already. I think it isn't that far of a stretch to make and would save a lot of work in having to edit that skybox texture and the geometry files and such. [edit] Plus I see that there are other ships flying around out there and a guy walking around in a space suit. This gives more environment of the hustle and bustle of your awesome capital ship with people coming and going and your crew out there performing maintence and such. As for hyperspace you could simply deny access to the airlock area as it is unsafe to be in there during hyperspace due to some effect hyperspace has on force fields. That way you don't have to worry about having people see the skybox when your ship is moving. Just an idea. Link to comment Share on other sites More sharing options...
Darth InSidious Posted October 3, 2005 Share Posted October 3, 2005 @RJM -- re: Sleheyron, yes, almost nothing is left, I think some skybox's might be, but that's it. Link to comment Share on other sites More sharing options...
Wampa Posted October 3, 2005 Share Posted October 3, 2005 Hmmmmmm maybe have a holographic room? sorry lol bad idea Link to comment Share on other sites More sharing options...
90SK Posted October 4, 2005 Share Posted October 4, 2005 There's a thread somewhere at Bioware.com with info on it, and the arena sounded verrry cool. Dunno if porting of ideas would be allowed, though... Are you refering to this? Link to comment Share on other sites More sharing options...
REDJOHNNYMIKE Posted October 4, 2005 Author Share Posted October 4, 2005 NOOOOOOOOOOOOOOOOOOOOOOOO, I wrote a huge post and somehow erased 95% of it, these things need undo buttons *shakes fist* I was actually trying to back-up the post with "copy" and hit paste instead:D I'll try to recall:( @TEL_123, WELCOME TO THE FORUMS FRIEND!!! actually we already decided that, I always suggest reading the whole thread, but I also understand what having a bad memory is like;) @Bezurn, you made some good points, my concerns though, are that the planet is visible, the architectural style doesn't seem to jive with that visible from within the ravager, and the traffic doesn't always seem like it fits what a capital ship would have, transports wouldn't be allowed to fly everywhere and CAP's would e there to patrol sensitive areas. But it would probably work just fine, I'd like to work out some way of distinguishing between Citadel and the module used for the ship, because I plan to reuse citadel at some point. As for hyperspace I want interstellar travel to be undertaken in stages: #1 Planetary orbit, #2 Breaking orbit, leaving system and preparing for hyperspace, #3 Actual hyperspace cruising, #4 Mixed with cruising, events that cause you to stop mid-transit (spatial anomalies, Pirate raids, engine repairs, and the occasional freaky giant worm in the asteroid) #5 Exiting hyperspace and preparing to enter system, #6 Entering system and stoppoing at any border stationsif required #7 Planetary orbit. More later.......... Link to comment Share on other sites More sharing options...
Wampa Posted October 4, 2005 Share Posted October 4, 2005 I have a new idea(s)! You can buy beasts for fights or if possible for darkside points get dangerous predators and sick them on unwansted guests/intruders/ etc. Have some kind of swoop track? A starmap room (kinda like the jedi temple from episode 2, you know with the little orb thing in the center? i always loved that room) A big ol captains chair in the bridge that you can sit in if its possible And indoor zoo? Special heroes/villains visit/use your ship like i dunno The twin suns maybe? Zaalbar and mission? Jolee? I dunno maybe people from the first game who disapeared and werent in the second one or non party members from the second one? Link to comment Share on other sites More sharing options...
REDJOHNNYMIKE Posted October 4, 2005 Author Share Posted October 4, 2005 I don't know about "dogfights" or sicking them on guests, but I do wan't to have at least on "beast" in the party... What would some SW creatures be like if they were sentient.... UBAR THE COWARDLY RANCOR:D (a nod to a classic) Maybe I was standing to close to open paint cans though;) But that's not really solid right now, although, rest assured there will be at least one "beast" in the party. I've already been trying to figure out if we can get star maps, and I was told where the files are, so starmaps should be a GO. I like the chair idea, I was going to go with standing consoles like Andromeda, but a good mix would be nice. Maybe a zoo would be better suited to a planet... I'd like to bring all the characters in at certain points in cameo. But it's funny you mention the twins because I'm pretty sure I've decided on 2 new characters...sisters... BOMBSHELL and SPARKY, Demolitionist extraordinaire and Engineering mastermind:D Link to comment Share on other sites More sharing options...
REDJOHNNYMIKE Posted October 4, 2005 Author Share Posted October 4, 2005 Sorry to double post, but I can't edit and read previous posts (pleez forgive me:)) I forgot to finish my previous ramble (sister distracted me, then the game was coming on, you know how it goes) One of the main things I'm trying to accomplish here is: IMMERSION One thing knights lacks is actually making you feel like your traveling across the galaxy, you just click the button and you're there, whereas in the movies space travel actually takes a little while and can be more than a little risky. For example, Canderous tells you a story of how he met giant space creatures trapped in asteroids, why can't we meet up with stuff like that on occasion, And what if an engine failure while in transit through deep space winds you up at a ghost town station where a few explorers still eke out an existence, and there's this old jedi there who tels you an "interesting story" under the old system you never would have met him. Dang I can't remember the rest, Maybe I will tomorrow:) Link to comment Share on other sites More sharing options...
Darth InSidious Posted October 4, 2005 Share Posted October 4, 2005 Are you refering to this? Yes! Link to comment Share on other sites More sharing options...
Wampa Posted October 4, 2005 Share Posted October 4, 2005 Those are great ideas! Link to comment Share on other sites More sharing options...
REDJOHNNYMIKE Posted October 5, 2005 Author Share Posted October 5, 2005 Thanks, I had to study for my second test in three days of the same class, so I didn't have much "kick back and let psychosis be my inspiration" time today... But I did think of this, In your quarters You will have a container of some sort labeled for each item type, you can put whatever you want in them, but it will simplify life for us "packrats" The names will match up with the container type, A locker for pistols A weapon rack (pretty sure I saw one on koriban) for blades A cylinder for implants A octagonal box or footlocker for sabers ETC. basically each container will be a place where that item is naturally stored. edit: I just remembered... I was looking at the bridge and was thinking of modifications for the dining room version, I was wondering what everyone thought of changing the red lights to blue, to relax the vibe, and change the flooring to some kind of dark blue or green with silver or gold detailed carpet, more like a real restaurant, maybe even tile and brick in some areas? I'm not very good at the decoration side of my line of work so that probably sounds stupid, but whatever:D Link to comment Share on other sites More sharing options...
Det. Bart Lasiter Posted October 5, 2005 Share Posted October 5, 2005 @DI, I never looked into it, but I thought it was supposed to hev been an accessable part of the game??? if so has anyone seen it? If someone hasn't already answered that, no, there aren't any lights, and that cheat code that intensifies the light doesn't work, as there is no light. Link to comment Share on other sites More sharing options...
Wampa Posted October 5, 2005 Share Posted October 5, 2005 I think Calo Nord should be on this ship, doing something or another, he seems to be able to survive alot of things... Link to comment Share on other sites More sharing options...
REDJOHNNYMIKE Posted October 5, 2005 Author Share Posted October 5, 2005 *rubs eyes* Okay, you have completed the rather easy task of confusing me?!!! What do lights and cheat codes for lights have to do with sleheyron...? EDIT: @Wampa, In our time setting he could be on the ship before even encountering Revan, so that is a top notch idea:D He could be extra hired security? Link to comment Share on other sites More sharing options...
Wampa Posted October 5, 2005 Share Posted October 5, 2005 Really? So this is before even KOTOR 1? And that sounds like a good idea If this is pre-kotor 1 i have a few quest ideas... depending on how much before KOTOR this is they might work... A quest where you help Jolee A quest where you free mission from possible enslavement? Zaalbar and Mission meeting? Juhani and her master that we never get to see Bastila as a jedi knight Revan doing something... Canderous as possible extra security? Being supported by/enemies of of Davik? Kreia as a jedi? Disciple as... himself Saving mira from possible enslavement? (if not mission) Mira just hunting bounty thats all i can think of... Link to comment Share on other sites More sharing options...
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