3yks Posted January 9, 2006 Share Posted January 9, 2006 He is working on a new and majorly updated version Rob, if you haven't finished going through it I wouldn't bother. From what I understand the new version is going to be a great deal different. Link to comment Share on other sites More sharing options...
The Source Posted January 9, 2006 Author Share Posted January 9, 2006 The Dark Apprentice: Gold (Revision) Update At the moment, I am continuing to revise this mod. For the past few days, I have taken a break. After reading up on some of the feedback, I thought I would fill in on what is not and is being changed. For those of you who are new to this mod, the current version posted at pcgamemods.com is a place holder, so no one accidently creates a similar mod. The Dark Apprentice is a continuously revised mod. Each version of the mod is enhanced drastically. While reading the feedback for The Dark Apprentice: Gold, I have taken note of some very important changes. The following changes either have been or need to be changed: 1. Fix all spelling errors, which includes Star Wars terms, general nouns, adjectives, verbs, and pronouns. 2. Fix inconsistant plot elments, which are found in datapad, items, and dialogue. 3. Add missing elements that were not packed with the original set. Instead of rereleasing the same version, I decided to enhance this mod by taking other feedback. The following will be added upon request and desire: 1. More dialogue options. 2. Journal Entries. 3. More datapads. 4. Learn 'Battle Meditation' from Bastila (Lightside) 5. Learn 'Force Lightening' from Bastila (Darkside) 6. As a Sith, you will have two choices: You can kill Bastila, or with enough persuassion, you can keep her alive. Also, while reading through the feedback, I have found some feedback that deals with my vision of Nomi Sunrider. I have made a choice, which will stay true to how I desire this character. In order to give Nomi a sense of character and age, I have decided to do the following: 1. Dialogue that surrounds 'Young One' will remain. I have decided to make this a personality trait. Even thought I will be changing her dialogue to be more consistant with plot, I will make her age more emphisised. The term 'Young One' is staying in this mod. Finally, there was a note about some of this mod's plot not being connected to the KotOR series. This mod was inspired by a former mod, which RedHawke created: Make 'Mission' a Jedi. If you end KotOR I on the lightside, Mission is still alive. Therefore, I can stay true and in bounds of what was set in KotOR I, and pay tribute to RedHawke's mod. Revision Update: Telos: 95% Fixed (Bastila's Dialogue Revision & Added - Datapad) Dantooine: 95% Fixed (Bastila & Bounty Hunter Dialogue & Datapad Revision) Nar Shaddaa: 15% Fixed Link to comment Share on other sites More sharing options...
Darth333 Posted January 10, 2006 Share Posted January 10, 2006 4. Learn 'Battle Meditation' from Bastila (Lightside) 5. Learn 'Force Lightening' from Bastila (Darkside) Just to let you know as I have recently learned this the "hard" way: if you intend to remove the player's ability to chose the first level of these force powers by setting the requirements to -1 in the spells.2da files and granting the power using a script, the player won't be able to chose the next 2 levels via the level up screen. It's all scripts or it's all level up screen (#*%$##$&***#!!!!! I learned that during the weekend after making cutscenes timed with music and all) Just wanted to let you know before you end up in the same dead end. Link to comment Share on other sites More sharing options...
The Source Posted January 10, 2006 Author Share Posted January 10, 2006 Just to let you know as I have recently learned this the "hard" way: if you intend to remove the player's ability to chose the first level of these force powers by setting the requirements to -1 in the spells.2da files and granting the power using a script, the player won't be able to chose the next 2 levels via the level up screen. It's all scripts or it's all level up screen (#*%$##$&***#!!!!! I learned that during the weekend after making cutscenes timed with music and all) Just wanted to let you know before you end up in the same dead end. I thought about this myself, and came up with the idea of having the scripts check the levels during dialogue, and then they will grant the PC the next level up. If the PC doesn't have them, then they get the first level. If they allready have one or two levels, they get the next level up. Link to comment Share on other sites More sharing options...
Lantzen Posted January 11, 2006 Share Posted January 11, 2006 Is any of the lines voiced? I understand if Bastilla aint, but Naomi and the bountyhunters? Link to comment Share on other sites More sharing options...
The Source Posted January 11, 2006 Author Share Posted January 11, 2006 Is any of the lines voiced? I understand if Bastilla aint, but Nomi and the bountyhunters? The Hunters have alien voice overs. Nomi does not have any audio. I wish I had a voice over for her.... Buzz kill.. Revision - Progress Update 1.11.06 @ 1:53: Telos: 95% Fixed (Scripting and Testing Left) Dantooine: 95% Fixed (Scripting and Testing Left) Nar Shadaa: 30% Fixed Link to comment Share on other sites More sharing options...
RobQel-Droma Posted January 12, 2006 Share Posted January 12, 2006 So, just a question- Is the quest finished when you kill Bastila and Nomi as DS, or is there more after that? Link to comment Share on other sites More sharing options...
T7nowhere Posted January 12, 2006 Share Posted January 12, 2006 The Hunters have alien voice overs. Nomi does not have any audio. I wish I had a voice over for her.... Buzz kill.. I wouldn't worry about not being able to have VO for all of the npc's, personally I would rather have to read the dialog than hear poorly acted Fan VO. (no offense meant to anyone that have recorded their own VO ) Really though I think most RPG fans can accept silence if the Dialog is interesting. Link to comment Share on other sites More sharing options...
Safefire Posted January 12, 2006 Share Posted January 12, 2006 Hello again, and congratulaitons on a wonderfull mod. Now, here's what I'd like to ask: Is there any way to have this mod compatible with the mission vao 19 mod (for TSL ofcourse)? Maybe using the mod patcher Link to comment Share on other sites More sharing options...
mimartin Posted January 12, 2006 Share Posted January 12, 2006 I agree with T7nowhere, it does not take away from the experience just reading the dialog. I'm impatient so I often read the dialog rather than listening to the voice actors just to speed things up. Not saying sound isn’t important, but I would not worry about anything that is out of your control. You made a wonderful mod, and I’m sure all your hard work on the fixes will be worth the wait. Thanks. Link to comment Share on other sites More sharing options...
The Source Posted January 12, 2006 Author Share Posted January 12, 2006 Cool than I won't worry about the 'Voice Overs'. I will be close to 95% across the board by Sunday. So, I will be sending files to my two testers next week. Revision - Progress Update 1.11.06 @ 1:53: Telos: 95% Fixed (Scripting and Testing Left) Dantooine: 95% Fixed (Scripting and Testing Left) Nar Shadaa: 35% Fixed Link to comment Share on other sites More sharing options...
Safefire Posted January 14, 2006 Share Posted January 14, 2006 Thanks For not even remotely glancing at my post Link to comment Share on other sites More sharing options...
The Source Posted January 15, 2006 Author Share Posted January 15, 2006 Thanks For not even remotely glancing at my post Oops... Sorry man! If the modder who created the Mission Vao's mod allows me to, I would find a way to do so. Ask them, and then I will look at the files again. Until then, I have not made any plans as of yet. Link to comment Share on other sites More sharing options...
Safefire Posted January 15, 2006 Share Posted January 15, 2006 Kk, I'll try flip him (asuming it's a male person) a pm then EDIT: anyway, what I was thinking was to possibly use the TSL patcher to extract the files of this mod, thus making them not override but edit the 2da files of the mission mod. Making the two compatibly, creating an even more complete storyline EDIT2: Searched the forum, didn't find it. So the problem is, alveron182, didn't seam to post the mod here, only at pcgamemods. Here's the files anyway http://pcgamemods.com/user/8670.html Link to comment Share on other sites More sharing options...
The Source Posted January 15, 2006 Author Share Posted January 15, 2006 Kk, I'll try flip him (asuming it's a male person) a pm then EDIT: anyway, what I was thinking was to possibly use the TSL patcher to extract the files of this mod, thus making them not override but edit the 2da files of the mission mod. Making the two compatibly, creating an even more complete storyline EDIT2: Searched the forum, didn't find it. So the problem is, alveron182, didn't seam to post the mod here, only at pcgamemods. Here's the files anyway http://pcgamemods.com/user/8670.html Since Mission's fate was defined in the mod, I don't know if I want to do this. However, I will think about it. The Dark Apprentice: Gold is so large allready. I am almost ready to send the files into testing. Link to comment Share on other sites More sharing options...
Safefire Posted January 17, 2006 Share Posted January 17, 2006 well, I'd be cool if you did. Though it doesn't really matter anymore, since I've started using stoffes twilek exile. It would be cool if you'd wrap the mod in the TSL patcher anyway, for added compatibility. Link to comment Share on other sites More sharing options...
bolsen Posted January 18, 2006 Share Posted January 18, 2006 well, I'd be cool if you did. Though it doesn't really matter anymore, since I've started using stoffes twilek exile. It would be cool if you'd wrap the mod in the TSL patcher anyway, for added compatibility. i totally second using the patcher Link to comment Share on other sites More sharing options...
The Source Posted January 18, 2006 Author Share Posted January 18, 2006 Revision - Progress Update 1.18.06 @ 7:30: Telos: 95% Fixed (Scripting and Testing Left) Dantooine: 95% Fixed (Scripting and Testing Left) Nar Shadaa: 55% Fixed Link to comment Share on other sites More sharing options...
Addlcove Posted January 19, 2006 Share Posted January 19, 2006 still hanging around although a bit quietly just waiting for the "you have been selected as a tester" pm Link to comment Share on other sites More sharing options...
The Source Posted January 24, 2006 Author Share Posted January 24, 2006 The Dark Apprentice (Revision Update!) Wow... There is a lot to cover. First, this mod's revision has been in the works for the past week or two. As you know I have taken some time off. During my R&R, I have started to develop this into an anthology. The Dark Apprentice will be released on Monday next week. Before this release, I need my testers to contact me through PM for details. According to my plan, and I hope not to be derailed, The Dark Apprentice will be released with a bang... If you have been reading my updates, you will have noticed a new addition to the series. Inorder to celebrate the new release, there will be a series of events... 'The Dark Apprentice Weekend' Will Include: The Dark Apprentice (Website) The Dark Apprentice (Fan-Fic Story) The Dark Apprentice (Mod Release) If you would like to write a piece of Fan-Fic for this mod, outside of my own interpretation, more information will be found at the new site. Until then, happy modding.... Link to comment Share on other sites More sharing options...
RobQel-Droma Posted January 24, 2006 Share Posted January 24, 2006 ^By the way, I just thought of something. Is it possible for you to make it so that if you don't talk to Bastila on Telos, the quest won't trigger? For example, Nomi and the Bounty Hunters wouldn't be there. Link to comment Share on other sites More sharing options...
The Source Posted January 27, 2006 Author Share Posted January 27, 2006 Revision - Progress Update 1.27.06 @ 6:15: Telos: 100% Fixed (Dialogue) - Scripting/Testing Left Dantooine: 100% Fixed (Dialogue) - Scripting/Testing Left Nar Shadaa: 55% Fixed (Dialogue) Revision - Progress Update 1.27.06 @ 3:35: Telos: 99.5% Fixed (Scripting and Testing Left) Dantooine: 99.5% Fixed (Scripting and Testing Left) Nar Shadaa: 30% Fixed Revision - Progress Update 1.26.06 @ 2:53: Telos: 98.5% Fixed (Scripting and Testing Left) Dantooine: 97% Fixed (Scripting and Testing Left) Nar Shadaa: 30% Fixed Dark Apprentice Revision Facts: I thought you may want to know some intresting facts about what has changed... Why has it taken so long to complete the revision? Well here is your answers: 1. Dantooine Dialogue: Original Dialogue: 63 Lines - New Dialogue: 155 Lines 2. Telos Dialogue: Original Dialogue: 50 Lines - New Dialogue: 74 Lines 2. Nar Shadda Dialogue: Original Dialogue: Uncounted Lines - New Dialogue: Uncounted Lines 3. Journal Entries: Original Entries: Never Existed - New Dialogue: Six Entries The scripts are being written late tonight, and final work on Nar Shaddaa will be done by morning. Dantooine's dialogue is close to completion, so the number of lines will change. I only have a few more lines to go. Every line in the originals have been revised. There were no lines that have been left untouched. Dialogue changes that were made included: Story Clarity Spelling Light and darkside options Reward System Dialogue that reacts to your PC being light or dark Quest prevents you from finding Nomi before you talk to Bossk. On Dantooine, you will be able to learn a Force power based upon your alignment. ^By the way, I just thought of something. Is it possible for you to make it so that if you don't talk to Bastila on Telos, the quest won't trigger? For example, Nomi and the Bounty Hunters wouldn't be there. What I came up with is to not have Nomi apear until you talk to Bossk. After you talk to Bossk, the game will unlock Nomi. I have also decided to change her location... Hehehe... Quick Quiestion: How many people know that the character I have chosen to represent Nomi Sunrider was based upon the Jadi_Master_4h model? Link to comment Share on other sites More sharing options...
mimartin Posted January 27, 2006 Share Posted January 27, 2006 Sounds good, but it also sounds like a lot of work. Thank you. Link to comment Share on other sites More sharing options...
The Source Posted January 28, 2006 Author Share Posted January 28, 2006 Revision - Progress Update 2.11.06 @ 4:45 pm: Telos: Dialogue: 100% Complete Scripting: 100% Complete Journal Entries: 100% Complete Testing: 60% Complete Fixes Due to Testing: 100% Complete Over all: 92% Complete Dantooine: Dialogue: 100% Complete Scripting: 90% Complete Journal Entries: 100% Complete Testing: 20% Complete Fixes Due to Testing: Pending Over all: 62% Complete Nar Shaddaa: Dialogue: 92% Complete Scripting: In Progress Journal Entries: 50% Testing: In Progress Fixes Due to Testing: Pending Over all: 28.4% Complete -------------------------------------------------- The Revision Team: Dark Apprentice: Gold - Revision Jae Onasi (Editor/Dialogue Consultant) She was told not to mention anything about the revisions, so don't ask her. Hehehe. Darth Insidious (Beta Tester) The man of a few words, but his help is always welcome. MacLeodCorp. (Mod Coordinator: Dialogue Revisions: Scripts) See Below For More -------------------------------------------------- Original Designers - Dark Apprentice: Gold T7nowhere Lightsabers, Lightsaber Crystals Commas Dark ‘Apprentice’ Robes, Dark ‘Padawan’ Robes (All robes that use similar texture files.) DarhMoeller Dark ‘Jedi’ Robes Darth333 & ChaNz.2da Script Guidance and Advice MacLeodCorp. Script and Module Editor, Story and Dialogue Creator, Bastila’s Clothes and Textures, Nomi’s Clothes and Textures (All other NPC retextures.) All LucasForums.com Modders Support, feedback, and patience. Link to comment Share on other sites More sharing options...
DarkBlaidd Posted February 4, 2006 Share Posted February 4, 2006 Um Where do I start this thing? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.