Jump to content

Home

The Dark Apprentice: Gold - Released!


The Source

Recommended Posts

  • Replies 113
  • Created
  • Last Reply

The Dark Apprentice: Gold (Revision) Update

At the moment, I am continuing to revise this mod. For the past few days, I have taken a break. After reading up on some of the feedback, I thought I would fill in on what is not and is being changed. For those of you who are new to this mod, the current version posted at pcgamemods.com is a place holder, so no one accidently creates a similar mod. The Dark Apprentice is a continuously revised mod. Each version of the mod is enhanced drastically.

 

While reading the feedback for The Dark Apprentice: Gold, I have taken note of some very important changes. The following changes either have been or need to be changed:

1. Fix all spelling errors, which includes Star Wars terms, general nouns, adjectives, verbs, and pronouns.

2. Fix inconsistant plot elments, which are found in datapad, items, and dialogue.

3. Add missing elements that were not packed with the original set.

 

Instead of rereleasing the same version, I decided to enhance this mod by taking other feedback. The following will be added upon request and desire:

1. More dialogue options.

2. Journal Entries.

3. More datapads.

4. Learn 'Battle Meditation' from Bastila (Lightside)

5. Learn 'Force Lightening' from Bastila (Darkside)

6. As a Sith, you will have two choices: You can kill Bastila, or with enough persuassion, you can keep her alive.

 

Also, while reading through the feedback, I have found some feedback that deals with my vision of Nomi Sunrider. I have made a choice, which will stay true to how I desire this character. In order to give Nomi a sense of character and age, I have decided to do the following:

1. Dialogue that surrounds 'Young One' will remain. I have decided to make this a personality trait. Even thought I will be changing her dialogue to be more consistant with plot, I will make her age more emphisised. The term 'Young One' is staying in this mod.

 

Finally, there was a note about some of this mod's plot not being connected to the KotOR series. This mod was inspired by a former mod, which RedHawke created: Make 'Mission' a Jedi. If you end KotOR I on the lightside, Mission is still alive. Therefore, I can stay true and in bounds of what was set in KotOR I, and pay tribute to RedHawke's mod.

 

Revision Update:

Telos: 95% Fixed (Bastila's Dialogue Revision & Added - Datapad)

Dantooine: 95% Fixed (Bastila & Bounty Hunter Dialogue & Datapad Revision)

Nar Shaddaa: 15% Fixed

Link to comment
Share on other sites

4. Learn 'Battle Meditation' from Bastila (Lightside)

5. Learn 'Force Lightening' from Bastila (Darkside)

Just to let you know as I have recently learned this the "hard" way:

 

if you intend to remove the player's ability to chose the first level of these force powers by setting the requirements to -1 in the spells.2da files and granting the power using a script, the player won't be able to chose the next 2 levels via the level up screen.

 

It's all scripts or it's all level up screen :mad: (#*%$##$&***#!!!!! I learned that during the weekend after making cutscenes timed with music and all)

 

Just wanted to let you know before you end up in the same dead end.

Link to comment
Share on other sites

Just to let you know as I have recently learned this the "hard" way:

 

if you intend to remove the player's ability to chose the first level of these force powers by setting the requirements to -1 in the spells.2da files and granting the power using a script, the player won't be able to chose the next 2 levels via the level up screen.

 

It's all scripts or it's all level up screen :mad: (#*%$##$&***#!!!!! I learned that during the weekend after making cutscenes timed with music and all)

 

Just wanted to let you know before you end up in the same dead end.

I thought about this myself, and came up with the idea of having the scripts check the levels during dialogue, and then they will grant the PC the next level up. If the PC doesn't have them, then they get the first level. If they allready have one or two levels, they get the next level up.

Link to comment
Share on other sites

Is any of the lines voiced? I understand if Bastilla aint, but Nomi and the bountyhunters?

The Hunters have alien voice overs. Nomi does not have any audio. I wish I had a voice over for her.... Buzz kill..

 

 

Revision - Progress Update 1.11.06 @ 1:53:

Telos: 95% Fixed

(Scripting and Testing Left)

Dantooine: 95% Fixed

(Scripting and Testing Left)

Nar Shadaa: 30% Fixed

Link to comment
Share on other sites

The Hunters have alien voice overs. Nomi does not have any audio. I wish I had a voice over for her.... Buzz kill..

 

I wouldn't worry about not being able to have VO for all of the npc's, personally I would rather have to read the dialog than hear poorly acted Fan VO. (no offense meant to anyone that have recorded their own VO ;) )

 

Really though I think most RPG fans can accept silence if the Dialog is interesting.

Link to comment
Share on other sites

I agree with T7nowhere, it does not take away from the experience just reading the dialog. I'm impatient so I often read the dialog rather than listening to the voice actors just to speed things up. Not saying sound isn’t important, but I would not worry about anything that is out of your control. You made a wonderful mod, and I’m sure all your hard work on the fixes will be worth the wait. Thanks.

Link to comment
Share on other sites

Cool than I won't worry about the 'Voice Overs'. I will be close to 95% across the board by Sunday. So, I will be sending files to my two testers next week.

 

Revision - Progress Update 1.11.06 @ 1:53:

Telos: 95% Fixed

(Scripting and Testing Left)

Dantooine: 95% Fixed

(Scripting and Testing Left)

Nar Shadaa: 35% Fixed

Link to comment
Share on other sites

Kk, I'll try flip him (asuming it's a male person) a pm then

 

EDIT: anyway, what I was thinking was to possibly use the TSL patcher to extract the files of this mod, thus making them not override but edit the 2da files of the mission mod. Making the two compatibly, creating an even more complete storyline

 

EDIT2: Searched the forum, didn't find it. So the problem is, alveron182, didn't seam to post the mod here, only at pcgamemods. Here's the files anyway

 

http://pcgamemods.com/user/8670.html

Link to comment
Share on other sites

Kk, I'll try flip him (asuming it's a male person) a pm then

 

EDIT: anyway, what I was thinking was to possibly use the TSL patcher to extract the files of this mod, thus making them not override but edit the 2da files of the mission mod. Making the two compatibly, creating an even more complete storyline

 

EDIT2: Searched the forum, didn't find it. So the problem is, alveron182, didn't seam to post the mod here, only at pcgamemods. Here's the files anyway

 

http://pcgamemods.com/user/8670.html

Since Mission's fate was defined in the mod, I don't know if I want to do this. However, I will think about it. The Dark Apprentice: Gold is so large allready. I am almost ready to send the files into testing.
Link to comment
Share on other sites

well, I'd be cool if you did. Though it doesn't really matter anymore, since I've started using stoffes twilek exile. It would be cool if you'd wrap the mod in the TSL patcher anyway, for added compatibility.

i totally second using the patcher

Link to comment
Share on other sites

The Dark Apprentice (Revision Update!)

Wow... There is a lot to cover. First, this mod's revision has been in the works for the past week or two. As you know I have taken some time off. During my R&R, I have started to develop this into an anthology. The Dark Apprentice will be released on Monday next week. Before this release, I need my testers to contact me through PM for details.

 

According to my plan, and I hope not to be derailed, The Dark Apprentice will be released with a bang... If you have been reading my updates, you will have noticed a new addition to the series. Inorder to celebrate the new release, there will be a series of events...

 

'The Dark Apprentice Weekend'

Will Include:

The Dark Apprentice (Website)

The Dark Apprentice (Fan-Fic Story)

The Dark Apprentice (Mod Release)

 

If you would like to write a piece of Fan-Fic for this mod, outside of my own interpretation, more information will be found at the new site.

 

Until then, happy modding.... :)

Link to comment
Share on other sites

Revision - Progress Update 1.27.06 @ 6:15:

Telos: 100% Fixed (Dialogue) - Scripting/Testing Left

Dantooine: 100% Fixed (Dialogue) - Scripting/Testing Left

Nar Shadaa: 55% Fixed (Dialogue)

 

Revision - Progress Update 1.27.06 @ 3:35:

Telos: 99.5% Fixed

(Scripting and Testing Left)

Dantooine: 99.5% Fixed

(Scripting and Testing Left)

Nar Shadaa: 30% Fixed

 

Revision - Progress Update 1.26.06 @ 2:53:

Telos: 98.5% Fixed

(Scripting and Testing Left)

Dantooine: 97% Fixed

(Scripting and Testing Left)

Nar Shadaa: 30% Fixed

 

Dark Apprentice Revision Facts:

I thought you may want to know some intresting facts about what has changed... Why has it taken so long to complete the revision? Well here is your answers:

 

1. Dantooine Dialogue:

  • Original Dialogue: 63 Lines - New Dialogue: 155 Lines

 

2. Telos Dialogue:

  • Original Dialogue: 50 Lines - New Dialogue: 74 Lines

 

2. Nar Shadda Dialogue:

  • Original Dialogue: Uncounted Lines - New Dialogue: Uncounted Lines

 

3. Journal Entries:

  • Original Entries: Never Existed - New Dialogue: Six Entries

 

The scripts are being written late tonight, and final work on Nar Shaddaa will be done by morning. Dantooine's dialogue is close to completion, so the number of lines will change. I only have a few more lines to go.

 

Every line in the originals have been revised. There were no lines that have been left untouched. Dialogue changes that were made included:

  • Story Clarity

  • Spelling

  • Light and darkside options

  • Reward System

  • Dialogue that reacts to your PC being light or dark

  • Quest prevents you from finding Nomi before you talk to Bossk.

  • On Dantooine, you will be able to learn a Force power based upon your alignment.

 

^By the way, I just thought of something. Is it possible for you to make it so that if you don't talk to Bastila on Telos, the quest won't trigger? For example, Nomi and the Bounty Hunters wouldn't be there.

 

What I came up with is to not have Nomi apear until you talk to Bossk. After you talk to Bossk, the game will unlock Nomi. I have also decided to change her location... Hehehe...

 

Quick Quiestion:

How many people know that the character I have chosen to represent Nomi Sunrider was based upon the Jadi_Master_4h model?

Link to comment
Share on other sites

Revision - Progress Update 2.11.06 @ 4:45 pm:

 

Telos:

Dialogue: 100% Complete

Scripting: 100% Complete

Journal Entries: 100% Complete

Testing: 60% Complete

Fixes Due to Testing: 100% Complete

Over all: 92% Complete

 

Dantooine:

Dialogue: 100% Complete

Scripting: 90% Complete

Journal Entries: 100% Complete

Testing: 20% Complete

Fixes Due to Testing: Pending

Over all: 62% Complete

 

Nar Shaddaa:

Dialogue: 92% Complete

Scripting: In Progress

Journal Entries: 50%

Testing: In Progress

Fixes Due to Testing: Pending

Over all: 28.4% Complete

 

--------------------------------------------------

 

The Revision Team: Dark Apprentice: Gold - Revision

Jae Onasi

(Editor/Dialogue Consultant)

She was told not to mention anything about the revisions,

so don't ask her. Hehehe. :)

 

Darth Insidious

(Beta Tester)

The man of a few words, but his help is always welcome. :)

 

MacLeodCorp.

(Mod Coordinator: Dialogue Revisions: Scripts)

See Below For More

 

--------------------------------------------------

 

Original Designers - Dark Apprentice: Gold

T7nowhere

Lightsabers, Lightsaber Crystals

 

Commas

Dark ‘Apprentice’ Robes, Dark ‘Padawan’ Robes

(All robes that use similar texture files.)

 

DarhMoeller

Dark ‘Jedi’ Robes

 

Darth333 & ChaNz.2da

Script Guidance and Advice

 

MacLeodCorp.

Script and Module Editor, Story and Dialogue Creator,

Bastila’s Clothes and Textures, Nomi’s Clothes and Textures

(All other NPC retextures.)

 

All LucasForums.com Modders

Support, feedback, and patience.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...