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"ATATs can build infinite number of troops..."


Athanasios

Should big ground vehicles and spaceships be able to build unlimited troops/fighters?  

47 members have voted

  1. 1. Should big ground vehicles and spaceships be able to build unlimited troops/fighters?

    • No, this has no lofical basis so, they shouldn't.
    • Yes, it's just a game afterall...
    • Vehicles should only carry troops, while spaceships produce limited number of fighter.


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Well, i guess that everyone knows that it is stated "ATATs can build infinite numbers of troops and SDs can build infinite number of TIEs...". Obivously, other "big" vehicles/spaceships on both sides will have this feature.

 

In my opinion, this "ability" has no logical basis, at least for the vehicles.

 

An SD, ok, we say that it can carry some resources by its own and produce a very limited numbers of ties, probe droids etc. When we say "very limited" we refer to a number like 20. When these resources are used, then the SD must refil in a space station in order to be able to build more ties (or generally other small crafts/mechanical units).

 

But how an ATAT will "build" a troop in the middle of a heated battle?!?!? I mean, a tie is made up from steel and other raw materials; a tie pilot in a whole SD can be found somewhere; the tie is built up and the pilot flies it - no "logical" gap. But you cant just "build" a troop....he's not a robot.

 

I think that big vehicles should be able only to carry troops, including -by default- the pilot and the co-pilot (when needed). In other words, the pilot can also be unloaed from the vehicle (leaving it free to steel with no problem ofcourse) when need; for example 1. when the vehicle is about to blow up and you can, at least, save the pilot, or 2. when you want a troop in the area and your nearest troop carrier is in the other side of the galaxy.

 

Anyway, big vehicles are not moving factories...

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Well, i guess that everyone knows that it is stated "ATATs can build infinite numbers of troops and SDs can build infinite number of TIEs...". Obivously, other "big" vehicles/spaceships on both sides will have this feature.

 

In my opinion, this "ability" has no logical basis, at least for the vehicles.

 

An SD, ok, we say that it can carry some resources by its own and produce a very limited numbers of ties, probe droids etc. When we say "very limited" we refer to a number like 20. When these resources are used, then the SD must refil in a space station in order to be able to build more ties (or generally other small crafts/mechanical units).

 

But how an ATAT will "build" a troop in the middle of a heated battle?!?!? I mean, a tie is made up from steel and other raw materials; a tie pilot in a whole SD can be found somewhere; the tie is built up and the pilot flies it - no "logical" gap. But you cant just "build" a troop....he's not a robot.

 

I think that big vehicles should be able only to carry troops, including -by default- the pilot and the co-pilot (when needed). In other words, the pilot can also be unloaed from the vehicle (leaving it free to steel with no problem ofcourse) when need; for example 1. when the vehicle is about to blow up and you can, at least, save the pilot, or 2. when you want a troop in the area and your nearest troop carrier is in the other side of the galaxy.

 

Anyway, big vehicles are not moving factories...

 

I knew they produced troops i didn't know it was unlimited...is that really fair? Wouldn't it be too easy to win that way? Is there at least a time before you can make more troops? (waiting time)

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Originally Posted by Jmaster3265

Is there at least a time before you can make more troops? (waiting time)

 

Well, i guess they don't come out immediatelly alltogether after a time or each one is built in no time.

 

Imagine attacking a SD, it's about to go down with only its lasers defending it, and then, out of no where, you see 30 ties coming out of his hangar :)

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I dont think it will go this way....

 

Its some kind of "creating disposable units", like a litte boost for your troops. As far as seen, Stormtroopers are no UBER-SOLIDERS, they seemd to be cannon-fooder.

 

And i agree as well with Darth Moeller´s suggestion that it will not a mass production thing, more like a quick Action to help a AT-AT against rebel PEX-Soliders, or for a StarDestroyer a big help against atacking Y-Wing´s to turn the tide at least, before getting a expensiv unit killed by some litte fighters/bombers.

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Ah so we don't know 100% sure it is unlimited mass production now do we?

 

In the latest Gamespot movie it was told that "the AT-AT can produce a infinite amount of stormtroopers", so i think this is as sure as fate ;)

 

BTW, they also confirmed that the Empire´s Fighters are weak against the Rebels. "Even if a swarm of Tie´s attack your xwings, just a few of them are needed to defend themselves"

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I don't particularly like it as a function... I'm really literal, and I'm having a hard time grasping the fact that AT-AT's can simply manufacture stormtroopers. I like the idea of AT-AT's being able to CARRY stormtroopers and the special ability would be to call them out in the middle of battle for reinforcements... but actually making stormtroopers seems illogical.

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In the latest Gamespot movie it was told that "the AT-AT can produce a infinite amount of stormtroopers", so i think this is as sure as fate ;)

For the most part we can, although Gamespot has been known to give mis-information in the past. Although seeing as this is a newer interview I would assume it to be true.

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Maybe "special abilities" should have some minor logical basis...

Once again, Gameplay > Realism. This is a Video-Game, not real life. In order to make something fun that people will buy you have to add special things to it. Is the ability of Darth Vader to "crush" a tank based on minor logic? I dont think so...

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Maybe "special abilities" should have some minor logical basis...

 

 

At least a AT-AT can carry up to 40 Soliders and 5 Speeder bikes or 2 AT-ST´s.

 

So if u for exampe can use the stormtrooper abilitry every 15 minutes and it always drops about 9 Stormtroopers (as seen in the Gamespot movie), u would need to fight about 1h for one ground battle to get the AT-AT empty.

And i dont think u need to fight at least 1h for every little/medium sized ground/space battle.

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Originally Posted by -=Nuke=-

At least a AT-AT can carry up to 40 Soliders and 5 Speeder bikes or 2 AT-ST´s.

 

So if u for exampe can use the stormtrooper abilitry every 15 minutes and it always drops about 9 Stormtroopers (as seen in the Gamespot movie), u would need to fight about 1h for one ground battle to get the AT-AT empty.

And i dont think u need to fight at least 1h for every little/medium sized ground/space battle.

 

Yup, that's my point, big carry capacities but no building men from nowhere. If you have an ATAT full of soldiers, then you have a big moving force, not just a vehicle.

 

Same big capacities must apply to all big units that can be used as carriers. In Batllegrounds where the max was 6 troops (if im not mistaken) for a carrier or a landing craft, well, this actually was no "dreaded" carrier....(that's why the air transports where fulled mainly from ATATs and other siege weapons).

 

PS: Well, i don't agree with the ATSTs....maybe you mean ATPTs?

 

Originally Posted by popcorn2008

Is the ability of Darth Vader to "crush" a tank based on minor logic? I dont think so...

Well, the "Force" Vader is using is not something real, then it can be used as special ability.

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Originally Posted by DarkLeeLee

oh you learn something every day i didnt know that

 

Heh, the point is, rebels cannot stand toe-to-toe with a filled ATAT. Although, that torpedoe launcher inflicts incredible damage to the enemy (it hurts an entire area), as shown in the GAME video. I think those torpedoes may be used the "counter-attack" unit for the slow-moving ATATs.

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Heh, the point is, rebels cannot stand toe-to-toe with a filled ATAT. Although, that torpedoe launcher inflicts incredible damage to the enemy (it hurts an entire area), as shown in the GAME video. I think those torpedoes may be used the "counter-attack" unit for the slow-moving ATATs.

 

 

Thats just as my thoughts, AT-AT´s are weak because of their disadvantages in speed and agility. So enemy Cable-Attacks or MPTL´s could get them down fast, while Tanks keep them buisy. And by the way, even if u got 10 AT-AT´s and all produce a 9 Stormtroper Squad, the 90 guys wont even affect the battle if 2 MPTL´s get them all down even before they could get one shot done

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Moderator Reminder: DarkLeeLee try to make constructed responces that are more than a sentence in length. Thanks!

 

I think you guys are too hard on Petro. Every game has something about it that is not justified, and you need to realize Gameplay > Realism, this applies AS long as realism is still kept for the MOST part.

 

Well, the "Force" Vader is using is not something real, then it can be used as special ability.

Hence the reason unlimited troops/ships is a special ability.

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Sorry, but for some people, realism is a factor WITHIN gameplay. For me, a modest part of gameplay is realism. Yeah, being too realistic is boring and just bothersome... but for me personally, being too unrealistic ruins gameplay for me. Being able to just purely "manufacture" stormtroopers from scrap metal just seems TOO unrealistic for my tastes. I'd rather the special ability would be something like being able to carry extra troops and they wouldn't count against the population limit or something like that. And they're protected by the AT-AT armor in the whole battle until they're called to the ground, etc.

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