RedHawke Posted January 11, 2006 Share Posted January 11, 2006 Slipstreme, Elven6, and DarthInSidious I have pruned all the off topic posts about the other mod projects like this attempted in the past, it is quite off-topic. No more of these please, let's stay on topic folks. Link to comment Share on other sites More sharing options...
Slipstreme Posted January 11, 2006 Share Posted January 11, 2006 As you wish Anyway, I think that its a good start to a very ambitious project Link to comment Share on other sites More sharing options...
rgdelta Posted January 11, 2006 Author Share Posted January 11, 2006 I am working on it because of personal issues I need to take a break for a day or 2 but will be back to working on it later this week :-) I should have an update soon. I have also been in contact with Team Gizka to make sure I don't double do some things for TSLRP compatible. Link to comment Share on other sites More sharing options...
TheProphet Posted January 12, 2006 Share Posted January 12, 2006 First off, way to go doing a project like this. And I wish you the best of luck. Good job and good luck rgdelta, if you need ANY help, ask away. Link to comment Share on other sites More sharing options...
rgdelta Posted January 12, 2006 Author Share Posted January 12, 2006 Thanks Gsccc I have more planned then I have posted so far alot more but I don't want to ruin any suprises :-) and I will finally reveal yes you will be able to go back to the enclave :-) Link to comment Share on other sites More sharing options...
Elven6 Posted January 12, 2006 Share Posted January 12, 2006 thank you! Link to comment Share on other sites More sharing options...
rgdelta Posted January 16, 2006 Author Share Posted January 16, 2006 Ok back to working on this I am working on writing the subplots/subquests/extension storyline. I am working on bug fixes (even some the the TSLRP will have reason is to have the bugs fixed for my own development) and modules setting up. Also I am working on a new site my current forums are having a problem not sure if it is due to my host but I might be moving the site soon and setting it up properly. That is about it for my current status more will be coming. Link to comment Share on other sites More sharing options...
rgdelta Posted January 18, 2006 Author Share Posted January 18, 2006 Hello again all I did not want to say anything till I was sure I could do this but I want to let everyone know about a feature I will be putting in to TSL Enhanced. Alot of people hated the idea that you could train a NPC to a jedi class just by talking to him/her once they said they would like a training. I am announcing the real Jedi Training. The normal dialog that you used to get the NPC to train as a Jedi still exists but only for the beginning Step and I will go over each step. Force Sensitive - This happens after the NPC says they are willing to train with you. I am making new requirements on this the PC has to have a prestige class and the NPC has to be level 15 or higher. You go thorugh the normal motions and when the NPC says they are willing and they have the dialog with them when it use to say blah blah has begun down the path of (dark) jedi class. It now says blah blah has begun down the path of (dark) jedi. The NPC will keep the current class they have and they will get the feat of Force Sensitive. Nothing else at this point as training has not really started. Jedi Apprentice - After the NPC has leveled you can then talk to the NPC and train them further (only on the Ebon Hawk) after some dialog and some training cutscene on the Ebon Hawk they will be granted the rank of Jedi Apprentice. Thier Class will stay the same and they will also get the Jedi Defense feat which means they will be able to wear Jedi Robes. Jedi Padawan - After the NPC has leveled again you can talk to the NPC and train them further (only on the Ebon Hawk) after some dialog and some training cutscene on the Ebon Hawk they will be granted the rank of Jedi Padawan. Thier Class will stay the same and tey will also get the Lightsaber feat which means they now can use lightsabers (not well but they are a padawan :-)). Continued in next post. Link to comment Share on other sites More sharing options...
rgdelta Posted January 18, 2006 Author Share Posted January 18, 2006 Was not sure if everything would fit in 1 post so I did 2 Continued from last post Jedi Knight - After the NPC Levels again you can talk to the NPC to train them more (on Ebon Hawk) after some dialog and a training cutscence they will get the rank of Jedi Knight This is when they get the Jedi Class and near the end through dialog you get to determine which Jedi Class the NPC will get (counseler, guardian, sentinal). After you have trained 2 party members to Jedi Knight you will get another feat it will be either Kreia's Mentor Feat or a new passive feat called like Jedi Trainer (feedback on this part would be nice) Finally after your NPC gets level 10 in thier Jedi Class and you have the added feat from training at least 2 of them you can then train them in a prestige class (on the ebon hawk) you can talk to them after some dialog and probebly some cutscene you will select which of the Prestige Classes they become. Feedback on this system is welcome. Link to comment Share on other sites More sharing options...
Elven6 Posted January 19, 2006 Share Posted January 19, 2006 So alot of the convo will be unvoiced right? Link to comment Share on other sites More sharing options...
rgdelta Posted January 19, 2006 Author Share Posted January 19, 2006 for development yes once I get to a certain point I will be asking for voice actors and actresses and I will do some creative sound editing for existing chars like atton :-) Link to comment Share on other sites More sharing options...
Elven6 Posted January 19, 2006 Share Posted January 19, 2006 alright it might sound a bit weird but w/e btw the unused elevator leads to the Droid Factory so i dont think you can use that unless you use a diffrent door for your module. Link to comment Share on other sites More sharing options...
rgdelta Posted January 19, 2006 Author Share Posted January 19, 2006 If the sound editing is done right you can make it sound natural :-) yes I found that out after I posted about the unused elevator at telos base and I will not touch that as it is in the TSLRP Link to comment Share on other sites More sharing options...
rgdelta Posted January 21, 2006 Author Share Posted January 21, 2006 New Update Things are coming along I plan on getting the website up in the next few days and then probebly will begin getting a staff together in the next few weeks. For those intrested in this mod here are a few screenshots nothing really exciting yet. Screenshots are down for the time being. I will be updating more as I get it. Link to comment Share on other sites More sharing options...
Elven6 Posted January 22, 2006 Share Posted January 22, 2006 It looks good but what did u change in the screenshots? Link to comment Share on other sites More sharing options...
rgdelta Posted January 22, 2006 Author Share Posted January 22, 2006 Restored the X-Box Live Statement from Atton for Female PC's Are you an angel. Added a terminal to turn off the force cage when you let Atton out reskinned female faces. Different female underwear new hilt (oldflash) and gave kriea a lightsaber from start. Just a few things in the screenshots not alot like I said but a few. Link to comment Share on other sites More sharing options...
Elven6 Posted January 26, 2006 Share Posted January 26, 2006 This sounds good, I would lend a hand but I have no modding skills unless they make a area editor like the one for Warcraft, then I might be able to help you. Link to comment Share on other sites More sharing options...
rgdelta Posted January 26, 2006 Author Share Posted January 26, 2006 That is fine atm I am on some preliminary stuff and not ready for a team yet but I have a few people that have offered and I will take them up with it sometime :-) Link to comment Share on other sites More sharing options...
Elven6 Posted January 26, 2006 Share Posted January 26, 2006 Alright but now that we are on the subject of editing, is there a module editor like the one you get with Warcraft2-3? if there is then I can probably help you Link to comment Share on other sites More sharing options...
rgdelta Posted January 26, 2006 Author Share Posted January 26, 2006 No you can't make new modules but with Kotor Tool's Module editor or GFF editing of the git files you can edit the stuff in the modules like creature placeables door triggers and waypoints. But you cannot make new modules. Link to comment Share on other sites More sharing options...
Elven6 Posted January 26, 2006 Share Posted January 26, 2006 I know that but I dont know how to use it I could try to learn but its not easy Link to comment Share on other sites More sharing options...
Kelathinadun Posted January 27, 2006 Share Posted January 27, 2006 Did this awesome idea/thread die out? I find this talk of two new planets awe inspiring. Link to comment Share on other sites More sharing options...
rgdelta Posted January 27, 2006 Author Share Posted January 27, 2006 No I am working on it :-) Link to comment Share on other sites More sharing options...
Elven6 Posted January 28, 2006 Share Posted January 28, 2006 Since you can return to Dantooine at the end are you going to bring back the Enclave landing or the normal Khoonda one? Link to comment Share on other sites More sharing options...
rgdelta Posted January 28, 2006 Author Share Posted January 28, 2006 Khoonda one Link to comment Share on other sites More sharing options...
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