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[WIP] Kotor 2 : TSL Enhanced (spoilor contained)


rgdelta

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New Update

 

Things are coming along I plan on getting the website up in the next few days and then probebly will begin getting a staff together in the next few weeks.

 

For those intrested in this mod here are a few screenshots nothing really exciting yet.

 

Screen 1

Screen 2

Screen 3

Screen 4

Screen 5

Screen 6

Screen 7

 

I will be updating more as I get it.

 

 

Your screen shots dont work.

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Hey rgdelta, now that I'm done with my christmas peak job rush I have some more time again. I had been working on A after ending mod at one time and have many of my notes still on how to setup the ending transition to continue after the game technically ends. Most of it is scripting notes and I would be glad to lend a hand or setup the transitions for you.

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Thanks for the offer Darkkender. I have played with the same thing as you in the past and I am aware of how to do that. But that currently is in phase 3-4 of development and I am still in phase 1 atm so will be a while before I need that but I will keep that in mind.

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I have just finished Testing my 0.02dev build and here are my current notes if it says 0.01dev or 0.02dev next to it means it was in that build. To make it faster I am posting my development notes I am using during development so bugs I found in my 0.02dev build is shown on this list but it also shows what new things I am Planning.

 

Build 0.02dev Notes

 

The Sith Lords Enhanced Development Notes

 

 

Peragus Notes

 

• Add Terminal & have char use to turn off atton force cage. 0.01dev

• Give Kreia Lightsaber when she joins you 0.01dev

• Add more weapons 0.01dev

 

Harbinger Notes

 

• Fix cut scene on Harbinger Engine Room where Kriea equips sword give her saber instead 0.01dev

 

Citadel Station Notes

 

• Add more Modules to Citadel Station with more quests

o Entertainment 083 – ENH201TEL Module Done 0.02dev

o Residential 084 East – ENH203TEL Module Done 0.02dev

o Residential 084 West – ENH204TEL Module Done 0.02dev

o Entertainment 085 – ENH201TEL Module Done 0.02dev

o Residential 086 East – ENH205TEL Module Done 0.02dev

o Residential 086 West – ENH206TEL Module Done 0.02dev

• Setup Shuttle Terminal System for all modules 0.02dev

• Add new modules to Info Terminal System 0.02dev

• Fix DS with telos Dancer after killing her former master 0.02dev

• Fix Telos Dancer Payout to include prestige class levels. 0.02dev

• More work from Citadel Station to other planets

• Add More to Real/Fake Batu Rem Subplot

• Continue Harrah’s revenge statement for not freeing Ranama

• Make use of Onderon Diplomat

• Make use of Czerka Guy in the Cantina

• Add Bounty Office like Taris

• Get Exchange involved after buying Ranama

• Add Kolto Tanks to Med Bay (Expand Med bay to use unused rooms) 0.02dev

• 3 unused Rooms in Med Bay in 204TEL 0.02dev

• 2 unused Rooms in Ithorian Compound in 204TEL

• Apartment B3 in 203TEL unused

• Unused Rooms in Exchange near force cages.

• T3-M4 docks when first enter no VO

• BUG Global Variable for info terms missing for new modules (0.02dev bug) 0.03dev

 

Dantooine Notes

 

• Dantooine Redemption Quest Light & Dark Solutions

• More Merc Subplots

• Give option to kill Administrator yourself (like Queen)

• Crystal Caves more like Kotor 1 on the crystals and Eggs 0.02dev

• Possible Merc Plot to Kill Gerivich

• Make use of Private Rooms in Khoonda

 

Korriban Notes

 

• Unsure but maybe more to it

 

Nar Shadda

 

• Add some dark dealing with Lootra & the refugee’s maybe a job to kill Lootra.

• Make use of the meeting rooms in refugee quad.

• Serracos quests/subplots add

• Examine & maybe extend Nar Shadda (Does Not Look Good)

• G0T0 & Fuel for telos quest link 0.02dev

• Delay G0T0 meeting

• Slavers Payout Fix to include prestige levels 0.02dev

 

Onderon & Duxn Notes

 

• Palace Rooms open up

• Change Sith Master in Duxn Tomb to Refer More to NPC Master if NPC is Jedi

• Make Vaklu agree to all demands everyone of them.

• BUG After Deghan investigation Nikko Scene near Capt Riken Restarts Scene 0.03dev

 

NPC / Ebon Hawk Notes (Party)

 

• Make Training of party members to Jedi longer - Working on in 0.03dev

o 5 Stage System

 Force Sensitive (After agreeing to train) Requires PC to be Prestige Class NPC has to be level 15)

 Jedi Apprentice (Must be on Ebon Hawk and NPC must have gotten 1 level ) Grant Jedi Defense (can wear Robes)

 Jedi Padawan (Must be on Ebon Hawk and NPC must have gotten 1 level) Grant Lightsaber skill.

 Jedi Knight (Must be on Ebon Hawk and NPC must have gotten 1 level ) Grant Jedi Class

 Prestige Class (Requires PC to have prestige class & training feat, Must be on Ebon Hawk or Cap Ship, NPC must be Level 10 in Jedi Class)

• Improve/Expand influence System

• Allow handmaiden & disciple in party no matter sex 0.02dev

• Change handmaiden to have male & female dialog

• Make Mira & Hanharr not dependent on alignment 0.02dev

• New Party members with Ebon party swap terminal

• Mega Party on cap ship with ebon hawk crew selection

• Sibling or child quests/npcs

• BUG 0.02dev Fix Switcher remove non-available from cleanup. 0.03dev

• After becoming Light or Dark Jedi Party Members change personality

• Child NPC could be puppets.

• Admiral Carth (new party member only with LS Revan)

• Bastilla (New Party Member DS with DS Revan LS with LS Revan)

• Mission (New Party Member)

• More Romance

• Dark Conversations with Mira for influence

• Light Conversations with Hanharr for influence

• Make Baodar's puppet more usable as possible remote create/breakdown workbench

 

Misc Notes

 

• Cap ships after killing Kreia Ravager- DS Harbinger – LS

• Make use of Jedi Council Room (new end?)

• Add Exchange and other shady business & merchants like slavers & dancing girl maybe smuggling jobs

• Prestige Robe/Armor/Lightsaber - Working on in 0.03dev

• Make Hilts constructible - Working on in 0.03dev

• Try to connect the story no matter sex & alignment

• Add more planets at least 2

• New quests/plot/subplots/story after killing Kreia

• Add new sabers - Working on in 0.03dev

• Make all Skills Class Skills

• All Robes Upgradeable

• Adjust implants and make new implants including passive implant feats for higher level implants

• Make more items constructible - Working on in 0.03dev

• Add Dark Jedi Armor (Recolored Armor) - Working on in 0.03dev

• Complete New Kreia Ending Dialog

• Make COM link 2-Way Comm. possible out of Ebon Hawk Swapping (maybe not)

• Make Robes & Jedi Armor Constructible - Working on in 0.03dev

• Add new Male underwear 0.03dev

• Add Female Underwear (need to recolor white) 0.03dev

• New Visas Underwear (need to recolor Red) 0.03dev

 

If you notice for some of the new modules it says module done that is the module itself it still has no content chars, items, scripts, dialog or placeables.

 

I am considering Yavin IV as one of the new planets I could reuse the Dxun modules for it any ideas or thoughts please post.

 

Any ideas thoughts or questions on the progress and current status please don't hesitate to post.

 

EDIT: after a suggestion I am considering putting in Emerald Lightning Force Power as a LS Force Power if I do because of the strain it takes on a LS Jedi I might double the power it takes to do Emerald Lighting over DS Lightning. Any thoughts let me know. - Working on in 0.03dev

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When you are talking about the Jedi Consuil room meeting thingy do you mean the one on Dantooine or Couransant? Btw what do you think about my Dantooine Module which you could use in your mod? If you can come back to the Enclave after killing Kreia then mabye the Jedi quest can be moved in the upper levels of the Enclave.

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I am talking about the Corasant Jedi Council Room have not decided about your module idea but have not ruled it out :-) I might do something like that on Korriban but have not decided this is the stuff I have decided to do.

 

BTW the Mission party member will be for both ds revan and ls revan choice you make at the beginning but it will be explained why Mission is alive after being killed when Revan went darkside (something I was going to do in Sith Empire for K1)

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ExileRevan : Currently planning on being USM High Level Force Power Compatible and TSLRP when TSLRP is out and Droid Planet when it comes out. I plan on making it more compatible later.

 

GSCCC : Thanks

 

I just updated those notes with the bug fixes I fixed in 0.03 and what I plan on finishing implmenting in 0.03

 

After I finish 0.03 and do a bug run through (play the whole game with 0.03) I will release a Demo with them all in there. No promises on Guarantees on when that will be released.

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Lando : Those would mostly be DS Sub plots to work for the serracos against the refugees and the exchange might be some LS Sub Plots to do some other type of questionable stuff to keep them off the refugees back.

 

ExileRevan: :-) need to wait that is a main plot line occuring after the normal TSL ending :-)

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For the Seraco (however you spell it), if its possible and not too time-consuming, there is already a dialog that lets you make them fight the exchange. The problem with this dialog is that there is no persuade check, so its impossible to make them actuallu attack, even if you have 99 persualde skill. Mabie you could make the Seraco actually become hostile to the exchange, and the can destroy the exchange for you :)

 

Can't wait for the releasse XD

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