Darth Sun_Tzu Posted January 19, 2006 Share Posted January 19, 2006 Story-wise i'm not bothered as long as it finishes the trilogy off well, but if they can't then it migh be better to start with a fresh story. But there are 2 things i'd really like to see. 1 - more master/apprentice stuff. For example, at the beggining of the game, upto lvl 8, your master trains you, like kreia does. Then you go off on your own (for what ever reason). At lvl 12-14 you take on your own apprentice and you teach them, by that i mean actually teach them and not how it works in k2. 2 - A more in-depth process of creating your lightsaber. Going on special quests for the parts and atleast a short cut scence showing the building and meditation that is required in the construction of the lightsaber. Link to comment Share on other sites More sharing options...
Prime Posted January 19, 2006 Share Posted January 19, 2006 1 - I agree completely. One of the things I did not like in K2 was that the NPC story archs essentially ended when they became Jedi, which for some characters can happen quite early in the game. 2 - I agree about the cutscene, but I would rather have the lightsaber very soon after the start of the game. Perhaps it should emulate the SW universe, where if you start as a padawan you are given a lightsaber and then you'd have to build one as a part of the Trials. Link to comment Share on other sites More sharing options...
RobQel-Droma Posted January 19, 2006 Share Posted January 19, 2006 1. I agree on the training party members, and not ending their story after you train them. But I don't want an actual apprentice kind of thing, like your character is a Jedi Master. Just some more detail into the training of that character. 2. I don't think that the lightsaber should be a big quest like in TSL, it should just be something you find the parts to and build during the story. I didn't mind the wait in TSL, actually, I don't really care if you don't get it immediately- I'd just rather it not have a big emphasis on building it. Link to comment Share on other sites More sharing options...
Darth Sun_Tzu Posted January 19, 2006 Author Share Posted January 19, 2006 I have also been thinking about how to fit these ideas into the story. I thought you could start out in a small, secret academy. I thinking, possibly, Ossus. This would provide a suitable setting for you initial training and building of a lightsaber (there should be plenty of parts/crystal around). Some of your trials could include looking for artifacts and exploring the plannet. Eventually you discover the Ysanna tribe and come into conflict with them. Unable to resolve the conflict, the jedi leave. So your main purpose at the start of the game is to find a new location for your academy and you also have to take a padawan of your own. But during your search you discover Malachor and the 'True Sith' threat, so you go off to help/hinder Revan and/or Exile (depending on choices in previous games). How does that work for you guys? 2. I don't think that the lightsaber should be a big quest like in TSL, it should just be something you find the parts to and build during the story. I didn't mind the wait in TSL, actually, I don't really care if you don't get it immediately- I'd just rather it not have a big emphasis on building it. What my idea is, is not to make it a really big thing but really to show a bit more of what goes into making it, like it is described in 'I, Jedi'. Link to comment Share on other sites More sharing options...
JediMaster12 Posted January 19, 2006 Share Posted January 19, 2006 1. I agree on the training party members, and not ending their story after you train them. But I don't want an actual apprentice kind of thing, like your character is a Jedi Master. Just some more detail into the training of that character. Quoted for emphasis. I think it is a common idea, better backstory on NPCs Link to comment Share on other sites More sharing options...
Darth Sun_Tzu Posted January 20, 2006 Author Share Posted January 20, 2006 Well i'd like to see an improved master/student relationships for k3. Link to comment Share on other sites More sharing options...
The Source Posted January 20, 2006 Share Posted January 20, 2006 I think I said something like this before. KotOR I - Your equale was Bastilla and Juhane. KotOR II - Everyone was across the board. However, you main companion was a Master/Sith Lord. Visas would have been cool to train. KotOR III - You should get an apprentice. Someone who is not as powerful. It would be cool that last second she will turn on you like all Sith, or she will join you in and you both become Council Members. I like the whole teaching thing, and I think you should be able to teach her through dialogue and actions to go torward the Light or Darkside. They should allow you to play out the whole, 'Seducced by the Darkside' thing. Link to comment Share on other sites More sharing options...
JediMaster12 Posted January 20, 2006 Share Posted January 20, 2006 I don't mind building the lightsaber but as to the Master/Apprentice thing, how about a cutscene showing you actually training the person? Link to comment Share on other sites More sharing options...
The Source Posted January 21, 2006 Share Posted January 21, 2006 I don't mind building the lightsaber but as to the Master/Apprentice thing, how about a cutscene showing you actually training the person? That would be cool! Link to comment Share on other sites More sharing options...
Jae Onasi Posted January 21, 2006 Share Posted January 21, 2006 I agree the NPC stories shouldn't end when they get Jedified. I wouldn't mind a minor sidequest for lightsaber parts at the beginning of the story--I'd just like to get the lightsaber built fairly early in the game, and I still want to see my PC start off as a padawan and have an NPC who is the master. I think I prefer not to take on my own padawan later in the game, but could live with it if it was part of the game. Heck, I'd pretty much play the game no matter what they do to it. Link to comment Share on other sites More sharing options...
dede_frost Posted January 22, 2006 Share Posted January 22, 2006 I don't think many people waould agree with me on this, but here's my sugestion for the Master/Apprentice thing: You start off with a master (as sugested above), but to make the master have a more significant role than Kreia in KotOR II, for every level-up, you would go to your master, and you would actually LEARN the abilities, like combat feats, blaster deflection, force powers (not skills, though)... And then you can do the same thing to your apprentices Link to comment Share on other sites More sharing options...
Master Dakari Posted January 22, 2006 Share Posted January 22, 2006 I''ve stated my ideas many times, but I'll do so again because I want the eventual developer to maybe read and consider them. Many may disagree, but I want to see the Jedi 'classes' go out the window. I want K3 to be the return to the 'real' Jedi classes; Padawan, Knight, and Master. And all previous feats, reguardless of class restriction, will now be available to all Jedi, with availability only depending on level and ranking class (eg., a Padawan restricted to Lightsaber Proficiency, while the Knight can have access to that and Lightsaber Focus, and the Master has access to get either those two and have Lightsaber Specialization available.) I may have gotten the skill order wrong, but you can probably see where I'm going with this. As has been said by many others, I feel that the PC should start-off as a Padawan training under a Jedi Knight or Master. Then, when your character reachers a certain level (preferably 9) he is assigned a task (your Jedi Trial). Upon completing the task, you level-up to 10 (passing your Jedi Trial) and become a Jedi Knight. Your mentor, if a Knight, then becomes a Jedi Master. And for some reason, he/she is then required to leave your party, but then you are assigned to take on your own Padawan. And upon reaching their 10th level, then they become a Knight and you, now at level 20, a Master. Then, they can either leave your party or stay. Also keep in mind that just because you are a Jedi Master it doesn't make you uber-powerful. For a gleeming example, look at Coleman Trebor. But I used this set-up because I want a return to the real classes (not the rpg classes, which don't exist in the SW universe). And I would, for once, like my character to be recognized, by other characters (Jedi or not) as a Jedi Master when he or she achieves that title. Also, I used thise set-up because it would be nice to see the Jedi Master class have adequate skill in lightsaber combat...unlike what can be seen in TSL where the Master class is a build-upon of the Consular. Again, these restricted classes poorly reflect the 'real' SW universe. Might I remind all rpg extremists that Yoda was - spposedly - a Consular. Yet he kicked everyone's ass when it came to lightsaber prowess. Also, Palpatine is considered a Consular. Yet he took down three Jedi Masters (some 'Guardians') within mere seconds. As i stated before; with the removal of the rpg classes, and previously restricted class-related skills being accessible to Jedi characters at large, a more truer SW feel will be had by many. That was kinda long, but it takes some time for me to type my expressions into written word. Link to comment Share on other sites More sharing options...
Darth Sun_Tzu Posted January 22, 2006 Author Share Posted January 22, 2006 I''ve stated my ideas many times, but I'll do so again because I want the eventual developer to maybe read and consider them. (Edited for space saving) That was kinda long, but it takes some time for me to type my expressions into written word. I like most of your ideas, they are similar to what i had in mind but i don't see them getting rid of the jedi classes for k3 but maybe after that they might. Link to comment Share on other sites More sharing options...
SITHSLAYER133 Posted January 23, 2006 Share Posted January 23, 2006 how bout this u start out as a padawan then after say level 12 u become a knight level 18 u become a master Link to comment Share on other sites More sharing options...
Ztalker Posted January 23, 2006 Share Posted January 23, 2006 1) Well....in Kotor 1, you play an apprentice. In Kotor 2, you play an Knight. I think it would only be fitting if you could train a Padawan. -Personal note: I remember that younglings will be paired with masters. Maybe visiting Coruscant, and pick your own padawan? 2) Couldn't say it any better in K1, we just 'got' it, and in K2...we try to forget... -Maybe a quest surrounding it? I heared Jedi pupils need to go to a place with cristals, and take all the neccesary parts and a steel plate. They then lay the pieces in front of them, and start mediatating. After some time, the saber will take shape. maybe visiting Ilum? Link to comment Share on other sites More sharing options...
McTitan Posted January 23, 2006 Share Posted January 23, 2006 i want to choose my own padawan... on coruscant or something like that maybe a twilek or a human kid. Link to comment Share on other sites More sharing options...
Darth Sun_Tzu Posted January 23, 2006 Author Share Posted January 23, 2006 Maybe a quest surrounding it? I heared Jedi pupils need to go to a place with cristals, and take all the neccesary parts and a steel plate. They then lay the pieces in front of them, and start mediatating. After some time, the saber will take shape. maybe visiting Ilum? Like I said earlier, my info is from 'I, jedi' which tell you a bit about the process. I'd just like to see something a little more meaningful. Link to comment Share on other sites More sharing options...
JediMaster12 Posted January 23, 2006 Share Posted January 23, 2006 Still I prefer starting out as a regular joe and then being trained but to improve on that, you see the cutscenes of being trained like in KOTOR on Dantooine. You would have a master or a knight who decides to come with you on your journey and they play a more vital role in your training to become a knight. Link to comment Share on other sites More sharing options...
DarthDeceptus Posted January 23, 2006 Share Posted January 23, 2006 Still I prefer starting out as a regular joe and then being trained but to improve on that, you see the cutscenes of being trained like in KOTOR on Dantooine. You would have a master or a knight who decides to come with you on your journey and they play a more vital role in your training to become a knight. It would definitely be cool to start as a non-force user, and then decide which side you prefers and train on that said. If you are lightsiders, Jedi Knights train you, and if you're darksider, then Sith Lord trainsyou. That would be great. And ofcourse for both sides, that your mentor also gives you few unique quests. Link to comment Share on other sites More sharing options...
Master Dakari Posted January 23, 2006 Share Posted January 23, 2006 ...to improve on that, you see the cutscenes of being trained like in KOTOR on Dantooine. I feel more along the lines of starting as a padawan, but I completely agree with the cutscenes of your training. Maybe even having multiple ones (for every other level-up or so) where you can learn a unique feat or power from your mentor. Kind of like the few special powers you learned with Kreia. It would also be neat to have these same cutscenes about you training your padawan, after you become a Knight and choose an apprentice. Something I just though of ... Maybe the selecting of an apprentice is not required. You can either select one right away, take as long as you like before selecting one, or never select one at all. However, the longer you take, the longer it takes you to become a Master. And if you never select one, you never become a Master (unless the council eventually deems you worthy of the title...but that's a whole different subject.) I just thought of that, and maybe that could be one of the many decisions you can make in K3. Link to comment Share on other sites More sharing options...
Darth Sun_Tzu Posted January 24, 2006 Author Share Posted January 24, 2006 The thing is, is there going to be a council in k3 to appoint you a master or a padawan? Link to comment Share on other sites More sharing options...
Master Dakari Posted January 24, 2006 Share Posted January 24, 2006 Considering Brianna assumes Atris's role as <istress of the Archives and head of the Jedi Academy on Telos, and how Mical sits upon the new Council (albeit reluctantly, as all good men do) ... I would have to say, ":nod:". Link to comment Share on other sites More sharing options...
JediMaster12 Posted January 24, 2006 Share Posted January 24, 2006 Something I just though of ... Maybe the selecting of an apprentice is not required. You can either select one right away, take as long as you like before selecting one, or never select one at all. However, the longer you take, the longer it takes you to become a Master. And if you never select one, you never become a Master (unless the council eventually deems you worthy of the title...but that's a whole different subject.) I was thinking more along the lines of TSL where you have the option of training a person in your party who is strong in the Force. Like you can persuade them to let you show them the way. The Knight/Sith Lord who accompanies you would observe how you react to NPCs and the conversations. They would also take an active role in your training too. Link to comment Share on other sites More sharing options...
Master Dakari Posted January 24, 2006 Share Posted January 24, 2006 I was thinking more along the lines of TSL where you have the option of training a person in your party who is strong in the Force. .... The Knight/Sith Lord who accompanies you would observe how you react to NPCs and the conversations. They would also take an active role in your training too. Not too often do Masters and Knight allow Padawans to train others. The Exile one one of the few who did - he trained younger padawans at the Enclave, including Mical - but it happens very seldomly. I agree that it should be an option (not a requirement, which it never is), just so long as you have completed your training, now a Jedi Knight, and the person you persuade becomes your Padawan. I'm just ready for an organized, almost 'movie' feel. Not just some thrown-together, ragtag team of any and everybody becoming pseudo Jedi. I'm ready for a Jedi Council, I'm ready to actually visit the Jedi Temple (preferably populated), and I'm ready for my character to be recognized as a credible - legitimate - Jedi. Another thing that would be nice to have in K3 would be given assignments from the Council. Like you see in the movies. Maybe the game can start out with, maybe, Bastila (a Master on the Council) convincing the council that Revan needs to be found. Maybe they had a collective vision of an impending attack by the true Sith. And the first assignment you and your master receive is to discover Revan's fate. I'm just brainstorming here. Whatever the story is, and whatever they decide to do, I know it will end up very good. I just hope there is some kind of structure to the Jedi in this one, and that you get an 'official' master and - later - padawan (if you so choose). Link to comment Share on other sites More sharing options...
Darth Sun_Tzu Posted January 25, 2006 Author Share Posted January 25, 2006 Considering Brianna assumes Atris's role as <istress of the Archives and head of the Jedi Academy on Telos, and how Mical sits upon the new Council (albeit reluctantly, as all good men do) ... I would have to say, ":nod:". But what if you played DS in K1 and K2? Not too often do Masters and Knight allow Padawans to train others. The Exile one one of the few who did - he trained younger padawans at the Enclave, including Mical - but it happens very seldomly. I agree that it should be an option (not a requirement, which it never is), just so long as you have completed your training, now a Jedi Knight, and the person you persuade becomes your Padawan. I'm just ready for an organized, almost 'movie' feel. Not just some thrown-together, ragtag team of any and everybody becoming pseudo Jedi. I'm ready for a Jedi Council, I'm ready to actually visit the Jedi Temple (preferably populated), and I'm ready for my character to be recognized as a credible - legitimate - Jedi. Another thing that would be nice to have in K3 would be given assignments from the Council. Like you see in the movies. Maybe the game can start out with, maybe, Bastila (a Master on the Council) convincing the council that Revan needs to be found. Maybe they had a collective vision of an impending attack by the true Sith. And the first assignment you and your master receive is to discover Revan's fate. I'm just brainstorming here. Whatever the story is, and whatever they decide to do, I know it will end up very good. I just hope there is some kind of structure to the Jedi in this one, and that you get an 'official' master and - later - padawan (if you so choose). I like that idea but as i have already said what if you played DS in both games? There would be no jedi council, atleast not with any of your NPCs from either game. Darth Sun_Tzu, please don't Double Post, that is having multiple posts in a row, if you have something to add to a thread and your post is last in that thread, please use the 'edit this' post feature and add it to your previous post. Thanks. -RH Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.