Leron Posted January 26, 2006 Share Posted January 26, 2006 Em, I just cant get into one thing.... when I'm attacking any enemy fleet with my Victory frigates, Fighters seems to appear from it's hangar... Well the question is: that Mod or game feature? If that's a game feature, than Why rebells can build fighters? Link to comment Share on other sites More sharing options...
chr0n1x Posted January 26, 2006 Share Posted January 26, 2006 @Starkiller96 That is forced in the game im pretty sure, you would not be able to see them because there is only space on the command bar for 5 slots space, 5 ground. @Leron That is a game feature, every empire Capital is set so it will spawn fighters/bombers in battle. Since you are using an Empire unit it does spawn, even though you are on rebel. Rebels are supposed to build their fighters since they are Hyperspace capable, and shielded, so they are a bit better than a TIE craft. Link to comment Share on other sites More sharing options...
Leron Posted January 26, 2006 Share Posted January 26, 2006 Eah, thnx! I guess that everyone, who played any of X-wing games know about hypespace and shieding:)... what if someone could possible code rebel fighters to appear from rebel frigates... but... I'm not sure If rebel capital ships have Hangars? Oh, 'bout the Mod! that's great, but sometimes my Frigates refuse to attack Space station at all... ( Fighters and bombers keep on Fooling around and trying to make some damage, but that station has no Shield generator at all! so there's no way to destroy it!( Generator should be at the bottom of that station, but... station looks like that thing was blasted off... and shields are still online.... what a crap... so I can't escape from the battlefied, and I cant win...(( Hope that's just MYCOPY bug Link to comment Share on other sites More sharing options...
Epytron_Omega Posted January 26, 2006 Share Posted January 26, 2006 Eah, thnx! I guess that everyone, who played any of X-wing games know about hypespace and shieding:)... what if someone could possible code rebel fighters to appear from rebel frigates... but... I'm not sure If rebel capital ships have Hangars? Oh, 'bout the Mod! that's great, but sometimes my Frigates refuse to attack Space station at all... ( Fighters and bombers keep on Fooling around and trying to make some damage, but that station has no Shield generator at all! so there's no way to destroy it!( Generator should be at the bottom of that station, but... station looks like that thing was blasted off... and shields are still online.... what a crap... so I can't escape from the battlefied, and I cant win...(( Hope that's just MYCOPY bug for the Rebels building fighters from the Capital/Frigates, its not possible in the demo, and unless they add this feature to them in the final version, we will have to add the hardpoints in a modeling program to make them be able to do this... trust me, I have spent the better half of a week trying to figure out how to do this and came to a conclusion... its just not possible with what we have now. The ships not attacking the station once all hardpoints are destroyed... I get the same error, and that was with the basic game as well as Bryants 2.0 mod, so its the game... EO Link to comment Share on other sites More sharing options...
Leron Posted January 26, 2006 Share Posted January 26, 2006 I've got some Idea:) It would be nice if both Imp and Rebels should build their fighters/bombers/scouts... e.t.c. and than drag&drop them to the capital ships... and finaly at the battlefield Capital ships could launch them from their hangars! It would be more realistic then an endles support of fighters on the Victorys and ISDs Link to comment Share on other sites More sharing options...
Ra2er Posted January 26, 2006 Share Posted January 26, 2006 I've had this happen a lot [The space station bug] and I've worked out a perfect solution that works everytime! The hard points do not show up on the station because of the lack of station models with the demo for high tech space stations (So they did leave somethings out! *slaps face in disbelief*). Select all your fighters and bombers (Only fighters and bombers can do this bit btw), zoom in on the station until it's the only thing on the screen. Now look up at the top left corner of the screen, you'll see the hardpoints piled on top of each other, keep the zoom at max and attack the hard points with the fighters. Once they have their orders you can zoom out again. When a hard point is destroyed it appears right in the middle of the map, blowing up (very strange indeed), zoom back in on the station and target another hardpoint. Keep doing this until all the hard points are gone, the station will blow up and you've won. p.s: it is much harder to achieve this if there are enemy ships left on the map, plus; it is impossible to destroy the station without fighters if this bug occurs... I hope this helps coz it sure did for me! I'll be making a new thread for this solution, it should help a lot of people... Oh and by the way Leron the Imperial cap ships do not have an endless supply of fighters, read the descriptions of the cap ships in the tech tree. Link to comment Share on other sites More sharing options...
Leron Posted January 26, 2006 Share Posted January 26, 2006 That's great THnx! P.S. eah, eah I know that supply is not endless in the battle, thats actually endless! if you win the battle, your Cap ships appear with all the Hardpoints and Fighters.... and they can hold on as long as you wish... after every battle the apear fully repaired and recharged Link to comment Share on other sites More sharing options...
Ra2er Posted January 27, 2006 Share Posted January 27, 2006 Oh I see what you mean now, sorry bout the misunderstanding. Link to comment Share on other sites More sharing options...
Kurgan Posted January 27, 2006 Share Posted January 27, 2006 I've had this happen a lot [The space station bug] and I've worked out a perfect solution that works everytime! The hard points do not show up on the station because of the lack of station models with the demo for high tech space stations (So they did leave somethings out! *slaps face in disbelief*). Select all your fighters and bombers (Only fighters and bombers can do this bit btw), zoom in on the station until it's the only thing on the screen. Now look up at the top left corner of the screen, you'll see the hardpoints piled on top of each other, keep the zoom at max and attack the hard points with the fighters. Once they have their orders you can zoom out again. When a hard point is destroyed it appears right in the middle of the map, blowing up (very strange indeed), zoom back in on the station and target another hardpoint. Keep doing this until all the hard points are gone, the station will blow up and you've won. p.s: it is much harder to achieve this if there are enemy ships left on the map, plus; it is impossible to destroy the station without fighters if this bug occurs... I hope this helps coz it sure did for me! I'll be making a new thread for this solution, it should help a lot of people... Oh and by the way Leron the Imperial cap ships do not have an endless supply of fighters, read the descriptions of the cap ships in the tech tree. As so there IS a way out of that situation! Thanks for the tip! Link to comment Share on other sites More sharing options...
Kurgan Posted January 27, 2006 Share Posted January 27, 2006 is thier a certain way to destroy teh patrol cruisers cuz all my shots go right through them It's fantastically annoying I agree. This has to be a bug. But you can destroy them by having your Mauraders "bombard the area" where they are with their missiles. Also, you can sometimes get in like every 10th or so shot by attacking the "area" they're in and ON them so it's a red circle rather than a green one (attack move, rather than normal attack). It's very time consuming though, so I'd use the Mauraders or any other craft with missiles to destroy them. Also for shuttles. Link to comment Share on other sites More sharing options...
Darth_Extas Posted January 27, 2006 Share Posted January 27, 2006 For the Patrol ship, I have lurred them into a space station and they die a lot quicker it seems. I have lurred them with a Mon Cal & a group of Nebulan Bs as well about two Blockade Runners, This is of course after the main battle has happened. Link to comment Share on other sites More sharing options...
Kingdark Posted January 27, 2006 Share Posted January 27, 2006 what i realy would like to see is that the limit of 25 command points in space is to little! i would like to see more command points as 25 i dont know how to higher them ingame... Link to comment Share on other sites More sharing options...
Starkiller96 Posted January 28, 2006 Share Posted January 28, 2006 HEy, i havnt heard from augrunt for a while, wonder where he is Link to comment Share on other sites More sharing options...
arkodeon Posted January 28, 2006 Share Posted January 28, 2006 dont call it a SSD if all it is, is just a oversized SD. dont get me wrong, i love the "SSD" i just wish they would'nt call it that. it got my hopes up. Perhaps, then, we could let it stand for "Super-sized Star Destroyer?" Link to comment Share on other sites More sharing options...
Prototype Posted February 1, 2006 Share Posted February 1, 2006 war450, are you going to update the SSD to the description? Also, the Calimari Crusier looks huge now. regardless, great job on the mod, cant wait for 2.0. Link to comment Share on other sites More sharing options...
augrunt Posted February 3, 2006 Author Share Posted February 3, 2006 As Featured On Filefront in a News Post!!! (Click Here to See It) Ultimate Mod has now changed it's name to Ultimate Empire at War. To Symbolize the Change towards the Full Version! The Official Website is located at http://www.ultimate-eaw.com I would also like to take the opt. To thank Lucasforums.com even with it's bumpy roads it was Ultimate Mod's home! I will continously post updates to the modification on Lucasforums! [stay Tuned for Ultimate EAW Forums in Production!] thread merged with original thread + name change ~ Moel Link to comment Share on other sites More sharing options...
Darth_Extas Posted February 3, 2006 Share Posted February 3, 2006 I can't seem to login, I think it has something to do with the site, since I cannot log in, but brilliant job on the banner. Link to comment Share on other sites More sharing options...
augrunt Posted February 4, 2006 Author Share Posted February 4, 2006 Forums r comming... they r actually installed and everything i just have to bridge it with the database from the site so people dont have to sign up twice for everything. Link to comment Share on other sites More sharing options...
EAWFAN Posted February 4, 2006 Share Posted February 4, 2006 i have a sweet forum 23 members in 5 days you can also talk at my place to and other mods and such it is ~Snip~ i cant afford a domain so i settle with a sub domain and moderators please dont ban me i have helpful guides on there for modding and such and if you dont like this post simply delete it or email me that it is inapropriate(wouldnt see why though its all about EAW nothing against lucasforums) just please dont ban me (for any reason you might, i meen look your allowing the link to augrunts site i think it would be discrimination for letting some one post a link to theres and not let the other person post one to theres) Guilty conscience? advertising is against the forum guidelines. - Moel Link to comment Share on other sites More sharing options...
Jeff Posted February 4, 2006 Share Posted February 4, 2006 Augrunt posted his website so people could view updates on the mod. You posted your website so people would sign up for your forum. End of discussion. Link to comment Share on other sites More sharing options...
EAWFAN Posted February 4, 2006 Share Posted February 4, 2006 Quit spamming augrunt's thread. If you think you have been treated unfairly, PM me and we can discuss it. - Moel Link to comment Share on other sites More sharing options...
crome676 Posted February 4, 2006 Share Posted February 4, 2006 Hey im the new designer/modeller for ultimate empire at war mod. Link to comment Share on other sites More sharing options...
jonesyjonez Posted February 4, 2006 Share Posted February 4, 2006 I'll be adding a few surprises to the SSD as well as minor tweaks to the ISD, MonCalamari Cruiser and space stations for the next release. Link to comment Share on other sites More sharing options...
El Sitherino Posted February 4, 2006 Share Posted February 4, 2006 Thread cleaned up a bit. 'Grats on the new site, etc. Link to comment Share on other sites More sharing options...
jonesyjonez Posted February 4, 2006 Share Posted February 4, 2006 Thread cleaned up a bit. 'Grats on the new site, etc. Thanks, i've set up similar sites countless times so it was quite painless. Link to comment Share on other sites More sharing options...
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