Valter Posted August 8, 2006 Share Posted August 8, 2006 If playing as Imps: Take out shields, then engines, then weapon emplacements. If playing as the Rebels: Destroy shields, Hangar Bay, engines, weapon emplacements. I always go for the engines after shields so the enemy can't attempt a retreat into hyperspace. Link to comment Share on other sites More sharing options...
Elryc Posted August 13, 2006 Share Posted August 13, 2006 Rebs: Shields, Hanger, Engines/Torps, Guns Imps: Shields/Hanger on Starbase, Torps, Weapons, Engines (INTs are amazing). Link to comment Share on other sites More sharing options...
Commander Obi-Wan Posted August 13, 2006 Share Posted August 13, 2006 I generally attack the shield generators, then the hangars, next is the weapons, and then what ever else is last. It's quite east to do, once you get into routine. Link to comment Share on other sites More sharing options...
Splatah King Posted May 12, 2007 Share Posted May 12, 2007 shield then engines then hanger than ions than turbo lasers than lasers. I take out the engines because it means they loose those ships if they retreat. Link to comment Share on other sites More sharing options...
L0rdReV@n88 Posted May 12, 2007 Share Posted May 12, 2007 sheilds first hangar engines then whatever is left or i just target them and have my fighters spam the hell out of it Link to comment Share on other sites More sharing options...
ddaazz Posted June 1, 2007 Share Posted June 1, 2007 i'll always go for the photon torps/concussion missiles first with my bombers/gunships/mc30 frigates with a few anti-fighter support ships before moving onto the shields/engines. Then i usualy send in my cap ships to take out the turbolasers and to soak up the rest of the damage Link to comment Share on other sites More sharing options...
darth god Posted November 26, 2007 Share Posted November 26, 2007 id go for the shilds then the hanger then the ion canons then id just go for any thing Link to comment Share on other sites More sharing options...
TheSpartanJedi Posted June 9, 2008 Share Posted June 9, 2008 I usually take out shields first, then hit the hangar, and take out the weapons Link to comment Share on other sites More sharing options...
Relenzo2 Posted June 9, 2008 Share Posted June 9, 2008 I agree... that the hanger must ALWAYS go first. Especially when dealing with space stations on a unrealted not if you destroy engines they do not stop completely, if you listen the ship will say, out main engines are down, meaning the y have some sort of back up engines Hey, remember physics class? Maybey the crew throws their coats out the back of the ship! *throws my coat out my ship opposite the direction of Coruscant.* ...I then disable the engines and leave only one hardpoint operational, rendering the ship useless to my opponent and harmless to myself. The Pop Cap the disabled ship occupies prevents my opponent from bringing in a new ship from reserve. I try that on occasion but my forces are too darn trigger happy! Perhaps you would deign to share your wisdon on obtaining intelligent commanders? Link to comment Share on other sites More sharing options...
Ulmont Posted July 5, 2008 Share Posted July 5, 2008 I usually am playing Empire so.... When attacking Capital Ships I: Order the bombers to hit the shield generator, while telling my fighter to take out their bombers. I Tell my capital ships to hit the hangers. Once the shields are down, I tell the bombers to go after the proton torpedoes & missiles, while concentrating capitol ship fire on the ion cannons. When attacking Stations I: Have all ships attack the hangar. Then I have Frigates take out the fighters, and capitol ships & bombers focus on the hard-points. If it's FOC, I just have the Death Star II blow up the station to save time. Link to comment Share on other sites More sharing options...
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