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Qui-Gon & Obi-Wan (Episode I)


omeewan

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Well you can go ahead and do the shader for the default quigon. You really dont need my team versions to do that. All you have to do is just copy the shader and edit it. Not really a big deal.

 

Well, I need the hologram texture names. If you want to do it yourself, here is the Code for Notepad or Editor:

 

Default:

        blendFunc GL_ONE GL_ONE
       rgbGen wave sin 0.9 0.1 0.1 0.1
   }
}

models/players/quigon_otj/legs_blue
{
surfaceparm	metalsteps
q3map_nolightmap
sort	seeThrough
   {
       map models/players/quigon_otj/legs_blue
       blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
       depthWrite
       rgbGen lightingDiffuse
       alphaGen wave sin 0.7 0.1 0.1 0.1
   }
   {
       map models/players/quigon_otj/blue_glow
       blendFunc GL_ONE GL_ONE
       rgbGen wave sin 0.9 0.1 0.1 0.1
   }
}

models/players/quigon_otj/torso_blue
{
surfaceparm	metalsteps
q3map_nolightmap
sort	seeThrough
   {
       map models/players/quigon_otj/torso_blue
       blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
       depthWrite
       rgbGen lightingDiffuse
       alphaGen wave sin 0.7 0.1 0.1 0.1
   }
   {
       map models/players/quigon_otj/blue_glow
       blendFunc GL_ONE GL_ONE
       rgbGen wave sin 0.9 0.1 0.1 0.1
   }
}

 

 

Robed:

        blendFunc GL_ONE GL_ONE
       rgbGen wave sin 0.9 0.1 0.1 0.1
   }
}

models/players/quigon_otj/legs_blue
{
surfaceparm	metalsteps
q3map_nolightmap
sort	seeThrough
   {
       map models/players/quigon_otj/legs_blue
       blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
       depthWrite
       rgbGen lightingDiffuse
       alphaGen wave sin 0.7 0.1 0.1 0.1
   }
   {
       map models/players/quigon_otj/blue_glow
       blendFunc GL_ONE GL_ONE
       rgbGen wave sin 0.9 0.1 0.1 0.1
   }
}

models/players/quigon_otj/robe_blue
{
surfaceparm	metalsteps
q3map_nolightmap
sort	seeThrough
cull	disable
   {
       map models/players/quigon_otj/robe_blue
       blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
       depthWrite
       rgbGen lightingDiffuse
       alphaGen wave sin 0.7 0.1 0.1 0.1
   }
   {
       map models/players/quigon_otj/blue_glow
       blendFunc GL_ONE GL_ONE
       rgbGen wave sin 0.9 0.1 0.1 0.1
   }
}

models/players/quigon_otj/torso_blue
{
surfaceparm	metalsteps
q3map_nolightmap
sort	seeThrough
   {
       map models/players/quigon_otj/torso_blue
       blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
       depthWrite
       rgbGen lightingDiffuse
       alphaGen wave sin 0.7 0.1 0.1 0.1
   }
   {
       map models/players/quigon_otj/blue_glow
       blendFunc GL_ONE GL_ONE
       rgbGen wave sin 0.9 0.1 0.1 0.1
   }
}

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models/players/ct_sidious/arms
{
{
	map models/players/ct_sidious/arms
	blendfunc add
	rgbGen lightingdiffuse
	depthWrite
}
}

models/players/ct_sidious/legs
{
{
	map models/players/ct_sidious/legs
	blendfunc add
	rgbGen lightingdiffuse
	depthWrite
}
}

models/players/ct_sidious/hands
{
{
	map models/players/ct_sidious/hands
	blendfunc add
	rgbGen lightingdiffuse
	depthWrite
}
}

models/players/ct_sidious/head
{
{
	map models/players/ct_sidious/head
	blendfunc add
	rgbGen lightingdiffuse
	depthWrite
}
}

models/players/ct_sidious/head_hood
{
{
	map models/players/ct_sidious/head_hood
	blendfunc add
	rgbGen lightingdiffuse
	depthWrite
}
}

models/players/ct_sidious/body
{
{
	map models/players/ct_sidious/body
	blendfunc add
	depthWrite
	rgbGen lightingdiffuse
}
}

models/players/ct_sidious/icon_default
{
{
	map models/players/ct_sidious/icon_default
	blendfunc add
	rgbGen wave square 0 1 0 0.25 
}
{
	map models/players/ct_sidious/icon_interference
	blendfunc add
	rgbGen wave triangle 0 0.5 0 5
}
{
	map models/players/ct_sidious/icon_humlines
	blendfunc gl_dst_color gl_one
	rgbGen wave triangle 0 0.5 0 5
	tcMod scroll 0 -0.075
}
{
	map models/players/ct_sidious/mask
	blendfunc gl_one gl_src_alpha
}
}

 

 

Thats what the shader file looks like for palpatine. Also the skin textures has been edited to look like a hologram. Im not really sure about how to go around editing the textures to get it to look good. Any ideas?

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I think the team skins would look less... contrasting, if you colored only the tabbards. Not only that, but it would create some consistancy with HS_Obiwan's team colors - and seeing as how they are all prequel Jedi and are using the same textures... this would just suit it better - as more of an "unofficial" Jedi suite.

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