LightNinja Posted March 26, 2006 Author Share Posted March 26, 2006 does anyone knows where can i see how chocobos move/walk/run? I dont have any FF game so i don't know how they move :/ Link to comment Share on other sites More sharing options...
Lei Hng Wei Posted March 26, 2006 Share Posted March 26, 2006 If you have the Clone Wars cartoon, you could copy the running style of the critter Yoda rides in the very beginning of the series. Link to comment Share on other sites More sharing options...
_PlasmA_ Posted March 26, 2006 Share Posted March 26, 2006 I recorded an ff7 video of the chocobo track awhile ago it'll show you how they run heres the link: http://rapidshare.de/files/12017248/FF7ChocoboRace.wmv.html Link to comment Share on other sites More sharing options...
LightNinja Posted March 26, 2006 Author Share Posted March 26, 2006 Thanks, also, they run like that in FF-online? Well im gonna look if theres any trial for FFonline Link to comment Share on other sites More sharing options...
~Dark Side~ Posted March 28, 2006 Share Posted March 28, 2006 I hope you haven't finished it yet, cause in that latest picture, the legs look horrible, they looked better in the one before it... ~Dark Side~ Link to comment Share on other sites More sharing options...
Szico VII Posted March 29, 2006 Share Posted March 29, 2006 a kinda swoop chocobo could be made, also it only would be in a static position, it wouldnt look too realistic, flying vehicles can't have a walk/run anim, its just an static animation, for example, you can make a plane vehicle, but you can't make the helix of the rotor move all the time when you are flying, thats the bad thing about JA, is not much mod-able. Superb job Cuillere ^^ the plasma vid is how they run in all ff games and it shows them sprinting too, which is good and...you know how the x-wings s-foils open when it takes off? Could you have something like that, say a flap or a few of the wings instead, and then have it kinda soar like an eagle? that'd be well cool. Link to comment Share on other sites More sharing options...
LightNinja Posted March 29, 2006 Author Share Posted March 29, 2006 but only flying vehicles have that kind of animations in this game, i mean, if i do it like that there wouldn't be a visible driver and it would fly, i asume chocobos dont fly, it can't be done in the way you mean Link to comment Share on other sites More sharing options...
Szico VII Posted March 29, 2006 Share Posted March 29, 2006 the golden chocobo can fly so maybe if u made a golden variety, that one could be a flying vehicle? Link to comment Share on other sites More sharing options...
LightNinja Posted March 29, 2006 Author Share Posted March 29, 2006 i think i can, once i have the skin i'll start animating it Link to comment Share on other sites More sharing options...
Neon Posted March 30, 2006 Share Posted March 30, 2006 Is it possible to see your player model on a flying vehicle? Link to comment Share on other sites More sharing options...
LightNinja Posted March 30, 2006 Author Share Posted March 30, 2006 nop Link to comment Share on other sites More sharing options...
Buffy Posted March 30, 2006 Share Posted March 30, 2006 I already made your one of playable model (howler)to fly as NPC for my Side Kick yay ! Link to comment Share on other sites More sharing options...
Szico VII Posted April 6, 2006 Share Posted April 6, 2006 i don't think it'd matter than much if you couldn't see your player. Link to comment Share on other sites More sharing options...
Cuillere Posted April 10, 2006 Share Posted April 10, 2006 An artist friend help me Link to comment Share on other sites More sharing options...
Cuillere Posted April 10, 2006 Share Posted April 10, 2006 Update again... Link to comment Share on other sites More sharing options...
Lei Hng Wei Posted April 10, 2006 Share Posted April 10, 2006 Ooo... looking good. Link to comment Share on other sites More sharing options...
Cuillere Posted April 10, 2006 Share Posted April 10, 2006 Finished... Link to comment Share on other sites More sharing options...
Lei Hng Wei Posted April 10, 2006 Share Posted April 10, 2006 Sweet! How does it ride? And when will you start on a Road-Runner skin? Link to comment Share on other sites More sharing options...
Szico VII Posted April 10, 2006 Share Posted April 10, 2006 beak - more orange legs - more goldeny-brown and then, it'll be perfect Link to comment Share on other sites More sharing options...
Cuillere Posted April 11, 2006 Share Posted April 11, 2006 Orange ? Goldy ? I can rework the legs, but the rest are the good colors for me... Link to comment Share on other sites More sharing options...
Buffy Posted April 11, 2006 Share Posted April 11, 2006 or have to wait more longer ? cant wait !!! Link to comment Share on other sites More sharing options...
Szico VII Posted April 11, 2006 Share Posted April 11, 2006 it'd just look a bit more 'classic' with a slightly oranger beak Link to comment Share on other sites More sharing options...
LightNinja Posted April 15, 2006 Author Share Posted April 15, 2006 O.O!!!! man i'm really impressed!, your skin is perfect!! i've come today from some vacation, im tired and im going to rest, but once i've rested enough i'll start animating it Link to comment Share on other sites More sharing options...
Szico VII Posted April 16, 2006 Share Posted April 16, 2006 O.O!!!! man i'm really impressed!, your skin is perfect!! i've come today from some vacation, im tired and im going to rest, but once i've rested enough i'll start animating it that news is the best ive heard all week Link to comment Share on other sites More sharing options...
LightNinja Posted April 17, 2006 Author Share Posted April 17, 2006 Cuillere, i dont see you by msn so if you read this send me by mail the textures of the belts and the seat, it seems you forgot to put them in the .rar you send me Oh and do a 'Reset XForm' to all the meshes before you export it to .3ds (yep, send again the model). If you dont know where is it is here: Once you have reseted the xform of a mesh turn it into 'Editable mesh', dont worry if the faces are fliped, you just reset the xform in all the meshes and export it, dont touch anything more And if you dont find it press where the green circle is. Link to comment Share on other sites More sharing options...
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