mjpb3 Posted February 13, 2006 Share Posted February 13, 2006 Hi all! I was playing K2 last night, and on Peragus, I started wondering, is it possible for the Sith assassins to be 'lootable'? I know in the game as it is, they aren't, but wouldn't it be great if you could find cool stuff for the beginning of the game on their bodies? Is this possible, and what would I need to do? Thanks! Link to comment Share on other sites More sharing options...
L0rdReV@n88 Posted February 13, 2006 Share Posted February 13, 2006 i think you would have to script their inventory and put droppable in it im not to sure though but that would be great, expecially after someone (cant remember the name) gave the sith assassins lightsabers oo finding one early would be great, i dont see the point of having the ability to use a lightsaber and not getting one till later i think kinda sucks but i understand why they put that in there. hope this helps Link to comment Share on other sites More sharing options...
Shem Posted February 13, 2006 Share Posted February 13, 2006 i think you would have to script their inventory and put droppable in it im not to sure though but that would be great It would have to be scripted because the .utc tags used for the assassins on the Harbinger are the same in each map and if you modify them, you will cause the assassins in the crew quarters map to just stand there and do nothing. And the Sith Soldiers outside of Freedon Nadd's tomb by the alarm will also just stand there and do nothing. expecially after someone (cant remember the name) gave the sith assassins lightsabers That would be me that gave the assassins lightsabers. Link to comment Share on other sites More sharing options...
mjpb3 Posted February 13, 2006 Author Share Posted February 13, 2006 Uggh, scripting, huh? I still know bupkes about scripting Anyone want to help a lady out? Link to comment Share on other sites More sharing options...
Lando Griffin Posted February 13, 2006 Share Posted February 13, 2006 You just find their utcs on the harbinger and give them the item u want them to have, put the saved file in the override, start a new game and they will have cool items. Link to comment Share on other sites More sharing options...
Shem Posted February 13, 2006 Share Posted February 13, 2006 You just find their utcs on the harbinger and give them the item u want them to have, put the saved file in the override, start a new game and they will have cool items. Read my post at 10:13am. It explains why editing the .utc file is a bad idea. Link to comment Share on other sites More sharing options...
Darth333 Posted February 14, 2006 Share Posted February 14, 2006 For he sake of mod compatibility , I'd go with scripting ( and it offers so much more possibilities) If you want to add the ususal random loot, add this at the top of the spawn or ondeath script: #include "k_inc_treas_k2" and then, per example: (look at k_inc_treas2.nss for more details ) PlaceCritterTreasure(OBJECT_SELF, Random(4)-2); or PlaceTreasureJedi(OBJECT_SELF, Random(4)-2); You can also add you own custom items or whatever you want, including their actual equipment. You can also make you own custom loot script like in the USM and restrict it to some specific items. More details on what you want to do exactly would help. Link to comment Share on other sites More sharing options...
mjpb3 Posted February 14, 2006 Author Share Posted February 14, 2006 Nothing too specific, just add some random gear to the Sith assassin' bodies to be looted after death. Maybe a few armors, blasters and such. (Or credits. Credits are always good ) Anything better than the crud you get on Peragus in a 'normal' game. Link to comment Share on other sites More sharing options...
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