Orao Posted February 19, 2006 Share Posted February 19, 2006 While playing imperial campaign I initiated the attacki on Atzerri system. I went there with 30 Victory class destroyers and 8 broadside crusiers. Check the end result in the pic bellow The battle which lasted 46 minutes. It was the longest I've ever played on EAW. Btw notice the number of corelian corvettes and Corelian gunboats.... Geez they programmed the IA to do mass production of the cheapest units or what ? They just kept comming and I was like WTF is there the end. You mean Artificial intelligence, not Intelligence Artificielle right? I fixed the title. -LIAYD Link to comment Share on other sites More sharing options...
Nakatomi2010 Posted February 19, 2006 Share Posted February 19, 2006 I run into the same problem as Rebellion.... During the campaign I'll destroy well over 20 Tartan Crusiers, Broadsides, and too many Acclamators.. I HAVE discovered that the easiest way to cripple the AI from donig this sort of thing is to control planets that it would use for starship productions.... Link to comment Share on other sites More sharing options...
DarkLord1981 Posted February 19, 2006 Share Posted February 19, 2006 erm, you do know that you would NEVER be able to have that many ships that the AI has all at once??? It just shows the AI has no pop-limit to keep it in check. Link to comment Share on other sites More sharing options...
Spaxspore Posted February 19, 2006 Share Posted February 19, 2006 yea, ive had that problem as well... very annoyin... needs to be addressed asap.. dont see how that bug got by... Link to comment Share on other sites More sharing options...
Darth Andrew Posted February 19, 2006 Share Posted February 19, 2006 .... 124 corvettes??? Is that even remotely possible? Imagine the lag.... Link to comment Share on other sites More sharing options...
Spaxspore Posted February 19, 2006 Share Posted February 19, 2006 Yep, Another thing that i find very annoying is The AI magically knows (without scouting or anything) where your lest defended planet is, and rushs it with everything they got.. THis to me is incredably unrealistic and very frustrating Link to comment Share on other sites More sharing options...
enterman Posted February 19, 2006 Share Posted February 19, 2006 I had a big battle on land where I destroying 138 AT-AAs and 160 AT-STs. The battle lasted 2 hours and 37 min. It was hard AI but I still pulled it out. I have screens but having trouble uploading them (to big). Yep, Another thing that i find very annoying is The AI magically knows (without scouting or anything) where your lest defended planet is, and rushs it with everything they got.. THis to me is incredably unrealistic and very frustrating They also know exactly where your base is on a large space skirmish map. Link to comment Share on other sites More sharing options...
Spaxspore Posted February 19, 2006 Share Posted February 19, 2006 am talknig about GC not skirmish, they know where your base is cause its on the minimap which makes sense since you have the info, but them knowing where your weakest planet is.. like cheating Link to comment Share on other sites More sharing options...
Zeikcied Posted February 19, 2006 Share Posted February 19, 2006 Yep, Another thing that i find very annoying is The AI magically knows (without scouting or anything) where your lest defended planet is, and rushs it with everything they got.. THis to me is incredably unrealistic and very frustrating Is that just when playing as the Empire? Because I've read that the Rebels are able to see all the Empire's units because they have scouts and spies in all systems. (Not the actual in-game units, but it's part of the story.) But the Empire cannot see the Rebels without using scouts. Without having played the full version yet, I'd say it's a fair trade off, and more realistic. Huge empires usually can't find every rebellion faction, and that's how the rebellion slips through. But, I think cheap AI happens in every game, so I wouldn't expect any less. Though, I would hope Petroglyph makes the AI conform to the same rules the players do in future updates. While I can understand that it is adding difficulty to the game, it's also very annoying when you obviously are not on a level playing field. Link to comment Share on other sites More sharing options...
Spaxspore Posted February 19, 2006 Share Posted February 19, 2006 well it wouldnt be as bad... but the AIs ability to go way.... pAST thier supposied pop limit... i mean its just not fair when your fighting a force of 20x Neb Bs, 45 cors etc. And ive had much more then that before. Link to comment Share on other sites More sharing options...
Tom Servo Posted February 19, 2006 Share Posted February 19, 2006 I dont think the AI can bypass the cap, from checking factions.xml. And if you think about it you can easily build such a force, but it wouldnt be practical, i mostly put my cash on cruisers and fewer corvettes. I think its just that the AI needs to be told to build more quality stuff, but i didnt find anything that would help in the xmls. Link to comment Share on other sites More sharing options...
jasonirma Posted February 19, 2006 Share Posted February 19, 2006 Yep, Another thing that i find very annoying is The AI magically knows (without scouting or anything) where your lest defended planet is, and rushs it with everything they got.. THis to me is incredably unrealistic and very frustrating How do you know that the AI isn't using BHs, smugglers, and other "stealth units"? That is, by definition, the nature of a stealth unit in any case. You've posted this in two threads thus far and I'm not sure I understand your comment. Why wouldn't the AI employ these? Link to comment Share on other sites More sharing options...
Spaxspore Posted February 19, 2006 Share Posted February 19, 2006 yea but when i mean rush i mean rush.. IE 20+ neb Bs, 45+ corvetes, 40+ squads of fighters etc. Ive played as the rebels, and have had the same experiance. and last time i checked the imps dont have spys, cause when i play the imps i dont know what the rebels have. Link to comment Share on other sites More sharing options...
Zeikcied Posted February 19, 2006 Share Posted February 19, 2006 yea but when i mean rush i mean rush.. IE 20+ neb Bs, 45+ corvetes, 40+ squads of fighters etc. Ive played as the rebels, and have had the same experiance. and last time i checked the imps dont have spys, cause when i play the imps i dont know what the rebels have. Well, when playing as the Empire, you can hire generic Bounty Hunters, or even Boba Fett, and use them to spy on the Rebels. The AI could be doing that. But, only having played the demo, I don't know what rules there are against hiring generic bounty hunters. I know that Fett has a timer between uses. So, if you use him to spy on a planet, you have to wait a while before you can use him to spy again. At least I think the timer was used when he spied. There weren't exactly a lot of places to use him on the Galactic Map in the demo, either in tutorials or in games I played that were modified to allow playing as the Empire. Link to comment Share on other sites More sharing options...
MistenTH Posted February 19, 2006 Share Posted February 19, 2006 Abuse that then. I leave a planet practically undefended, but park my fleet in a nearby planet. The AI invades, I bring in my fleet and smash it. No need to worry where they will strike at next. Link to comment Share on other sites More sharing options...
Slocket Posted February 19, 2006 Share Posted February 19, 2006 I thought it was just me and I sucked. The AI in the campaign, I was playing as the Rebels, builds a huge Imperial 'Fleet of Doom' (Ai seems to believe in this tactic) much bigger than the four planets it owns! I can only build to my galactic population cap. Is the AI going way above this?? I was attacked in Rebel Kasyyyk mission by a fleet of Imps 20 VSD, 12 Broadside Cruisers, 15 Tartan patrols, 8 Scouts, 9 Acclamators. It only had a few planets. No way it is obeying the overall population cap? Needs a certified look into what is up. But the AI ground assaults are not that good, the opposite. Link to comment Share on other sites More sharing options...
DarkLord1981 Posted February 19, 2006 Share Posted February 19, 2006 I get it all the time, i have seen them have all those ships and only have a few planets, i am at the point in the Imperial Campaign where you need to subjugate Geonosis, but there are other planets to be conquered, so i concentrate on them first. But when i got to the last rebel planet that was revealed (besides Geonosis) the Rebel Fleet comprised of 80+ ships in different classes and all i had was 5 Destroyers/Cruisers (the ones you start the Imperial Campaign with) with Lord Vader and a Fleet Commander, since i stood no chance at all, i quit the game......that was about 7hrs ago, i am gonna stay away from the game for a while and hope the AI gets a significant nerf by the Devs or the modders. If possible just nerf the easy difficulty AI, so the people that love to play against a cheating AI can play on Medium & Hard. I have also had problems with the AI when it comes to Ground Combat, the AI seems to know where i start and rush to there and i have been destroyed within 10-15secs of starting......even my reinforcements haven't finished landing. I haven't even pasted the Rebel Campaign mission 3? (capture X-Wings) My pilots get thrashed big time and the AI ignore all of my other units and kill them, fully knowing if they die......game over. So, i hope these problems are sorted out soon, also i still want a gamemode where both Rebel and Imperial start with one planet and nothing else with the WHOLE universe available from the beginning with random events like missions that come now and then, or something like that. Link to comment Share on other sites More sharing options...
Athanasios Posted February 19, 2006 Share Posted February 19, 2006 I thought it was just me and I sucked. The AI in the campaign, I was playing as the Rebels, builds a huge Imperial 'Fleet of Doom' (Ai seems to believe in this tactic) much bigger than the four planets it owns! I can only build to my galactic population cap. Is the AI going way above this?? Heh, i think the AI can steal some extra memory banks from your RAM and store the extra units there As for the "i know everything about you" well, it's the computer where you play on! It knows everything, even the movement of your mouse. ==>> My suggestion: DO NOTHING, ONLY THINK and when you're done thinking, MOVE YOUR MOUSE AS QUICKLY AS POSSIBLE...well, you may steal some nanoseconds from the computer and it might be surprised Geez.......we need not just a 1.x patch, but 100.x patch! Link to comment Share on other sites More sharing options...
Orao Posted February 19, 2006 Author Share Posted February 19, 2006 Yep I affirm that the AI isn't respecting the population CAP. The planet from the pic above was the last planet rebelion had so there was no way to have such huge armada considering that I had also large battles while conquering previous systems. What says DarkLord is true. On ground battles you don't even have time to land your first forces and you have been already rushed by locals and by rebels. The reborn rate in bases is so damn sped up for AI comparing it to human. The worst thing are plex soldiers. They have to nerf them. One squad of nerf soldiers cant take our 3 squads of armor in no time and they are hard to kill with infantry. Moreover they are doing some very high dammage to infantry units. Other balance issue is the ordiary soldier who is making dammage to AT-AT (the big elephent). The AI rush you with locals, and normal infantry. When I saw them first time I was like hehe an easy kill. But no they got 1/4 of health bar from my AT-AT whereas AT-AT should have been completly immune to this. 1/4 of health bar should have been taken out only with plex soldiers. We are talking here about advanced vehicule which has an advanced armor, which isn't cheap to produce at all and which takes so long to build that is insane. Just for the end, I don't like giving my opinion about the job done by others but here something is obvious. They didn't test the AI. They were testing only the MP while the AI was left over. Or if they did then someone screw it up big time because these issues as so big to see that even the blind would have seen them. Link to comment Share on other sites More sharing options...
jedi3112 Posted February 19, 2006 Share Posted February 19, 2006 After reading this I am actually quite happy that I didn't get the game yet. I was going to get it tomorrow, but now I have second thoughts. It needs too much tweaking, and to make things even worse, the copy protection is likely to mess up my system (read the topic about that as well, and I have the same experience with the protecting program on other CDs/DVDs). And I'm not removing Alcohol or Daemon Tools (both are perfectly legal programs BTW, it's just that some people don't use them for legal puposes) for some game with over fanatic copy protection. Still some issues may be fixed and after that it may prove to be a very good game, and maybe I'll wait untill it's older and thus cheaper. Meditate on this, I will. Link to comment Share on other sites More sharing options...
Tom Servo Posted February 19, 2006 Share Posted February 19, 2006 DarkLord seriously if you got to geonosis with only 5 ships then you need to change your playing style since its your fault, not the AIs. And probably his fleet contained about 40+ x-wings, you can take them with 10+ cruisers easily. And by the way always try to stay just below your cap, always build stuff. Link to comment Share on other sites More sharing options...
shadowsfm Posted February 19, 2006 Share Posted February 19, 2006 walkers can easly kill plax guys, just walk over them, though ill atmit that the at-at is dirt slow Link to comment Share on other sites More sharing options...
DarkLord1981 Posted February 19, 2006 Share Posted February 19, 2006 dude, i had only 5 Destroyers in my invasion fleet, i had at least 1 destroyer and 2 Corvettes at all my planets for defense purposes AND i have to have ground troops and i have 2 squads of infantry and 2 squads of AT-STs on each planet. I am complaining that the AI doesn't follow the pop-limit rules that the player has to follow. Link to comment Share on other sites More sharing options...
Tom Servo Posted February 19, 2006 Share Posted February 19, 2006 Why did u have defenses in all planets? Most times the enemy can attack you at 2-3 planets, just make 3-4 big fleets and defend the planets on the frontline, the same for ground defenses. Link to comment Share on other sites More sharing options...
Spaxspore Posted February 19, 2006 Share Posted February 19, 2006 thats what i had to do in the end (am on the last misssion on the imp campaign) but our mine (and mine) complaint is the AI to serious disregard the supposied pop cap placed on all players. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.