Szico VII Posted February 19, 2006 Posted February 19, 2006 Heya guys - I started work on a new midgar map (v3.0) recently and wanted to get your suggestions and stuff. http://staff.filesnetwork.com/szicovii/work/mapping_files/midgar_v3/midgarv3_29.jpg' alt='midgarv3_29.jpg'> Also, Inyri's workin on a new chocobo model - which looks great, but she may not be able to rig it, so if anyone can help with that, thatd be great. If not, Ill have to use the old one, or maybe If I ask LightNinja nicely he'll let me include his version
Szico VII Posted February 22, 2006 Author Posted February 22, 2006 Okay, here's the first chocobo ranch shots. Its the midgar skybox - I then made the skyportal for the ranch, and merged the skybox images from that with the midgar one, so basically, everything apart from the playable area is a skybox. In the last show, that chocobo is to scale.
Szico VII Posted February 23, 2006 Author Posted February 23, 2006 well editing a few height and strength values seemed to fix it... *shrug* and some updates:
NightFox Posted February 24, 2006 Posted February 24, 2006 GREAT MAP , REALY GREAT WORK , CANT w8 TILL ITS OUT
RevanSithLord Posted March 3, 2006 Posted March 3, 2006 Wow, it sort of reminds me of a sort of Dantooine/Corellia remix. VERY awesome btw!!
Szico VII Posted March 4, 2006 Author Posted March 4, 2006 a few more updates: I dont know what the area behind the player was supossed to look like, as you never see it in FF7..so I just made some stuff up.
Szico VII Posted March 4, 2006 Author Posted March 4, 2006 more highwind : again, making some stuff on the sides up as you cant see it ingame.
LightNinja Posted March 4, 2006 Posted March 4, 2006 superb job Szico, the effort you are making is really impressive
Szico VII Posted March 4, 2006 Author Posted March 4, 2006 thanks that reminds me...if inyris chocobo doesnt work out, would you let me include yours with the map? (when its finished obviously) thats between bridge and the hub room thing with the boxes and entrance to chocobo room e.t.c and thats like the iris from stargate. kudos to darth g for that
LightNinja Posted March 4, 2006 Posted March 4, 2006 I dont think i have forces to skin it, thoug i'll try once i buy a wacom(which i don't know when), other than that i'd be glad but dont hope it soon, i have stopped it till i buy the wacom or till someone wants to skin it (though i want to try a skin once i have the wacom to try to make it look as near as possible as the FF ones, at least as far as i can with my amateur skills), because once the skin is done i can rig it, animate it and put it in-game in three or four evenings (finishing the model, which is not finished yet).
Szico VII Posted March 5, 2006 Author Posted March 5, 2006 cool: time for some super-awesome shadowing!!!
Szico VII Posted March 8, 2006 Author Posted March 8, 2006 i know not many updates recently..... all the new shots ive got atm is some lighting updates of highwind and iris, as below. BUT, tomoz im gonna carry on with big storage room
Szico VII Posted March 14, 2006 Author Posted March 14, 2006 Lighting in particular still WIP, but of course, theres the rest of the room and walls that also need doing too
Szico VII Posted March 18, 2006 Author Posted March 18, 2006 pretty much final highwind shots. will go back and edit lighting, fix a few things when map is nearly ready for release:
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