Guest DarthMaulUK Posted July 17, 2006 Share Posted July 17, 2006 What mod are you playing with? More information is needed. Or are you trying to make your own? DMUK Link to comment Share on other sites More sharing options...
Teej2005 Posted July 17, 2006 Share Posted July 17, 2006 CIS V.3 Conflict in Space Mod. Here are the installation instructions which I followed. I mean, it cant be that hard but apparently there is something elementary that I am doing wrong or perhaps, though unlikely, maybe the mod itself is just missing the art files?? [iNSTALLATION] 1) Method for EAW v1.04 and newer (recommended) Unzip the archive and put "CIS" folder into your "Star Wars Empire at War" Mods directory (e.g. "C:\Program Files\LucasArts\Star Wars Empire at War\GameData\Mods\"). You may need to create this folder ("Mods") in "GameData" directory. Put "conflict_in_space.bat" file into "Star Wars Empire at War\GameData\" folder and double-click on it to start the game with the mod enabled. You can use provided icon to create a desktop shortcut (optional). 2) Method for all versions Unzip the archive, find "Data" folder and copy it into "Star Wars Empire at War\GameData\" folder, overwrite existing files. It is recommended to backup your original "MasterTextFile_ENGLISH.DAT" file. Start the game with the default shortcut. I downloaded it from: http://empireatwar.filefront.com/file/Conflict_In_Space_New_Units_V3;66030 Link to comment Share on other sites More sharing options...
Guest DarthMaulUK Posted July 17, 2006 Share Posted July 17, 2006 Theres a good chance the mod is missing the art files. Its no big deal really, so long as it works. DMUK Link to comment Share on other sites More sharing options...
Teej2005 Posted July 17, 2006 Share Posted July 17, 2006 Well... my main purpose was for the extra ships like the B-Wing. They dont show up in battle, they dont show up visually in production. I can hear them like ghosts in my mind when they say "B-wing squadron at your service". Also, could it be because I dont install to default path on my C drive? I use a different drive for my game installs. Link to comment Share on other sites More sharing options...
Thraka Posted August 30, 2006 Share Posted August 30, 2006 I created a tool that will take the files in this format: DATA%SCRIPTS%AI%BUILDCANTINAPLAN.LUA and create sub directory structure with this file name: [CurrentDirectory]\data\scripts\ai\buildcantinaplan.lua It also has a mode to then parse the data sub directory and move the files back to this: [CurrentDirectory]\DATA%SCRIPTS%AI%BUILDCANTINAPLAN.LUA Is this of interest to anyone? Link to comment Share on other sites More sharing options...
CIAop Posted October 16, 2006 Share Posted October 16, 2006 anyone know which XML file controls the laser graphics? Link to comment Share on other sites More sharing options...
wherryj Posted November 17, 2006 Share Posted November 17, 2006 Does anyone know if the mods that worked for EaW work exactly the same way for EaW:FoC? I had a mod that successfully made fighters spawn from Mon Cal cruisers for EaW, but it doesn't work when I reapply the same coding to the XML files for FoC. I was able to make visible changes to things like pop caps, so at least some of the mods are the same. Did they change the coding or did I just make a mistake somewhere? Link to comment Share on other sites More sharing options...
wherryj Posted November 17, 2006 Share Posted November 17, 2006 (Oh, before people ask, I added the spawn_fighters to space behavior, added the units underneath for specifics, added the hard point and modified the hard points in the other XML file. I used the same structure/wording as for EaW.) Link to comment Share on other sites More sharing options...
Slocket Posted November 18, 2006 Share Posted November 18, 2006 There are significant changes. Some basic mods will work such as the Free Camera, but a proper one needs to be made so that the bigger maps distances visuals will show in game. So basically, 90% + mods will not work. Link to comment Share on other sites More sharing options...
wherryj Posted November 20, 2006 Share Posted November 20, 2006 There are significant changes. Some basic mods will work such as the Free Camera, but a proper one needs to be made so that the bigger maps distances visuals will show in game. So basically, 90% + mods will not work. Thanks. Actually, I finally tracked down my problem. Adding the extra random letter while typing a hardpoint doesn't help. For mods like adding fighter bays, the old EaW versions will work. I do find it strange that you need rebel_X-Wing, but all other units will work as just the unit, however. Link to comment Share on other sites More sharing options...
Dactillion33 Posted November 26, 2006 Share Posted November 26, 2006 i followd ur instructions for installing a mod but it still didnt work and i removed the downloaded files and tried to run my game and it would not start do i need to open the mod and extract something to make it work and how can i get my game to work again, the box will come up and after i hit play the game will appear for a second then dissapear i dont have FOC and i have the Collectors Addition Link to comment Share on other sites More sharing options...
Thrawn3.14 Posted December 8, 2006 Share Posted December 8, 2006 is there something different you need to do for FOC? I tried everything you said, but it gives the error "Expect Strange Errors: There is a syntax error in..." What do I need to do? Link to comment Share on other sites More sharing options...
Slocket Posted December 10, 2006 Share Posted December 10, 2006 Some of the FoC XML files do that to me too if you make any changes to them. They have some real syntax errors in them. I found out using a hex editor to edit the file works, while using wordpad causes thse odd files to puke. Try out Rouge_Squadron and see what I mean. You will notice the mispelled word...try to fix normally with Wordpad (or make any other change) it will puke. So I used a Hex editor and that took, and worked in game. I made a post about that bug somewhere, after the small fix..the Rouge Squadron Hero is a heck alot better now that it is being read proper. There is also a buglet of the same nature to the 'Gallofree Transport' not showing up in GC mode. I posted the fixed file in the Mod section. These are not openly stated as being fixed in the patch...we will see. Link to comment Share on other sites More sharing options...
Thrawn3.14 Posted December 10, 2006 Share Posted December 10, 2006 Some of the FoC XML files do that to me too if you make any changes to them. They have some real syntax errors in them. I found out using a hex editor to edit the file works, while using wordpad causes thse odd files to puke. Try out Rouge_Squadron and see what I mean. You will notice the mispelled word...try to fix normally with Wordpad (or make any other change) it will puke. So I used a Hex editor and that took, and worked in game. I made a post about that bug somewhere, after the small fix..the Rouge Squadron Hero is a heck alot better now that it is being read proper. There is also a buglet of the same nature to the 'Gallofree Transport' not showing up in GC mode. I posted the fixed file in the Mod section. These are not openly stated as being fixed in the patch...we will see. Ok, so it wasn't my fault... that's good. Is there somewhere I can download a Hex editor? Link to comment Share on other sites More sharing options...
Darth Badguy Posted January 8, 2007 Share Posted January 8, 2007 I like this tutorial... Good job! Link to comment Share on other sites More sharing options...
Dactillion33 Posted February 11, 2007 Share Posted February 11, 2007 can someone please tell me how to install mods and get them to work i still dont have FOC Link to comment Share on other sites More sharing options...
Splatah King Posted February 28, 2007 Share Posted February 28, 2007 Could you have more than one type of ship in a squadron. For Example: 3 X-Wings and 2 B-Wings by changing the code of that squadron or am I dreaming. Link to comment Share on other sites More sharing options...
colonel-tempest Posted March 12, 2007 Share Posted March 12, 2007 the tutorial works for foc as well thanks! Link to comment Share on other sites More sharing options...
Relenzo2 Posted May 29, 2007 Share Posted May 29, 2007 I have Teej's problem. Anyone know how I get these mysterious art files where they need to be? Link to comment Share on other sites More sharing options...
chrisbolling2 Posted July 9, 2007 Share Posted July 9, 2007 Could you have more than one type of ship in a squadron. For Example: 3 X-Wings and 2 B-Wings by changing the code of that squadron or am I dreaming. It can be done. Look below at this code for the Y-wing Squadron, I have the units line seperated from the rest. Just add in what ever units you want. <Squadron Name="Y-Wing_Squadron"> <Text_ID>TEXT_Y_WING_SQUADRON</Text_ID> <Encyclopedia_Good_Against> Star_Destroyer Victory_Destroyer Acclamator_Assault_Ship </Encyclopedia_Good_Against> <Encyclopedia_Vulnerable_To> TIE_Fighter Tartan_Patrol_Cruiser Pirate_Fighter </Encyclopedia_Vulnerable_To> <GUI_Row> 1 </GUI_Row> <Is_Dummy>Yes</Is_Dummy> <Formation_Priority>2</Formation_Priority> <Is_Escort>Nos</Is_Escort> <Is_Bomber>yes</Is_Bomber> <Autoresolve_Health>200</Autoresolve_Health> <Damage>15</Damage> <Affiliation>Rebel</Affiliation> <Political_Control>0</Political_Control> <Build_Cost_Credits>210</Build_Cost_Credits> <Build_Time_Seconds>20</Build_Time_Seconds> <Build_Tab_Space_Units>Yes</Build_Tab_Space_Units> <Build_Initially_Locked>Yes</Build_Initially_Locked> <Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer> <Slice_Cost_Credits>400</Slice_Cost_Credits> <Tech_Level>0</Tech_Level> <Required_Timeline /> <Required_Star_Base_Level>2</Required_Star_Base_Level> <Required_Special_Structures /> <Behavior>DUMMY_SPACE_FIGHTER_SQUADRON</Behavior> <Squadron_Units>Y-Wing, Y-Wing, Y-Wing</Squadron_Units> <Squadron_Offsets>60.0,0.0,0.0</Squadron_Offsets> <Squadron_Offsets>0.0,30.0,0.0</Squadron_Offsets> <Squadron_Offsets>0.0,-30.0,0.0</Squadron_Offsets> <Icon_Name>i_button_y_wing.tga</Icon_Name> <GUI_Model_Name>RV_ywing.ALO</GUI_Model_Name> <GUI_Distance>120</GUI_Distance> <GUI_Offset>0 0 0</GUI_Offset> <GUI_Velocity>45</GUI_Velocity> Link to comment Share on other sites More sharing options...
Admiral DuDe Posted January 31, 2008 Share Posted January 31, 2008 Hi... Im trying to start myself in creating units aswell as improving some ... but im just a amature... but like really one ... I'm just wondering how can I get some more turrets on ships ... for example ... a ship has only 10 and give it more than 100 turrets.. if thats possible (i think phoenix rising did it ). Anyways can you help me in any way? Link to comment Share on other sites More sharing options...
MasterjediAlex Posted June 25, 2008 Share Posted June 25, 2008 i dont under stand the tutorial at all can someone help me? Link to comment Share on other sites More sharing options...
bally3000 Posted August 15, 2008 Share Posted August 15, 2008 i cannot creat any files on the star wars disk thing in data so i cannot put my xml files in there somebody please help me Link to comment Share on other sites More sharing options...
bally3000 Posted August 16, 2008 Share Posted August 16, 2008 hehe figuered it out its in the program files not the disk =] thx fer the help Link to comment Share on other sites More sharing options...
jrkiller99 Posted November 25, 2008 Share Posted November 25, 2008 this tutorial will com in handy gj Link to comment Share on other sites More sharing options...
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