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Posted
Woot! It's like a cup but different! Revolve, woot!

If you're talking about what I think you're talking about, that's called lathe in 3dsmax. And yes, that's the most efficient way to make a pawn. :p

Posted
If you're talking about what I think you're talking about, that's called lathe in 3dsmax. And yes, that's the most efficient way to make a pawn. :p

Lathe? Sounds sexy. :p

Posted

I wasn't aware that I lathed anything up in making that pawn...

 

That probably explains the poly count of 700 0_0

 

UPDATE:

 

Rook

 

rook4jn.th.jpg

 

and jazzed up pawn render

 

patrioticpawn2vz.th.jpg

Posted

Now that we're on the subject:

chessset9yz.th.png

 

That was one of my first models. And it's one of the oldest models I still have. I left it exactly how it was when I first made it. That was over 3 years ago now. That model is also one of the first ones I ever rendered. I remember it took me awhile to render anything because I didn't know that's what it was called. Yeah, it took me a little longer to get stuff like that 'cause I didn't have no one to help me, you whipper snappers! :p

Posted

My primary computer has a bad case of dead power supply, so i'm modelling on my second best computer.

 

This is for a halo mod I'm making with a few friends.

 

pistol15ls.th.jpg

 

pistol29bh.th.jpg

 

Can someone point me to a tutorial/reference on how to use the chamfer/fillet tool? I want to make the top edge of this pistol more like the halo version.

 

Mine:

 

pistolneedschamfer9ip.th.jpg

 

Bungie's:

 

pistol_large.jpg

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