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Awakening of the Rebellion - Return of the Gameplay


DonBilbo

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@IonFizzle07: that sounds quite good. send me the mastertextfile please. we can include it in the next update.

 

@Killer: I dont know what you mean?

 

Very gladly. I will do so in the next day or two. Now that I know you're going to include it, I am going to double-check everything, make sure everything got good attention, and send it to you.

 

Thank you, I feel very honored :)

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I am very impressed with this mod. Gameplay is much more strategic, and it has a great Star Wars feel. The shipyard concept is excellent, and one truly gets a feel for the strategic importance of certain worlds. I also enjoy the variety of ground units, and the ability to recruit veteran units.

 

 

A few thoughts:

1. I noticed that the standard rebel trooper unit has Wookies, Mon Calamari and Humans. To me it would seem more authentic for the standard trooper unit to be composed of humans, and for homogeneous Wookie and Mon Calamari units to be recruited on their respective home worlds.

2. It would seem like the SSD would be an excellent addition to this mod.

 

Again, thank you for a wonderful mod.

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Bug: When playing on Medium, I've been seeing more than one of a hero. For example, last game I ran into two General Dodanna, and in the game before that, I kept on running into several Captain Piets. Any ideas?

we already noticed that bug ... we're are working on it.

 

@Somerled: thx. at the moment we are working on the SSD ... The SSD will be included in the next update, the only thing we still need to do until the SSD is finished, is the death clone.

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Nice looking SD guys.

 

Sithman: No problem, glad to be of help. I've modded my own XMLs for pop cap. I like it slightly higher than given, so I modded the level 4 and 5 starbases. Same with Planets. I always thought that the bigger planets should give a heck of a lot more to the pop caps, so I changed it in the XML files. I don't play online, so I can make all the little tweaks that I want to. That's one of the things that I really like about EAW.

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IF you have installed AotR you can ONLY play the galactic Conquest!

 

If you want to play the campain wich is in the gmae with "better" units you need to install the S.A.U mod wich is actualy version 2.2 with just altered Units (but more fun to play anyway)

 

Right no I am sitting on the S.A.U. (Steiners Advanced Units) Version 3.0 with many many many new Units, masses of Fgihters, frigattes and captital ships, - and Spuerweapons (hohohoho)

We also foud the little bastard that caused the game to become that sloooooow, and kicked him out...

 

So, a whole new gamefeeling is waiting for you :)

 

I'll give Bilbo some InGame Shots as soon as i have the new units online, but i suggest we start a new topic for the bew S.A.U. version *g*

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DonBilbo,

 

Bit of good news, bit of bad news.

 

Good news is that my editing of the Master Text File is like 99% done. All units and characters in the game have massive, detailed, canonically correct descriptions. I have the ability to memorize names and statisitics permanently by one glance at them (for example, since I was like 8 years old I could just zone out and quote the entire weapon/fighter/troop loadout of a Mark I ISD. I can do that with literally every Star Wars ship and character, which made editing the text file really easy. For stuff that was made up for the game, I just used Star Wars logic to give them legit-sounding descriptions.

 

Bad news is, I had to get a very severe knee surgery yesterday (25 loose bone and cartilage fragments, doc had to laterally release 2 tendons, break my kneecap and fibia, and smooth my patellar underside), and I'm currently laid up HARDCORE with no access to the computer that has the master text file on it.

 

So, if you get the next release ready, go ahead and release it. Ill get the new MasText file to you ASAP

 

-Cam

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lol did you install it to the right place? When I installed it I was so quick on installing it, I actually didnt know where it went. It seemed to have created a gamedata folder inside of the mods folder. Go into gamedata, mods and if it did do it, go in, go in the mods folder in that one, cut the AotR folder and go back out to your mods folder, paste it, then go back into that gamedata folder it made in the mods folder and cut the aotr.bat (or w/e) and then go back out to your gamedata and paste it there. Then go back in to your mods folder and just delete the gamedata folder that it created. If not, then I dunno what ya did.

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