Shem Posted July 2, 2006 Share Posted July 2, 2006 Updated on 7/4/06 Title: Ultimate Sound Mod for both KOTOR & TSL Author: Shem Date Released: 7/1/06 http://www.pcgamemods.com/mod/8794.html Updated Link http://knightsoftheoldrepublic.filefront.com/file/Ultimate_Sound_Mod_for_both_KOTOR_amp_TSL;64759 Description: What this does is give new sounds to both of the KOTOR games (KOTOR, and KOTOR II:TSL).Each of the blasters now make sounds you here from the Classic Star Wars Trilogy and Han Solo's blaster. The lightsabers have new on/off sounds. Each class of lightsaber (standard, short, double) has their own on/off sound. Two of the on sounds are from Luke Skywalker's lightsaber. The other one is the sound of a Sith lightsaber. They also have new saber swing sounds. Most of them you can hear from the Classic Trilogy from Luke Skywalker's and Darth Vader's lightsabers. Also the saber throw now has a saber sound to it that directly came from Darth Maul's lightsaber. The saber hum sound is one from Obi-Wan Kenobi's lightsaber. Force Lightning has a new sound you taken from Count Dooku. I also changed the Destroy Droid Force Powers to make that sound too. The Force Choke sound has been changed. It's based on the sound you can hear in the cut scene when Bastila confronts Revan. If you watch the scene, Revan Force Chokes a Republic soldier, and the Force Choke sound is based on that one. For K2, The Force Crush is fixed and has a sound that you can hear the bones get crushed. A very graphic sound. Instructions: Put all the 2da and wave files in the override directory folder and enjoy. If you don't have one for TSL, just simply create one. KOTOR already comes with one. I marked each of the games folders to which files go into which game. It very important to do it that way, especially with the 2da files or you will corrupt your games if you don't do it right. Mod Compatibility: These mods are compatible with many other mods that use 2da files. This includes... K1 Version -Make T3 into a Workbench by Mono_Giganto -Easy Warping Armband v.1.0.1 by Darth333 K2 Version -Ultimate Saber Mod by T7, Darth333, ChAiNz.2da, Seprithro, and Svösh -Force Choke Anyone by Darth333 -Dark Sword by ChAiNz.2da -Where Am I Armband by Darth333 -Defender's Wrist Console 1.9 by Mrdefender Updated: Just made Darth333's Easy Warping Armband compatible with the K1 version. Terms of Use: If you want to use the work I have done in a future mod, just please give me credit for what you used. Link to comment Share on other sites More sharing options...
The Doctor Posted July 2, 2006 Share Posted July 2, 2006 Dude, sweet. This is incredible. Nice work. Link to comment Share on other sites More sharing options...
Shem Posted July 2, 2006 Author Share Posted July 2, 2006 Dude, sweet. This is incredible. Nice work. Thanks! The one thing I really hope people take notice is the fact that the Saber Throw now has a lightsaber spin sound (directly from Darth Maul's lightsaber). By default, the game made the saber throw use the "Use Force" sound instead of lightsaber sounds. That has now been fixed with this mod. I really love hearing it when Bastila throws her lightsaber at Darth Malak on the Leviathan. Link to comment Share on other sites More sharing options...
Lit Ridl Posted July 2, 2006 Share Posted July 2, 2006 Good work, Shem! Thank you! Question: How could you upload it on pcgamemods? PM me to say it. Link to comment Share on other sites More sharing options...
EbonH4wK Posted July 2, 2006 Share Posted July 2, 2006 Great Job !! Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted July 2, 2006 Share Posted July 2, 2006 We officially have sound editing god. Link to comment Share on other sites More sharing options...
Lantzen Posted July 2, 2006 Share Posted July 2, 2006 Nice. Already have some of you sounds mod, so this should be good Edit: The spells.2da want to overwrite a earlier spells.2da, from D333 warpband mod, if i overwrite it, will it mess anything up? Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted July 2, 2006 Share Posted July 2, 2006 Assuming 'warpband' is Whereami armband, you may overwrite it. Its posted up there these two mods are compatibile. Link to comment Share on other sites More sharing options...
Lantzen Posted July 3, 2006 Share Posted July 3, 2006 This armband is for Kotor1, not Kotor2. And in the readme there is one file that is compatibile for Kotor1, and that is Make T3 into a Workbenc. So im wating for Shem to answer this one Link to comment Share on other sites More sharing options...
Darkkender Posted July 3, 2006 Share Posted July 3, 2006 I hate to ask Shem what mod did this replace at pcgamemods? Unfortunately Zat this mod is not compatible with Darth333's warpband/spawnband. That mod was designed more for testing purposes rather than anything else at many people in the hayday of K1 didn't make there mods compatible with a modding tool mod. Link to comment Share on other sites More sharing options...
Shem Posted July 4, 2006 Author Share Posted July 4, 2006 I hate to ask Shem what mod did this replace at pcgamemods?It was an old Jedi Academy mod that really isn't needed anymore. So that should be good news. Unfortunately Zat this mod is not compatible with Darth333's warpband/spawnband. That mod was designed more for testing purposes rather than anything else at many people in the hayday of K1 didn't make there mods compatible with a modding tool mod.Is this the mod? http://www.pcgamemods.com/mod/6831.html If so, I could do an updated version to make it compatible. Let me know if this interests you, Zat, and the rest of you. Link to comment Share on other sites More sharing options...
Lantzen Posted July 4, 2006 Share Posted July 4, 2006 Yes, it's that mod. And i would be interestsd in a update, thanks you in advance Shem Link to comment Share on other sites More sharing options...
Shem Posted July 4, 2006 Author Share Posted July 4, 2006 Yes, it's that mod. And i would be interestsd in a update, thanks you in advance ShemSince it is a popular mod, I updated it. It's now compatible with Darth333's Easy Warping Armband. Link to comment Share on other sites More sharing options...
Lantzen Posted July 4, 2006 Share Posted July 4, 2006 Thank you, now im gonna enjoy some new sounds Link to comment Share on other sites More sharing options...
gamiath Posted July 11, 2006 Share Posted July 11, 2006 I loved the sounds you put into this mod, but I didn't have it for very long. There was some conflict with the other mods that I have installed. I have: The USM High level force powers Defender's console It took away the ability to use the wrist console, but the other two mods still worked. I wiped my override folder and reinstalled all the mods except the sound mod and everything is fine again. I have no idea how to design and code mods so I won't insult your intelligence by trying tell you what to do. Link to comment Share on other sites More sharing options...
Shem Posted July 11, 2006 Author Share Posted July 11, 2006 I loved the sounds you put into this mod, but I didn't have it for very long. There was some conflict with the other mods that I have installed. I have: The USM High level force powers Defender's console It's not compatible with with the High Level Force Powers. That would be your problem. What you could do since I believe Stoffe used the TSL Patcher for her mod is to Reinstall the High Level Force Powers mod after you put the .2da files from my mod. You can still use this mod without the spells.2da files in the TSL version of this mod. You just won't have the Force Crush fixed, and you won't hear the lightsaber make a spinning sound when it's thrown. Link to comment Share on other sites More sharing options...
gamiath Posted July 12, 2006 Share Posted July 12, 2006 Well, I tried it and now it will recognize the wrist console and do the animation but nothing happens. Oh well. I wonder, is there is any way of just copying the respective sound files over to my override without using the TSL patcher? Thanks for your help Shem Link to comment Share on other sites More sharing options...
Shem Posted July 13, 2006 Author Share Posted July 13, 2006 UPDATED! Since PCGM is down and we don't know when it will be up again, I have a new link for this mod. Hopefully PCGM will work again! Link to comment Share on other sites More sharing options...
RC-1162 Posted July 13, 2006 Share Posted July 13, 2006 good job, Shem. i always preferred the Darth Vader lightsaber ignition sounds to the normal Jedi lightsabers. and one more thing: could you guid me to the "Make t3 into a workbench" mod that you mentioned in your forst post? thanks. Link to comment Share on other sites More sharing options...
Shem Posted July 13, 2006 Author Share Posted July 13, 2006 and one more thing: could you guid me to the "Make t3 into a workbench" mod that you mentioned in your forst post? thanks.I would love to except that right now PCGM isn't working. I truly hope Sergio will actually fix the entire site because I love uploading mods there. Anyway, that's why I updated my links last night to another site so people would be able to find 'em. Link to comment Share on other sites More sharing options...
tk102 Posted June 25, 2007 Share Posted June 25, 2007 Hi Shem, I've been in contact with Ourboros about some KSE crashes he's been experiencing. It seems to stem from using your Ultimate Sound Mod's distribution of spells.2da which contains references to Darth333's Force Choke Anyone mod. He doesn't have that mod installed and so his dialog.tlk does not have the custom entries for supporting the spells.2da StrRefs. You may want to remove support for that mod or provide a TSLPatcher installation for the Ultimate Sound Mod to avoid this problem. Link to comment Share on other sites More sharing options...
Shem Posted June 25, 2007 Author Share Posted June 25, 2007 Hi Shem, I've been in contact with Ourboros about some KSE crashes he's been experiencing. It seems to stem from using your Ultimate Sound Mod's distribution of spells.2da which contains references to Darth333's Force Choke Anyone mod. He doesn't have that mod installed and so his dialog.tlk does not have the custom entries for supporting the spells.2da StrRefs. You may want to remove support for that mod or provide a TSLPatcher installation for the Ultimate Sound Mod to avoid this problem. The support to Darth333's Force Choke armband was only released on PCGM. The version on FileFront does not. Besides, I could never figure out how to use the TSL Patcher anyway. If I remember correctly, the spells.2da file was used so that the lightsaber would make a twirl sound when thrown. He doesn't need it if he doesn't care for that feature. Link to comment Share on other sites More sharing options...
tk102 Posted June 25, 2007 Share Posted June 25, 2007 The support to Darth333's Force Choke armband was only released on PCGM. The version on FileFront does not. Besides, I could never figure out how to use the TSL Patcher anyway. If I remember correctly, the spells.2da file was used so that the lightsaber would make a twirl sound when thrown. He doesn't need it if he doesn't care for that feature. I discovered this issue by downloading the file from FileFront. Link to comment Share on other sites More sharing options...
Ourboros Posted June 25, 2007 Share Posted June 25, 2007 Hmm thats odd shem, i downloaded my Ultimate Sound Mod version from filefront. Perhaps you updated and forgot? That aside we fixed it by locating FORCE_POWER_CHOKEF | 136329 | 136330 and changeing the numbers 136329 and 136330 to **** Link to comment Share on other sites More sharing options...
Shem Posted June 25, 2007 Author Share Posted June 25, 2007 Oh, I just checked, that was the warp band support that was released on PCGM. It's been so long since I've released the mod that my memory is a little fuzzy with those sort of things. Link to comment Share on other sites More sharing options...
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