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BIG Mod for Kotor 2


SithRevan

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I had this idea just a few days ago and I wasn't able to put out a post on it till just now I propose a huge mod, like new planets for kotor 2 and bring back some old ones from kotor 1 then mod some of the story line to fit the game so it all runs smoothly, the only thing is that I am kinda new at this but I am learning quickly, the point is that I would need some help if anybody is interested.

 

-SithRevan

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like new planets for kotor 2 and bring back some old ones from kotor 1 then mod some of the story line to fit the game so it all runs smoothly

Well, we cannot port things between the games (due to legal issues) and we cannot make levels from scratch either. (Yet! ;) )

 

So seeing the planets from Kotor I in TSL that are not already present is not going to happen.

 

I know this isn't what you likely wanted to hear, sorry about that, but we do not have any sort of official support for modding these games, so we have limitations on what we can do. :(

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and we cannot make levels from scratch either. (Yet! ;) )

No you can't really make levels from scratch, but there is a team thats trying to restore and remake the droid planet that was supposed to be in the game, and another that is restoring the game to what it was supposed to be... i cant wait till it gets finished.

 

btw redhawke im a huge fan of your work and you are the reason i started modding.:roleyess:

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I know it's not in our legal right to do this but what if we got so sort of permissions to do so, or maybe just tried to make the levels from scratch with sort of a twist?

There will be no 'permissions' from LA, Bioware, or OE to do this... trust me. ;)

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No you can't really make levels from scratch, but there is a team thats trying to restore and remake the droid planet that was supposed to be in the game, and another that is restoring the game to what it was supposed to be... i cant wait till it gets finished.

 

btw redhawke im a huge fan of your work and you are the reason i started modding.:roleyess:

Maps, models, walkmeshes and layouts for droid planets are already in game, they just try to restore storyline (triggers, cameras, scripts, dialogs, etc.). They are no modeling.

About new level creation: I tried several times to create new areas, they didn't worked.

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I have started to meet with limited success of recompiling area models that have had Vert coords moved. Now if I can figure out NWMax's WOK walkmesh import feature I might be able to put together some basic instructions. There will still be issues with ingame textures though.

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Actually this was a backdoor I discovered with the original mdlops 0-6alpha4 release. As far as vert coords being moved and being able to recompile back a couple of area models. It's kinda neat raising the floor of Goto's Yacht to have a platform and then walking through the platform and seeing just your upperbody. It's also neat coming around the corner in the module where that model links up to and seeing just space there untill you walk into the models area itself.

 

As for my editor I keep coming up with features I want to include. Such as a 3ds model preview feature, A vert coord replacer function like Taina's tool, or the actual ability to Hex edit the model right from the tool itself instead of using a seperate hex editor. Of course I overestimated my ability to translate Perl to C++ when it comes to creatiing structures and the different ways you can handle this in Perl.

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I'm actually trying to force myself to learn C++ and Perl better by doing it myself as too frequently In the recent past I've asked for help on things and have only remained ignorant. So my best medicine is to force feed myself the knowledge.

 

However Chuck is on my contact list once I complete the project for a confirmation of permission before release. Even though the GPL would allow me to do so it would be bad form. Not to mention I might shoot him the first copy to see what he has to say about it.

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Well, I hope you succeed, as it seems that your tool is going to be pretty powerful :). I understand about doing things yourself - I tend to do that too... sure it's harder but you do learn a lot in the process.

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I just kinda wanted to see a huge good looking mod for the kotor series out there thats all, but think about it, it would be pretty cool to see all of those world after the sith bombed them, but I guess that will never happen.

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I am working on an extra content mod right now. It won't have any new planets but it will change GOTO into a humanoid andrioid with multiple personalities and a different (less annoying) voice. I will also add in a bunch more bounty hunters (more comedy and fighting) and some more sith hunting you down (more chances to get light/dark points and maybe some influence with party members). It will also include a mod that changes the music (it's legal, I got premission from the composer.) Anyway I hope it will extend the gameplay a bit more and add back a little of the KOTOR charm. I thought the sith lords was perhaps a bit too dark.

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