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[WIP] TSL: End of Game Expansion Pack


cooldamien

What does the mod need  

67 members have voted

  1. 1. What does the mod need

    • More dialog
    • More cutscene anmations
    • More places to travel
    • More battles
    • More diffcult battles
    • Less difcult battles
    • Other (then please lead a reply to tell me what you mean by other)


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End of Game Expansion Pack

Site:http://pack.cdmparts.com

 

Screen shoots

libscreenec0.th.gif

 

 

I need someone to make a npc that looks like the drawing shown on my request mod thread http://www.lucasforums.com/showthread.php?t=178461

 

 

deathdisco has placeable item that look like elevator and has told me I could not use it. So in the next update I will lock the 2 doors and move the trigger forward. Please if any one could recreate this placeable I would be very greatful. I sent one more PM pleading with him to let me use it. If not well it won't look as nice I guess.

 

Note to modder - we should all be willing to share are work with others. Because that help improve the quality of new mods coming out.

 

 

 

Mindtwistah - Has join the project as my spell checker for .Dlg files Thanks you.

 

I had idea that would change plot some what but would take some one who is good at level re-texturing. I like to change the hidden academy to look like The Jedi council room on Coruscant. The place that need to be re-textured are hidden academy, the Jedi Library. If someone would like to do this I will change the plot. meaning thw new temple what be back on Coruscant keeping to real plot better.

 

Please take a look at new update. What new well the Jedi Library, and student dorms with a holo-simulator. I need to know if you can see the elevator in these two room please tell me. Weather i can keep this will depend on if the guy who made the Coruscant jedi temple mod will let me use it.

 

 

If you like to help with the project leave a PM.

_____________________________________________________________

Above Updated 5-12-2007

 

 

 

I thank SithRevan and LitRidl for all of there work.

 

I started a projected which was to turn Atris Jedi Academy on Telos in new school run by the exile to restore the Jedi Order. Which them turned in to a end of game Expansion pack which will take place on Telos space station, Telos hidden academy and Nar Shadda. The final battle will take place on unnamed plant.

 

A female Sith Lord has taken advantage of fall the two Sith lords and power vacuum on Nar Shadda. She wishes take over most of the underground bushiness of Nar Shadda and use the money to constructed ships to conquer the week republic and establish a Sith empire. The Exile will have to find the mysteries Sith Lord and defeat her before she can create her fleet of ships.

 

 

If any body would like join me in my project just I would welcome any help I can get.

 

 

This list may be out of date but will give you guys idea what I need.

 

1. I need some one to re-texture levels for me. This may be the most important task as this can give the play a felling of going some place they never been too.

 

2. I need someone who would like to work on Telos space station. SithRevan may take the lead but right now he working on the ship so if you like to work on the section just let me know.

 

3. If there is a area of the game you wish included in the expansion pack and have some time to kill just let know and I can change the plot some to include the section you wish to add.

 

4. I need some who can make robes. I need someone to make a set of robes that after one look you know the PC is head of the Jedi Order something Very cool looking.

 

5. If there is any body that good at making splash loading screens I could use your help.

 

6. If you have any ideas for this Expansion Pack I will listen to and try to include them.

 

 

The more help I get from other modders will make my project even better. Sure I probably will and could finish myself but it would not be as good with others helping. I have been modding for about a month now and learned a lot thanks to this sites forms.

 

I also like to thank everyone who has already helped me by responding to my threads and special thanks to LitRidl for all of his help he has already done a lot for this project.

 

_______________________________________________________________

 

You can see what I have done so far by downloading the beta version

 

Updated

download Link: 5/18/07 Beta: ?

http://www.megaupload.com/?d=GFYMEQ0X

 

 

Files

 

1. end.mod

2. rep.mod - start mod

3. base.mod

4. ship.mod - SithRevans part we see if he like to continue.

5. tel01.mod

6 tel07.mod

7 tel08.mod

8 nar01

9 nar02 -

10 nar03 -

11 cut1

12 cut2

13-lib.mod- Updated 5/12/07- I think it look very nice I put up screen soon.

 

blu_holo.tga - Thank LitRidl

and other files i missed that where from him.

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Im gonna try those files out soon, just at tip but you do realize this mod isn't gonna work once the TSLRP mod is out right?

 

A easy way to set the actions is to use the DLG editor which you can find on th esite, and for this to work you will need the end game script, I belive RGdelta has a copy of the TSL version so just ask him.

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I can't find out how to have my Exile or PC to start out in a meditation postion when my level is loaded. I also nee to know how to make my npc do the same.

 

I also need to how program a area trigger to load a new level like loading to the Ebo Hawk

 

Thanks for any help you can give me.

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I can't find out how to have my Exile or PC to start out in a meditation postion when my level.

In the On_Enter script of your module, you can add this line of code:

 

AssignCommand(GetFirstPC(), PlayAnimation( ANIMATION_LOOPING_SIT_AND_MEDITATE, 0.5, 45.0 ));

 

The 45.0 at the end is the duration of the animation in seconds. You can change it to whatever you want.

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Ok um the mod is ok but its kinda childish, the way hes like I found my friends and I put them has the council, instead be like "Today I appointed a new counsul" and is their anyway you can make it in the Jedi Enclave? I mean their is a ton of Sith stuff left over in the area you are using.

 

And their are a TON of spelling errors

 

Elven6, have you ever heard the proverb? "When one lives in a glass house, one should not throw stones." ;)

 

You have a ton of errors in your post as well. Sorry but spelling only really counts in a finished product, not whilst simply planning. Just an FYI. :) -RH

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I do like the mod, but RH is right you got a ton of spelling errors in your mod, but in any case I still think this could and will be an awesome mod.

 

P.S.: Hey and if you need any voiceovers for the characters I might be able to help you with that, so if you are interested just pm me!

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For now this is a place you can just fool around and add a little bit to the game plot later when I learn more I would like use goto ship as my main ship to travel to few custom plantes and area.

 

But right now I two diffrent problems one when I try to lay down area transport area via module editor but the game crashes. the second problem there is no goto ship map for the module editor.

 

Yes duel chamber is bugged most of the time the duelist normaly duel like they should but sometimes they stop I have no idea how to fix this.

 

I need help with this script:

the file is called har.mod

PlayRoomAnimation("har", 9); 

I am adding the harbeger as my transport ship and I need to change the windows to just show stars.

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But right now I two diffrent problems one when I try to lay down area transport area via module editor but the game crashes.

May you say more about this? I don't understand your scribble.

The second problem there is no goto ship map for the module editor.

Use gff editor of k-gff, if you don't know how to use them for module creating you may read this .

 

Yes duel chamber is bugged most of the time the duelist normaly duel like they should but sometimes they stop I have no idea how to fix this.

May you give me your dueling script?

 

I need help with this script:

the file is called har.mod

PlayRoomAnimation("har", 9); 

I am adding the harbeger as my transport ship and I need to change the windows to just show stars.

Don't really understand what you need...

first of all code is:

void main ()
{
PlayRoomAnimation("151har01", 9);
}

Under room game means room model, 151har01 for example, those are in models. 9 - what animation do you want to use?

Or window? What window exactly? I think you mean Sky box, replace it with G0-T0 ships Sky box.

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seems like a sweet idea, you should have it where the exile can go on missions to other new planets and stuff like that, i can't wait till you guy's are done or do you have an idea when you are going to done or what not or if you could stick a newer version of it on here that would be cool thanks.

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I found thar unless I can create mdl skybox I will not be able to use the harenger so unless I cam learn more mdl editing or 003ebo map comes out I may have to scrap the this part of the project or I can still use the harbenger and leave the view of peragus or have the windows totaly black I found i could do that or if I can find way to edit goto ship.

 

I know I could recreate a plant I was planing on nar shada level and a telos level.

 

So tell me you ideas or if you like to help out on this project. What ever your skill I could use. Becasue while I learn a lot I have only been modding for a week and I think i amd doing preaty good.

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I found thar unless I can create mdl skybox I will not be able to use the harenger so unless I cam learn more mdl editing or 003ebo map comes out I may have to scrap the this part of the project or I can still use the harbenger and leave the view of peragus or have the windows totaly black I found i could do that or if I can find way to edit goto ship.

1.Ok. Export binary version of harbinger skybox and HEX-edit it, and replace all textures with HAR_Stars. Save it. Later, after testing, pack it in module. That is all. What do you mean under "If I can find way to edit goto ship"? If you don't know how to use gff editors, why haven't you read thread that was specified in my previous post? It uncovers gff editing. Say me if you still have problems.

I agree going to different planets would be awesome after the final battle, but how would you end the game?

in 904mal there are some useful scripts, like "a_playgoodmovie" (because we do light side) and "a_end_game", those two scripts are useful, but I prefer movies, starting new module after movie, remember?

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How do I make a movie abd how do I play that movie.

 

I have tried to hexed 151harsb.mdl in binary and i tried to use mdlops where I again tried to hec edit then I tried to gmax with nwmax I was able to load it and itried to delete everything execpt the shpere but when I used that mdl you could only see a few computers and lights every thingelse was black and I mean everything.

 

I to the point whereI tried most ever thing and notting works All I want is some stupid stars that it.

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That is odd...

 

I get this:

 

#MAXLAYOUT ASCII
filedependancy 151HAR.max
beginlayout
  roomcount 18
     151harSB 96.9817 67.7872 0.0
     151HAR16 42.1658 58.3836 -0.060816
     151HAR10 36.9242 81.9698 0.0
     151HAR06 39.5591 98.5296 -0.0395661
     151HAR05 39.1752 81.6386 1.23543
     151HAR04 39.9431 81.6386 1.23543
     151HAR03 51.5617 107.402 1.275
     151HAR02 39.1057 120.741 3.05176e-007
     151HAR01 34.1285 146.727 0.0
     151HAR15 23.6645 54.1265 -0.0395686
     151HAR17 22.0325 41.213 -0.0395668
     151HAR07 7.26811 86.4587 -3.43323e-006
     151HAR08 4.59096 71.0048 -3.43323e-006
     151HAR09 3.23787 52.9573 -3.43323e-006
     151HAR13 27.883 127.639 1.275
     151HAR14 23.6145 98.397 -1.52588e-006
     151HAR11 25.5088 112.311 -1.2207e-006
     151HAR12 23.2973 114.381 1.275
  trackcount 0
  obstaclecount 0
  doorhookcount 15
     151HAR06 door_11 0 39.5629 106.035 0.0 1.0 0.0 0.0 0.0
     151HAR05 door_12 0 39.5508 66.9464 0.0 1.0 0.0 0.0 0.0
     151HAR03 door_09 0 50.1461 115.569 0.0 1.0 0.0 0.0 0.0
     151HAR03 door_10 0 52.8669 99.4203 0.0 1.0 0.0 0.0 0.0
     151HAR01 door_01 0 29.1853 135.627 0.0 1.0 0.0 0.0 0.0
     151HAR01 door_02 0 39.5061 135.627 0.0 1.0 0.0 0.0 0.0
     151HAR15 door_13 0 24.8903 62.2997 0.0 1.0 0.0 0.0 0.0
     151HAR15 door_14 0 22.169 46.1408 0.0 1.0 0.0 0.0 0.0
     151HAR17 door_15 0 22.169 35.8937 0.0 1.0 0.0 0.0 0.0
     151HAR07 door_06 0 8.49093 94.6174 -7.62939e-007 1.0 0.0 0.0 0.0
     151HAR07 door_07 0 5.77494 78.4642 -3.8147e-007 1.0 0.0 0.0 0.0
     151HAR08 door_08 0 3.05781 62.3066 -3.8147e-007 1.0 0.0 0.0 0.0
     151HAR13 door_03 0 26.4597 119.478 0.0 1.0 0.0 0.0 0.0
     151HAR13 door_05 0 23.7505 103.321 0.0 1.0 0.0 0.0 0.0
     151HAR11 door_04 0 18.6092 114.219 -7.62939e-007 0.707107 0.0 0.0 -0.707107
donelayout

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