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[WIP] TSL: End of Game Expansion Pack


cooldamien

What does the mod need  

67 members have voted

  1. 1. What does the mod need

    • More dialog
    • More cutscene anmations
    • More places to travel
    • More battles
    • More diffcult battles
    • Less difcult battles
    • Other (then please lead a reply to tell me what you mean by other)


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I really liked rep.mod!

Good cutscene, good voiceovers.

But republic officer stands up from his seat every time new line starts, and sits back then, that looks really funny.

Want to say: be very careful with Ebon Hawk, It is one (it is the most) of the most advanced places in game, here most of globals get checks, a lot of cutscenes triggers, etc, etc, etc...

So it is very serious place, be really careful.

Especially after end of the game, who knows how it will act?

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remember DarkReaven that this is beta meaning this so other modders can take a look at what I have done so far and give me tips or help me with somthing. Later today there will be update and you will be able to do a little on Nar Shadda.

 

I also need to know how to add quest to game and unless any body would like to take over a large portion of the game I will be getting rid of most Telos space station I have been having to many problems with for now maybe later I put the station back. But for now when you land on station you will end up in the republics new office and when you leave back on my ship.

 

So if anybody like to take on Telos space station I would welcome your help. For now I am working on Nar Shadda where all the action take place. Latter there will be a new download link where you can see what I have done with Nar Shadda.

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remember DarkReaven that this is beta meaning this so other modders can take a look at what I have done so far and give me tips or help me with somthing. Later today there will be update and you will be able to do a little on Nar Shadda.

 

I also need to know how to add quest to game and unless any body would like to take over a large portion of the game I will be getting rid of most Telos space station I have been having to many problems with for now maybe later I put the station back. But for now when you land on station you will end up in the republics new office and when you leave back on my ship.

 

So if anybody like to take on Telos space station I would welcome your help. For now I am working on Nar Shadda where all the action take place. Latter there will be a new download link where you can see what I have done with Nar Shadda.

 

 

There is a great tutorial on how to make a quest entry here:

http://www.lucasforums.com/showthread.php?t=143372

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I need help with changes.ini I add gloable variable and trying to add quest logs. One problem is that is that my script wrote over the DAP mod quest log and the quest dose not apper after cut scene.

 

; =====================================================[v1.0.4b3]====

; TSLPATCHER - GENERATED MODIFICATIONS FILE (8/10/2006)

; ===================================================================

; This file is automatically generated and as such has no formatting

; to speak of. You can insert blank lines between sections (but NOT

; between keys within a section!) and add comment lines starting

; with semicolon to make it more readable without breaking anything.

; -------------------------------------------------------------------

 

[settings]

FileExists=1

WindowCaption=Jedi School

ConfirmMessage=N/A

LogLevel=3

InstallerMode=1

BackupFiles=1

PlaintextLog=0

LookupGameFolder=0

LookupGameNumber=2

SaveProcessedScripts=0

 

 

[TLKList]

 

 

[2DAList]

Table0=globalcat.2da

 

 

[GFFList]

File0=global.jrl

 

 

[CompileList]

 

 

[sSFList]

 

 

[installList]

install_folder0=Modules

install_folder1=override

 

 

; ===================================================================

[install_folder0]

File0=base.mod

File1=cut1.mod

File3=end.mod

File5=Rep.mod

File6=ship.mod

File10=tel01.mod

File11=tel02.mod

File12=tel03.mod

File13=tel04.mod

File14=tel07.mod

File15=tel08.mod

[globalcat.2da]

AddRow0=ship

AddRow1=travel

AddRow2=cut1

AddRow3=cut2

[ship]

ExclusiveColumn=name

type=number

name=ship

[travel]

ExclusiveColumn=name

type=Number

name=travel

[cut1]

ExclusiveColumn=type

name=cut1

type=Number

[install_folder1]

File0=blu_holo.tga

[cut2]

ExclusiveColumn=type

name=cut2

type=Number

 

[global.jrl]

Categories\117\EntryList\0\ID=1

Categories\117\EntryList\0\Text(lang0)=Help stop the Sith from taking over Nar Shadda and find out about the new leader.

Categories\117\EntryList\1\End=1

Categories\117\EntryList\1\ID=2

Categories\117\EntryList\1\Text(lang0)=Travel to Telos and find the hidden sith ship factory.

Categories\117\EntryList\1\XP_Percentage=0

Categories\117\Tag=end01

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Hey just wanted to know if you still needed some help with moddeling ???

I'm not an expert , but I'm starting with moddeling and animating in high-school soon , and already have 3D max 8.0 .

 

So if you knwo were I can find the right files for importing an d exporting I might be able to make some stuff .

 

ow sorry forgot this , I'll need the bones of the humanoid charecters to make the meshes work , cause if I don't have that skeleton it'll be real hard to make some models .

 

If you know great links to moddeling for kotor please give them , I'll check out the rest of threads to get the modding tools .

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  • 1 month later...

6. If you have any ideas for this Expansion Pack I will listen to and try to include them.

 

OK, my thoughts:

1) It would be very cool to have an extended dialog with Atris' force ghost during which she finally realizes two things: She was wrong all along about the Exile, and She must realize that her emotions have been causing her to slide to the dark side. I'd also like to see her have to apologize to the Exile, give him back his saber, and humbly accept a position as a weaker Jedi than him. 2) The Last of the Handmaidens should first establish herself as superior to her sisters in combat and become the First handmaiden (because of her real life combat experience, something the rest of the handmaidens have never had) and Next she should begin to teach the handmaidens of the force and the Jedi, offering to train anyone who feels the draw of the force as a Jedi, and educating the rest so that they may better guard the Enclave against any darkness (or lightness for DS players).

3) The new Jedi Council consist of Exile, Bastila, Bao-Dur, Atton, First Handmaiden, The Miraluka, and Juhani (remember her?) AIDED BY the force ghosts of the slain members of the old council who can now guide the actions of the new council from a place of pseudo-omnipotence. (Or the force ghosts of Korriban for Darksiders)

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OK, my thoughts:

1) It would be very cool to have an extended dialog with Atris' force ghost during which she finally realizes two things: She was wrong all along about the Exile, and She must realize that her emotions have been causing her to slide to the dark side. I'd also like to see her have to apologize to the Exile, give him back his saber, and humbly accept a position as a weaker Jedi than him. 2) The Last of the Handmaidens should first establish herself as superior to her sisters in combat and become the First handmaiden (because of her real life combat experience, something the rest of the handmaidens have never had) and Next she should begin to teach the handmaidens of the force and the Jedi, offering to train anyone who feels the draw of the force as a Jedi, and educating the rest so that they may better guard the Enclave against any darkness (or lightness for DS players).

3) The new Jedi Council consist of Exile, Bastila, Bao-Dur, Atton, First Handmaiden, The Miraluka, and Juhani (remember her?) AIDED BY the force ghosts of the slain members of the old council who can now guide the actions of the new council from a place of pseudo-omnipotence. (Or the force ghosts of Korriban for Darksiders)

 

 

No need to sound techie but you realize that most of it would be unvoiced correct? and we don't really know what happened to Juhani (Dosen't it depend on the alignment, if so then I guess he could do something like what the PC did with Atton at the start).

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Actually guys we are always thinking of things with this project, and that might be one of them. But just so you guys know we are kinda free lancing this so we are going to be thinking of things that you guys will never expect us to do. So what I recommend is going to the site where we make regular updates and check out what we have "let out of the bag" so to say. Also if you want to find out the most up to date stuff or give us ideas you can go to our project forums. I am glad to see you all excited or even intrigued by what we are doing, but you will just have to be patient for a while and all of your questions and answers will be revealed when we make our updates.:D

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End of Game Expansion Pack

Site:http://pack.cdmparts.com Screen shoots coming soon.

 

 

6. If you have any ideas for this Expansion Pack I will listen to and try to include them.

 

 

8 nar01

9 nar02

10 nar03

11 cut1

12 cut2

 

blu_holo.tga

 

Hi I posted some other ideas previously, but heres a couple more, Regarding those Nar Shaddaa files, is that for the unlocked areas? How about using those areas and new dialogs to introduce another Jedi who has been hiding, or maybe a few new Jedi who saw the Darth Traya Jedi disaster coming in the force (Grand Masters?, Jedi Elite Generals?), and hid close to the bith scientist head frequency area and the Jekk Jekk Tarr (two areas of extreme interference in the force for camoflage in gathering) what better a place?

 

One could even make Darth Traya turn lightside through a dialog with one of your Jedi NPC's (then you would be a proud master (O: for lightsiders) in the very end, right before she exterminates herself out of guilt for her crimes, (AKA the end of the SW Episode Six with Vader) becoming a younger looking Jedi ghost complete with the funeral pyre on Telos, and the ghosts of the recently fallen masters. What better way to wrap up the final ending than the flames ascending turning into force "smoke" in the evening darkness as the characters, with their backs 3/4 facing the camera, stand in silence paying homage to those who have fallen as the lightside Star Wars theme plays.

 

you realize that most of it would be unvoiced correct? and we don't really know what happened to Juhani

 

Ok I didn't know how to post this reply in the other thread, anyway, for darksiders you could substitute Nihilus (I had another post that I don't think Nihilus was killed, but rather pulled some darkside force disappearing act, I mean there was no body, just a puff of red smoke right) Maybe have the darkside ending wind up in Nar Shaddaa or Korriban. Does that work? :o)

 

as for the unvoiced thing, I'm fairly good at impersonating voices (my wife likes my Gary Sinese, my Slingblade, my Ozzy Osbourne, and my Jerry Seinfeld just to name a few) I'de be willing to practise and record .wav's of some of the male dialogs, and one could just copy Nihilus' from whats there in the game already with captions if necessary.

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  • 3 months later...
End of Game Expansion Pack

Site:http://pack.cdmparts.com Screen shoots coming soon.

{snip}

You can see what I have done so far by downloading the beta version

 

Updated 8/19/2006 3:57

download Link:

http://www.megaupload.com/?d=U064BRNZ {snip}

 

Umm, i cant download the file as it says it has expired due to inactivity, any suggestions?

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would like to check this out myself...

 

 

I can help with some of the dialogue materials (if they still need editing). If someone could send me the script (it can be in text form, whatever) that can help a bit. I could try polishing up some of the dialogue if you want me to (pending on how it is, I'd have to see it first lol), but I'd have to get the script before even making grammar corrections and everything...

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