cooldamien Posted August 6, 2006 Author Share Posted August 6, 2006 I have updated my mod I added a small cut scene with a really bad voice over. If any body would like to help with this project just leave reply with your ideas or what you are good at and I will find some job for you trust me. Link to comment Share on other sites More sharing options...
DarthDredge Posted August 6, 2006 Share Posted August 6, 2006 This sounds cool. I can help with items and placeables if you want. Link to comment Share on other sites More sharing options...
Lit Ridl Posted August 7, 2006 Share Posted August 7, 2006 I really liked rep.mod! Good cutscene, good voiceovers. But republic officer stands up from his seat every time new line starts, and sits back then, that looks really funny. Want to say: be very careful with Ebon Hawk, It is one (it is the most) of the most advanced places in game, here most of globals get checks, a lot of cutscenes triggers, etc, etc, etc... So it is very serious place, be really careful. Especially after end of the game, who knows how it will act? Link to comment Share on other sites More sharing options...
cooldamien Posted August 9, 2006 Author Share Posted August 9, 2006 I just uploaded a updated mod. zip (8/8/06 -- 5:52) I added a my new ship which is goto ship. It will replace the Ebon Hawk sorta. I need you help I have started another thread called "Ebon Hawk exit script "about ebon hawk script for my new ship link to the thread - http://www.lucasforums.com/showthread.php?t=168827 Link to comment Share on other sites More sharing options...
cooldamien Posted August 11, 2006 Author Share Posted August 11, 2006 I have deiced to make an end of game Game Expansion Pack You can see what I have done so far by downloading the beta version Link: http://www.megaupload.com/?d=NTBUERAM Link to comment Share on other sites More sharing options...
..DarthRevan.. Posted August 13, 2006 Share Posted August 13, 2006 Hey I need help about the mod, I get to where i meet the woman dressed like a dark jedi and i am lost from there if you can tell me what to do from there that would be sweet. Thanks Link to comment Share on other sites More sharing options...
SithRevan Posted August 13, 2006 Share Posted August 13, 2006 Hey, I heard up there you were looking for someone who can edit dlg files, well I have to say I have done a lot of dialog editing recently, so if you want my help I would be glad to give it! P.S.: Just PM me and we can go from there!:D:D:D Link to comment Share on other sites More sharing options...
cooldamien Posted August 13, 2006 Author Share Posted August 13, 2006 remember DarkReaven that this is beta meaning this so other modders can take a look at what I have done so far and give me tips or help me with somthing. Later today there will be update and you will be able to do a little on Nar Shadda. I also need to know how to add quest to game and unless any body would like to take over a large portion of the game I will be getting rid of most Telos space station I have been having to many problems with for now maybe later I put the station back. But for now when you land on station you will end up in the republics new office and when you leave back on my ship. So if anybody like to take on Telos space station I would welcome your help. For now I am working on Nar Shadda where all the action take place. Latter there will be a new download link where you can see what I have done with Nar Shadda. Link to comment Share on other sites More sharing options...
SithRevan Posted August 13, 2006 Share Posted August 13, 2006 remember DarkReaven that this is beta meaning this so other modders can take a look at what I have done so far and give me tips or help me with somthing. Later today there will be update and you will be able to do a little on Nar Shadda. I also need to know how to add quest to game and unless any body would like to take over a large portion of the game I will be getting rid of most Telos space station I have been having to many problems with for now maybe later I put the station back. But for now when you land on station you will end up in the republics new office and when you leave back on my ship. So if anybody like to take on Telos space station I would welcome your help. For now I am working on Nar Shadda where all the action take place. Latter there will be a new download link where you can see what I have done with Nar Shadda. There is a great tutorial on how to make a quest entry here: http://www.lucasforums.com/showthread.php?t=143372 Link to comment Share on other sites More sharing options...
cooldamien Posted August 13, 2006 Author Share Posted August 13, 2006 I need help with changes.ini I add gloable variable and trying to add quest logs. One problem is that is that my script wrote over the DAP mod quest log and the quest dose not apper after cut scene. ; =====================================================[v1.0.4b3]==== ; TSLPATCHER - GENERATED MODIFICATIONS FILE (8/10/2006) ; =================================================================== ; This file is automatically generated and as such has no formatting ; to speak of. You can insert blank lines between sections (but NOT ; between keys within a section!) and add comment lines starting ; with semicolon to make it more readable without breaking anything. ; ------------------------------------------------------------------- [settings] FileExists=1 WindowCaption=Jedi School ConfirmMessage=N/A LogLevel=3 InstallerMode=1 BackupFiles=1 PlaintextLog=0 LookupGameFolder=0 LookupGameNumber=2 SaveProcessedScripts=0 [TLKList] [2DAList] Table0=globalcat.2da [GFFList] File0=global.jrl [CompileList] [sSFList] [installList] install_folder0=Modules install_folder1=override ; =================================================================== [install_folder0] File0=base.mod File1=cut1.mod File3=end.mod File5=Rep.mod File6=ship.mod File10=tel01.mod File11=tel02.mod File12=tel03.mod File13=tel04.mod File14=tel07.mod File15=tel08.mod [globalcat.2da] AddRow0=ship AddRow1=travel AddRow2=cut1 AddRow3=cut2 [ship] ExclusiveColumn=name type=number name=ship [travel] ExclusiveColumn=name type=Number name=travel [cut1] ExclusiveColumn=type name=cut1 type=Number [install_folder1] File0=blu_holo.tga [cut2] ExclusiveColumn=type name=cut2 type=Number [global.jrl] Categories\117\EntryList\0\ID=1 Categories\117\EntryList\0\Text(lang0)=Help stop the Sith from taking over Nar Shadda and find out about the new leader. Categories\117\EntryList\1\End=1 Categories\117\EntryList\1\ID=2 Categories\117\EntryList\1\Text(lang0)=Travel to Telos and find the hidden sith ship factory. Categories\117\EntryList\1\XP_Percentage=0 Categories\117\Tag=end01 Link to comment Share on other sites More sharing options...
cooldamien Posted August 16, 2006 Author Share Posted August 16, 2006 I put up a update of mod you can find the download below and at the top. I could still use help from you if you wish to join the project just let me know. Link: http://www.megaupload.com/?d=LHAF2SMX Link to comment Share on other sites More sharing options...
cooldamien Posted August 19, 2006 Author Share Posted August 19, 2006 Today I put up a new update: http://www.megaupload.com/?d=U064BRNZ The first big fight scene on Nar Shadda and have added a Holografic Trainging dumy in the student dorms. Soon a very cool update is coming down the pike. Link to comment Share on other sites More sharing options...
SithRevan Posted August 23, 2006 Share Posted August 23, 2006 I just wanted to let everyone who is interested know that the "TSLEGEP" (a.k.a. TSL:End Game Expansion Pack) is still looking for experienced modelers so if you are interested please PM "cooldamien or SithRevan" thanks for the support guys! Link to comment Share on other sites More sharing options...
Quanon Posted August 24, 2006 Share Posted August 24, 2006 Hey just wanted to know if you still needed some help with moddeling ??? I'm not an expert , but I'm starting with moddeling and animating in high-school soon , and already have 3D max 8.0 . So if you knwo were I can find the right files for importing an d exporting I might be able to make some stuff . ow sorry forgot this , I'll need the bones of the humanoid charecters to make the meshes work , cause if I don't have that skeleton it'll be real hard to make some models . If you know great links to moddeling for kotor please give them , I'll check out the rest of threads to get the modding tools . Link to comment Share on other sites More sharing options...
DarthDredge Posted August 24, 2006 Share Posted August 24, 2006 All the skinning and modeling tutorials in Holowan are located at: http://lucasforums.com/forumdisplay.php?f=595 Link to comment Share on other sites More sharing options...
Quanon Posted August 25, 2006 Share Posted August 25, 2006 Thanks for poiting me to the right direction I'll try to make something basic ... a box helmet sounds cool ... Link to comment Share on other sites More sharing options...
cooldamien Posted August 31, 2006 Author Share Posted August 31, 2006 I have added a few screenshoots that I put up on the mod site. pack.cdmparts.com There should a new update out in a few or so. Link to comment Share on other sites More sharing options...
ViperSkeele Posted October 1, 2006 Share Posted October 1, 2006 6. If you have any ideas for this Expansion Pack I will listen to and try to include them. OK, my thoughts: 1) It would be very cool to have an extended dialog with Atris' force ghost during which she finally realizes two things: She was wrong all along about the Exile, and She must realize that her emotions have been causing her to slide to the dark side. I'd also like to see her have to apologize to the Exile, give him back his saber, and humbly accept a position as a weaker Jedi than him. 2) The Last of the Handmaidens should first establish herself as superior to her sisters in combat and become the First handmaiden (because of her real life combat experience, something the rest of the handmaidens have never had) and Next she should begin to teach the handmaidens of the force and the Jedi, offering to train anyone who feels the draw of the force as a Jedi, and educating the rest so that they may better guard the Enclave against any darkness (or lightness for DS players). 3) The new Jedi Council consist of Exile, Bastila, Bao-Dur, Atton, First Handmaiden, The Miraluka, and Juhani (remember her?) AIDED BY the force ghosts of the slain members of the old council who can now guide the actions of the new council from a place of pseudo-omnipotence. (Or the force ghosts of Korriban for Darksiders) Link to comment Share on other sites More sharing options...
Elven6 Posted October 4, 2006 Share Posted October 4, 2006 OK, my thoughts: 1) It would be very cool to have an extended dialog with Atris' force ghost during which she finally realizes two things: She was wrong all along about the Exile, and She must realize that her emotions have been causing her to slide to the dark side. I'd also like to see her have to apologize to the Exile, give him back his saber, and humbly accept a position as a weaker Jedi than him. 2) The Last of the Handmaidens should first establish herself as superior to her sisters in combat and become the First handmaiden (because of her real life combat experience, something the rest of the handmaidens have never had) and Next she should begin to teach the handmaidens of the force and the Jedi, offering to train anyone who feels the draw of the force as a Jedi, and educating the rest so that they may better guard the Enclave against any darkness (or lightness for DS players). 3) The new Jedi Council consist of Exile, Bastila, Bao-Dur, Atton, First Handmaiden, The Miraluka, and Juhani (remember her?) AIDED BY the force ghosts of the slain members of the old council who can now guide the actions of the new council from a place of pseudo-omnipotence. (Or the force ghosts of Korriban for Darksiders) No need to sound techie but you realize that most of it would be unvoiced correct? and we don't really know what happened to Juhani (Dosen't it depend on the alignment, if so then I guess he could do something like what the PC did with Atton at the start). Link to comment Share on other sites More sharing options...
SithRevan Posted October 5, 2006 Share Posted October 5, 2006 Actually guys we are always thinking of things with this project, and that might be one of them. But just so you guys know we are kinda free lancing this so we are going to be thinking of things that you guys will never expect us to do. So what I recommend is going to the site where we make regular updates and check out what we have "let out of the bag" so to say. Also if you want to find out the most up to date stuff or give us ideas you can go to our project forums. I am glad to see you all excited or even intrigued by what we are doing, but you will just have to be patient for a while and all of your questions and answers will be revealed when we make our updates. Link to comment Share on other sites More sharing options...
ViperSkeele Posted October 5, 2006 Share Posted October 5, 2006 End of Game Expansion Pack Site:http://pack.cdmparts.com Screen shoots coming soon. 6. If you have any ideas for this Expansion Pack I will listen to and try to include them. 8 nar01 9 nar02 10 nar03 11 cut1 12 cut2 blu_holo.tga Hi I posted some other ideas previously, but heres a couple more, Regarding those Nar Shaddaa files, is that for the unlocked areas? How about using those areas and new dialogs to introduce another Jedi who has been hiding, or maybe a few new Jedi who saw the Darth Traya Jedi disaster coming in the force (Grand Masters?, Jedi Elite Generals?), and hid close to the bith scientist head frequency area and the Jekk Jekk Tarr (two areas of extreme interference in the force for camoflage in gathering) what better a place? One could even make Darth Traya turn lightside through a dialog with one of your Jedi NPC's (then you would be a proud master (O: for lightsiders) in the very end, right before she exterminates herself out of guilt for her crimes, (AKA the end of the SW Episode Six with Vader) becoming a younger looking Jedi ghost complete with the funeral pyre on Telos, and the ghosts of the recently fallen masters. What better way to wrap up the final ending than the flames ascending turning into force "smoke" in the evening darkness as the characters, with their backs 3/4 facing the camera, stand in silence paying homage to those who have fallen as the lightside Star Wars theme plays. you realize that most of it would be unvoiced correct? and we don't really know what happened to Juhani Ok I didn't know how to post this reply in the other thread, anyway, for darksiders you could substitute Nihilus (I had another post that I don't think Nihilus was killed, but rather pulled some darkside force disappearing act, I mean there was no body, just a puff of red smoke right) Maybe have the darkside ending wind up in Nar Shaddaa or Korriban. Does that work? ) as for the unvoiced thing, I'm fairly good at impersonating voices (my wife likes my Gary Sinese, my Slingblade, my Ozzy Osbourne, and my Jerry Seinfeld just to name a few) I'de be willing to practise and record .wav's of some of the male dialogs, and one could just copy Nihilus' from whats there in the game already with captions if necessary. Link to comment Share on other sites More sharing options...
Master Zionosis Posted February 4, 2007 Share Posted February 4, 2007 End of Game Expansion Pack Site:http://pack.cdmparts.com Screen shoots coming soon. {snip} You can see what I have done so far by downloading the beta version Updated 8/19/2006 3:57 download Link: http://www.megaupload.com/?d=U064BRNZ {snip} Umm, i cant download the file as it says it has expired due to inactivity, any suggestions? Link to comment Share on other sites More sharing options...
DAWUSS Posted February 6, 2007 Share Posted February 6, 2007 would like to check this out myself... I can help with some of the dialogue materials (if they still need editing). If someone could send me the script (it can be in text form, whatever) that can help a bit. I could try polishing up some of the dialogue if you want me to (pending on how it is, I'd have to see it first lol), but I'd have to get the script before even making grammar corrections and everything... Link to comment Share on other sites More sharing options...
SithRevan Posted February 7, 2007 Share Posted February 7, 2007 Ya know to tell you the truth guys I think this project has been abandon as I am one of the team members of it and I haven't done or seen any work on it in a while. Sorry about this guys doesn't look like it is going to ever happen. Link to comment Share on other sites More sharing options...
RedHawke Posted February 7, 2007 Share Posted February 7, 2007 ^^^^ Well as SithRevan has stated that this project is likely dead I will close the thread for now. If this project is undertaken again we will gladly re-open the thread. Link to comment Share on other sites More sharing options...
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