STARWARSKOTOR2 Posted August 15, 2006 Share Posted August 15, 2006 is it possible to convert the ebon hawk map from kotor 2 to kotor 1? fred tetra has only made a few maps and i really need the ebon hawk map for kotor 1 so i can do some module editing on it! please can someone help? Link to comment Share on other sites More sharing options...
Pavlos Posted August 15, 2006 Share Posted August 15, 2006 There is a little work around for that. Rename the .git and .are of your Ebon Hawk module to 001EBO and use that map. Make sure you name the files back afterwards otherwise it will look like porting . Link to comment Share on other sites More sharing options...
STARWARSKOTOR2 Posted August 15, 2006 Author Share Posted August 15, 2006 thanks! Link to comment Share on other sites More sharing options...
goldberry Posted August 16, 2006 Share Posted August 16, 2006 Surely that won't work? EDIT: Regardless of whether that would work or not, both posts one and two are in violation of forum rule 7. Link to comment Share on other sites More sharing options...
Pavlos Posted August 16, 2006 Share Posted August 16, 2006 EDIT: Regardless of whether that would work or not, both posts one and two are in violation of forum rule 7. I assure you that they are not. What this would include is renaming a .git and .are file temporarily to the name 001EBO. Then using the KotOR Tool Module Editor to edit them on that map, once done he would rename them back. There is no porting of assets involved here. Link to comment Share on other sites More sharing options...
goldberry Posted August 16, 2006 Share Posted August 16, 2006 No, but he is saying that he wants to use the TSL Ebon Hawk map in a KOTOR mod. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted August 16, 2006 Share Posted August 16, 2006 No, but he is saying that he wants to use the TSL Ebon Hawk map in a KOTOR mod. It's the same map... TSL didn't rebuild KotOR's EH map from scratch, they just took stuff out (mainly everything that was kewl about the original) No swoop bike, no storage, etc... All the assets of the TSL map are available in the KotOR game other than the wall-o-pipe-gridding that Bao seems determined on fixing... that I can't safely say is legit (nor can I remember if it is actually in the KotOR version)... The interior map should be all well and groovy... If not, one of the other mods here will quickly correct me Link to comment Share on other sites More sharing options...
Darkkender Posted August 16, 2006 Share Posted August 16, 2006 Also the map that Kotor Tool uses is a custom file created by Fred Tetra or one of the others who has helped him build the maps. These map files are only used by KT's Module Editor and as such are not even game assets. Link to comment Share on other sites More sharing options...
goldberry Posted August 16, 2006 Share Posted August 16, 2006 Okay, if that's true then I apologise to Pavlos and SWK2 for jumping the gun. Link to comment Share on other sites More sharing options...
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