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EDIT: Regardless of whether that would work or not, both posts one and two are in violation of forum rule 7.

 

I assure you that they are not. What this would include is renaming a .git and .are file temporarily to the name 001EBO. Then using the KotOR Tool Module Editor to edit them on that map, once done he would rename them back. There is no porting of assets involved here.

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No, but he is saying that he wants to use the TSL Ebon Hawk map in a KOTOR mod.

It's the same map...

 

TSL didn't rebuild KotOR's EH map from scratch, they just took stuff out (mainly everything that was kewl about the original) No swoop bike, no storage, etc...

 

All the assets of the TSL map are available in the KotOR game other than the wall-o-pipe-gridding that Bao seems determined on fixing... that I can't safely say is legit (nor can I remember if it is actually in the KotOR version)...

 

The interior map should be all well and groovy... If not, one of the other mods here will quickly correct me ;)

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