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The Duel: A Legacy of the Force Story


Tysyacha

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Let's see, a will of 12 + a lousy roll of 2 + 18 levels + wisdom and charisma modifiers of 2 and 3 = 37.

 

;P

 

My turn. Devon has uses master flurry, and already has master speed activated. He's dual-wielding, and that givess five attacks...

 

Hit: 38 Damage: 44

 

24 points energy, 8 points fire, 12 points strength

 

Hit: 53 Damage: 33

 

9 points strength, 6 cold, 18 energy

 

The game said I got some sort of critical attack x2, though I didn't use critical strike.

 

Hit: 41 Damage: 43

 

Energy 23, fire 5 strength 12, a "bonus" of 3

 

Hit: 39 Damage: 30

 

Energy 18, cold 2, fire 4, strength 6

 

Hit: 36 Damage: 61

 

Energy 27, fire 19, strength 12, another "bonus" of 3. It might be DS damage.

 

Totals:

 

Energy 110, fire 36, cold 8, strength 51, bonus 6

 

Damage: 211

 

Are we counting that one critical attack the game mentioned?

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Let's see, a will of 12 + a lousy roll of 2 + 18 levels + wisdom and charisma modifiers of 2 and 3 = 37.

Nice try :) --the stats listed in Master Battle Med is for my attack, not your save--you have to make a Will save _against_ a DC5+my level+my WIS and CHA modifiers. You make only your base will save plus your WIS modifier+Makashi modifier, just like any other time you have to make a Will save.

So your Will save of 12 plus lousy roll of 2 plus Makashi of 2 plus your WIS of 2 doesn't make it, since you only make an adjusted roll of 18. You suffer -4 to attack, -4 to damage, and -4 to any other will saves for 4 rounds (or until round 7).

 

I also get a +4 to attack, damage, and Will saves, and increased VP regeneration--I'm going to assume for our purposes that it's doubled since I don't know what it is in the game.

 

So rerun your attacks now, because the -4 to the attack may make a difference on whether or not your attacks actually hit, and I'll get to take off 4 on each of the damage rolls. :xp:

 

You got a critical hit because you either rolled a natural 20 (which is an automatic hit and an automatic critical threat), or if your weapon is keen, you rolled a 19 or 20. It doesn't look like you made the roll to do the double damage, since the 'strength' damage is 9, which would mean the original would have been 4.5 points, which isn't possible.

 

What the heck is 'strength' damage? Is that supposed to be physical?

 

Send me your character sheets....Or send me your stats again, your initial and prestige classes, your equipment, and your lightsabers (including whatever upgrades you have in them), and anything else that modifies your attacks, defense, or attributes, and I'll make one up for you.

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you have to make a Will save _against_ a DC5+my level+my WIS and CHA modifiers.

 

:fist:

 

plus your WIS of 2 doesn't make it,

 

I forget whether the 2 was for wisdom or charisma, but I doubt it would be enough anyway.

 

So rerun your attacks now, because the -4 to the attack may make a difference on whether or not your attacks actually hit, and I'll get to take off 4 on each of the damage rolls. :xp:

 

Just subtract 4 from them. I don't want to recalculate that on just 4 points, thank you. :xp:

 

You got a critical hit because you either rolled a natural 20 (which is an automatic hit and an automatic critical threat), or if your weapon is keen, you rolled a 19 or 20. It doesn't look like you made the roll to do the double damage, since the 'strength' damage is 9, which would mean the original would have been 4.5 points, which isn't possible.

 

The computer knows best, usually. Do you want to count it?

 

What the heck is 'strength' damage? Is that supposed to be physical?

 

That's what the game called it... Perhaps it's the strength modifier?

 

Send me your character sheets....Or send me your stats again, your initial and prestige classes, your equipment, and your lightsabers (including whatever upgrades you have in them), and anything else that modifies your attacks, defense, or attributes, and I'll make one up for you.

 

I think I sent you all of that (or at least a good portion of it) in an e-mail or PM a while ago.

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:fist:

I forget whether the 2 was for wisdom or charisma, but I doubt it would be enough anyway.

since you said 2 and 3 for WIS and CHA, I thought that meant 'respectively', but no, neither would have made it.

Just subtract 4 from them. I don't want to recalculate that on just 4 points, thank you. :xp:

You have to recalculate to see if the hits actually make it first, because you have to take a -4 to your attack, also. So, some of those hits might not have made it in the first place. ;)

The computer knows best, usually. Do you want to count it?

I'm sure it calculated it correctly--I was just commenting that you apparently rolled something that gave you a critical threat, but it looks like you didn't make the next 'to hit' for the double damage, though I could be wrong.

That's what the game called it... Perhaps it's the strength modifier?

I don't believe it can be that--none of the crystals/components mention having an effect on the STR or the STR modifier.

I think I sent you all of that (or at least a good portion of it) in an e-mail or PM a while ago.

I have the base stats and I think I erased the equipment (and I think you changed a couple things anyway). If you've got your lightsaber components and crystals handy, I may be able to figure out what 'strength' means.
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You have to recalculate to see if the hits actually make it first, because you have to take a -4 to your attack, also. So, some of those hits might not have made it in the first place. ;)

 

What's Jae's defense? I'll recalculate then. :xp:

 

I'm sure it calculated it correctly--I was just commenting that you apparently rolled something that gave you a critical threat, but it looks like you didn't make the next 'to hit' for the double damage, though I could be wrong.

 

Maybe I did it for the wrong attack. Either way, it's more damage for me. ;P

 

I don't believe it can be that--none of the crystals/components mention having an effect on the STR or the STR modifier.

 

Well, I fought an enemy in the game with that character, and the strength damage was taken into effect. Maybe it's the DS damage.

 

I have the base stats and I think I erased the equipment (and I think you changed a couple things anyway). If you've got your lightsaber components and crystals handy, I may be able to figure out what 'strength' means.

 

The components only do energy damage. For crystals, I have a <FullName> one (which grants a DC 10 knockdown), a pontite one, and two barab ore ingots.

 

Oh, I think I changed the equipment a little, and now it gives:

 

CHA + 5

CON + 4

DEX + 5

STR + 17

15% electrical immunity

75% energy immunity

15% ion immunity

100% attribute damage immunity

Regeneration: 2

Attack + 3

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What's Jae's defense? I'll recalculate then. :xp:
Currently, 31

Maybe I did it for the wrong attack. Either way, it's more damage for me. ;P

Whatever the computer said is likely what you got since it would have calculated the double damage if you'd made the roll.

Well, I fought an enemy in the game with that character, and the strength damage was taken into effect. Maybe it's the DS damage.

I looked at the set of personal crystals, and it just says LS or DS. When I did a battle with one of my sabers, I think it said physical (as in bludgeoning damage). How do you want to handle this? I suspect neither of us wants to be at zero strength after 2 rounds. :)

The components only do energy damage. For crystals, I have a <FullName> one (which grants a DC 10 knockdown), a pontite one, and two barab ore ingots.

 

I'll see what I can work up then for a sheet. Which other LS upgrades do you have?

I have Jae's crystal, Solari, Barab Ore, and Kaiburr along with Ultimate Diatium, Expert Fencing, and Improved beam gem on both. The rest you can see on the character sheets. :)

 

How do you want to handle knockdowns? I went to the D&D site, and all it said about knockdowns was that it knocks someone prone. When I looked at 'prone', it said:

Lying on the ground. An attacker who is prone has a -4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). A defender who is prone gains a +4 bonus to Armor Class against ranged attacks, but takes a -4 penalty to AC against melee attacks. Standing up is a move-equivalent action that provokes an attack of opportunity.

Does something come up in your game, or does a -4 to AC and melee attacks for 1 round work for you? We're skipping attacks of opportunity IIRC.

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Currently, 31

 

Since even my reduced attacks are equal or greater than that, there's no need for me to. ;P

 

Whatever the computer said is likely what you got since it would have calculated the double damage if you'd made the roll.

 

It didn't look like it was included.

 

I looked at the set of personal crystals, and it just says LS or DS. When I did a battle with one of my sabers, I think it said physical (as in bludgeoning damage). How do you want to handle this? I suspect neither of us wants to be at zero strength after 2 rounds. :)

 

As the computer calculated my crystal damage and it wasn't too powerful, I say keep it. :)

 

Which other LS upgrades do you have?

 

Other than the crystals, the upgrades in both of Devon's lightsabers are the same as yours, but with a pontite over a beam gem lense.

 

How do you want to handle knockdowns? I went to the D&D site, and all it said about knockdowns was that it knocks someone prone. When I looked at 'prone', it said:

 

For simplicity's sake, how about the person knocked down skips a round? It goes something like that in the game, I think.

 

Does something come up in your game, or does a -4 to AC and melee attacks for 1 round work for you?

 

Not that I noticed, but we could skip that too for simplicity's sake.

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It didn't look like it was included.

If the computer calculated it, I'm sure it included the critical hit, but just keep in mind even if you roll a 19 or 20 initially, you still have to make another attack roll for the double damage.

As the computer calculated my crystal damage and it wasn't too powerful, I say keep it. :)[/quote

Looks like you did 51 DS points--since I've never seen any characters dropped anywhere near single digit strength numbers much less negative numbers, I'm thinking it's physical (bludgeoning) damage. If it really is attribute damage, I have an item or two I'd like to change out before we start the real deal....and you'll get a chance to adjust whatever you want as well just to be fair. :D

Other than the crystals, the upgrades in both of Devon's lightsabers are the same as yours, but with a pontite over a beam gem lense.

I'll see what I can work up then.

 

 

For simplicity's sake, how about the person knocked down skips a round? It goes something like that in the game, I think.

Works for me, and skipping the -4 to AC will be OK with me. We're going to have more house rules than most D&D games, you know. :giggle1:

 

 

Damage: I noticed in 1 of your attacks that you did 19 points of fire damage. Since you can only do 2-12 fire damage with each attack and it's obviously not a critical attack because it's an odd number, I assumed it was a typo and listed it as 10 points instead.

 

Oh, and your damage goes from 202 to 98 and with +6 to regen, that drops it to 92. I still have 212 to play with.

 

Jae does Master flurry and already has Master speed on.

1. Rolled a 1 for attack. Jedi Jae's sword goes flying around, totally misses Devon and nearly chops off her own head....

 

2. Attack 57 (rolled a 19, so it's a critical threat, rolled a 46 for the threat so it does double damage), Damage Total 62--Energy 48, Fire 10, +4 damage from Battle med (I have no idea what kind--physical works for me since one is stronger when under the influence of Battle med, but if you want to split it up evenly among the damage types, that's fine (e.g. for my sword that does energy and fire, 2 pts would go to energy, 2 to fire)

 

3. Attack 60 (rolled a 14) Damage Total 61--Energy 41, Physical or STR 16, 4 from Battle Med

 

4. Attack 50 (rolled 12) Damage total 33--energy 20, fire 9, Battle med 4

 

5. Attack 59 (rolled 13) Damage total 51--energy 33, physical/str 14, Battle med 4

 

Total: 207 points Energy 142, Physical/str 30, fire 19, Battle Med 16

 

Also, roll 2 Will saves, DC22, and don't forget the -4 to your will saves because of the master battle meditation....

 

You're up for practice round 4.

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If it really is attribute damage, I have an item or two I'd like to change out before we start the real deal....and you'll get a chance to adjust whatever you want as well just to be fair. :D

 

It isn't. :D

 

I'll see what I can work up then.

 

That was excluding the crystals, though.

 

I noticed in 1 of your attacks that you did 19 points of fire damage. Since you can only do 2-12 fire damage with each attack and it's obviously not a critical attack because it's an odd number, I assumed it was a typo and listed it as 10 points instead.

 

Two of the lightsabers have barab ore. It's possible. Now for the combat...

 

Energy reduced by 75% is 33 and attribute damage is discounted entirely. That leaves me with 52 damage. Or 68 with the (not reduced) battle meditation. What kind is that? Energy?

 

And plus the regeneration, it's 50 damage regularly, and 66 with the battle meditation.

 

Also, roll 2 Will saves, DC22, and don't forget the -4 to your will saves because of the master battle meditation....

 

Where'd that come from? Force powers take up a round. :)

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Two of the lightsabers have barab ore. It's possible. Now for the combat...

The 19 fire damage you listed was only for 1 saber. You broke down your attacks for each saber, you know. :D Which, actually, is good and we both should continue doing--the breaking down attacks by saber, not the 'trying to get Jae to take 19 damage when max is 12'. ;P

Energy reduced by 75% is 33 and attribute damage is discounted entirely. That leaves me with 52 damage. Or 68 with the (not reduced) battle meditation. What kind is that? Energy?

If LS/DS damage is not attribute damage, then, the LS/DS damage is physical and you have to count that other 30 points (as I did in mine :p ). I have no clue what kind Battle Med is--I don't know if the game says. So I suggested above splitting it evenly between damage types.

 

Where'd that come from? Force powers take up a round. :)

One of my lightsaber crystals. I hit twice with it, so you make 2 will saves. I think you were supposed to have me roll a save for something or other for one of your crystals, but you didn't specify, and I'm sure I won't feel like reminding you when we do this 'for real'. :D

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Weren't you up awfully late last night. ;P

 

The 19 fire damage you listed was only for 1 saber. You broke down your attacks for each saber, you know. :D

 

That's what the game said. Don't question it! :D

 

the LS/DS damage is physical and you have to count that other 30 points

 

You metnioned it was physical/attribute damage, though.

 

I have no clue what kind Battle Med is--I don't know if the game says. So I suggested above splitting it evenly between damage types.

 

For the ease of calculation, let's have it be energy.

 

I won't feel like reminding you when we do this 'for real'. :D

 

Nice of you to think that, but I remember. :D

 

It's a low save, and I don't feel like including it in the practice.

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Weren't you up awfully late last night. ;P

Try 'early'. Woke up at 3:15 am, wide awake. Insomnia--Ugh!

That's what the game said. Don't question it! :D

Someone better check your computer for mods, then. ;P

You metnioned it was physical/attribute damage, though.

Ahh, I see. Physical damage is the same as bludgeoning damage, not attribute damage. It's like energy or heat or cold, just a different type.

For the ease of calculation, let's have it be energy.

Uh huh, because you have 75% energy reduction. I say split it in 2--I can keep track of it and just add it into the calcs.

Nice of you to think that, but I remember. :D

It's a low save, and I don't feel like including it in the practice.

 

I'm just a generous gal that way. :D

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Try 'early'. Woke up at 3:15 am, wide awake. Insomnia--Ugh!

 

I thought you were off the drug that caused that.

 

Someone better check your computer for mods, then. ;P

 

There were no mods with that character. Count it. ;P

 

Physical damage is the same as bludgeoning damage, not attribute damage.

 

I know, although you said it was physical/attribute damage. :)

 

Uh huh, because you have 75% energy reduction. I say split it in 2--I can keep track of it and just add it into the calcs.

 

Into 2 what?

 

I'm just a generous gal that way. :D

 

That's relative. :D

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I thought you were off the drug that caused that.

Stress does it too. Gotta find $2500 to fix the garage roof and we don't have it atm. Sigh....

There were no mods with that character. Count it. ;P

The _only_ way it could be over 12 is if it were a critical hit or if the DS damage was applied to heat rather than energy. Since it's an odd number, I don't think it was a critical hit.

I know, although you said it was physical/attribute damage. :)

Because I didn't know which to call it. :D

Into 2 what?

2 points to energy, 2 points to heat or bludgeoning/physical, depending on the saber.

 

That's relative. :D

Of course it is.

 

Did you make your will saves, btw?

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Stress does it too. Gotta find $2500 to fix the garage roof and we don't have it atm. Sigh....

 

That scuks. I'm sure you'll manage, though. :)

 

The _only_ way it could be over 12 is if it were a critical hit or if the DS damage was applied to heat rather than energy. Since it's an odd number, I don't think it was a critical hit.

 

Do you doubt The Power of The Computer? Keep it. :D

 

Because I didn't know which to call it. :D

 

There's a slight statistical difference, y'know. Around 100%. :p

 

2 points to energy, 2 points to heat or bludgeoning/physical, depending on the saber.

 

Which sabers will the types of damage be distributed to, then?

 

Of course it is.

 

Yeah, you're only a 'generous gal' if there's no risk of losing a duel. :p

 

Did you make your will saves, btw?

 

To avoid tying it all out, I got 22 and 23.

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Yes, I doubt the power of the computer, because it's people that program it. :D

 

It can only be that way if you have 2 barab ores in that saber.

 

I only do 2 types damage with either saber, either energy/physical or energy/heat, so I was going to split the points between the 2 types for each attack.

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It can only be that way if you have 2 barab ores in that saber.

 

Nope, just one in each.

 

I only do 2 types damage with either saber, either energy/physical or energy/heat, so I was going to split the points between the 2 types for each attack.

 

All right. Since I'm so lazy, how much did you do again? :xp:

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And you did 16 points of battle meditation damage?

 

Since we'll be dealing with such small numbers, do you want to just make it 12 energy damage and 4 other damage?

 

I included the Battle med damage in those numbers.

 

It's easier to split it by saber--if I hadn't rolled that stupid 1 for the first attack, it would have been 4 more points, but it would have been 2 more energy and 2 more physical. It's actually easier for me to do the battle med damage per saber because I just assign the points to the calculator.

 

The fire damage in that saber--do you have something else there that also does fire damage? If barab ore only does 2-12 points of heat damage, there's no way it can do 19 unless you have something else in there doing fire damage as well. A critical hit would double the damage, but it would be an even number, not odd. I'm just not understanding how you got 19 fire.

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