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The Duel: A Legacy of the Force Story


Tysyacha

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what, 5 pages and you havnt actually started yet? jeez...

 

We were including some background before the duel. :)

 

And speaking of (practice) dueling... :dev7:

 

Using master flurry, Devon has attacked Jae three times. And with rolls of 46, 40, and 49, all of which exceed her defense. The damage is 41+40+79, which equals...

 

160 points. :devsmoke:

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Break down the types of damage for me, please.

 

The computer doesn't say.

 

Does Jae have any immunities or damage reduction bonuses? :)

 

Was the 79 a critical hit?

 

Nope. :D

 

Devon's weapons do 23-84 and 30-82 points of damage.

 

And you owe me some character sheets (or stats and equipment list). ;)

 

I do indeed. There's no time for me tonight, though. :)

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The computer doesn't say.

 

Does Jae have any immunities or damage reduction bonuses? :)

 

Oh, absolutely. :D

 

Oh, I sent revised sheets--I forgot to adjust the DEF and the saves from the TSL game and the new armored robes I decided to don instead, but your hits are still good so it's no biggie here.

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Okay, would you mind telling me what they are? :lol:

For Jae:

Reduce:

vs DS 20%

Toughness 10% over 20 pts

Energy 30%

 

And you'll have to tell me if any of the hits are critical hits.

 

I'm happy to relate that you've done only 79 points of damage after all, and since I regenerate +3, the difference is 76 points.

 

And, in yet another change, I forgot that Jae doesn't have the same visor as Talin so I revised Jae's damage calculator slightly and fixed the boys' calculators since the reductions stack. I'll send that on if you want.

 

Oh, and let's make the attacks more interesting now:

Talin does Master Speed/Master Flurry.

Jolee does Master Battle Meditation.

Jae does Master Speed, Master Critical strike.

 

Roll a Will Save first....

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Your approaching birthday must be turning your mind into mush. We're only using the main characters, remember? :xp:

 

Also, as I don't recall the specific amount of energy and DS damage my character dealt, you can't claim it's only 76. Ha. :xp: I'll have to go figure something out...

 

I assumed DS damage was any damage done by a DSer unless otherwise specified, and my Jae crystal doesn't specify. And if you don't specify type of damage, naturally I'll assume it's energy. ;P

 

OK, don't roll a will save.

Jae's going to attack Master Speed Master Crit strike, and I have to go run to tkd class for a bit so I'll roll the dice in a bit.

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I assumed DS damage was any damage done by a DSer unless otherwise specified, and my Jae crystal doesn't specify. And if you don't specify type of damage, naturally I'll assume it's energy. ;P

 

Nope, DS damage is a specific type that goes along with energy, sonic, electrical, etc.

 

Devon's lightsaber also does a good amount of fire damage (the barab ore crystal). With those two matters cleared up, you better recalculate the damage. ;P

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Nope, DS damage is a specific type that goes along with energy, sonic, electrical, etc.

 

Devon's lightsaber also does a good amount of fire damage (the barab ore crystal). With those two matters cleared up, you better recalculate the damage. ;P

 

Barab ore does fire damage of 2d6. Roll that and I'll subtract it from the energy damage and recalculate.

 

Unless otherwise specified, since a saber's an energy weapon, any damage is energy. Those crystals that do physical damage vs DS specify the damage is physical.

 

And roll 4 fortitude saves and 2 Will saves. :)

 

Edit: and no, you didn't state your DEF anywhere. I'll assume that it's in the low 30's.

 

Master speed/Master Critical strike:

4 attacks/ rd, 2 with each saber (1 and 3 are main saber, 2 and 4 are offhand).

The 'to hit' rolls:

1. 20 (automatic hit, automatic critical)

2. 19 (with melee modifiers etc. it's 49)

3. 9 (modified: 47)

4. 16(modified: 46)

All are critical threats, so I rolled 'to hit's for each to see if damage is doubled:

1.7 (modified: 45)

2. 15 (modified: 45)

3. 6 (modified: 44)

4. 1 (automatic miss)

So the first 3 are critical hits and the 4th one is a muff, so it's normal damage only.

 

Damage:

1. Energy 82, Physical 8

2. Energy 38, Fire 14

3. Energy 78, Physical 16

4. Energy 22, Fire 3 (normal damage)

I got some sucky damage rolls.

Total: 220 energy, 24 physical, 17 fire. Total damage 261. Unless you have immunity to critical hits.

Plus the will and fortitude saves above....

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Devon's defense is 33, since you're too lazy to check. :p

 

Damage-wise: I took a look, and my character actually has to barab and one pontite crystals the rolls I got were:

 

6 fire damage

8 fire damage

10 cold damage

 

No, they do 2d12. The stats in my character's lightsaber say so, and when I removed one the total damage went down that much. :)

 

Before I respond to your attack, did we agree that using defensive force powers counts as a full round?

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Devon's defense is 33, since you're too lazy to check. :p

 

Damage-wise: I took a look, and my character actually has to barab and one pontite crystals the rolls I got were:

 

6 fire damage

8 fire damage

10 cold damage

 

No, they do 2d12. The stats in my character's lightsaber say so, and when I removed one the total damage went down that much. :)

 

Before I respond to your attack, did we agree that using defensive force powers counts as a full round?

 

If Barab ore does 2-12, that's the same as 2d6 (ie. with 2 six-sided die, your lowest roll will be 2, highest 12). If you roll 2d12, the damage you do will be 2-24 points. I'm pretty sure it does 2-12/2d6.

 

I believe we said 1 force power is a full round.

How do you want to handle master speed, though? It speeds everything up x2, so arguably you could do 2 attacks or 1 force power, 1 attack, or even 2 force powers.

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Speed only affects attacks, though. And it's still a Force power. Are you still going to cast it, or go on with your regular attack?

 

Btw, how much damage has Devon done out of his original 160 points in light of this?

 

For 36 seconds, movement speed is doubled, DEF increases by 4, and 2 attacks per round are gained. I don't know how the game handles it, but that's what the description from the game says. I'll have to calculate the damage later--it's late and I'm falling asleep typing. :xp:

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Speed only affects attacks, though. And it's still a Force power. Are you still going to cast it, or go on with your regular attack?

 

Btw, how much damage has Devon done out of his original 160 points in light of this?

 

84 points. And I get 3 regen, so 81. :) Let me know if I have to roll any saves, too.

 

I'll do a regular attack this round and cast Master Speed next round.

 

So, you have damage 120 Energy, 8 physical, 14 fire, total 142

and roll 2 Fort saves and 1 Will save.

 

And let me know if you've got a critical hit immunity so I don't have to do extra calculations, please. :)

 

Edit: and just to be really confusing, the in-game description of Barab Ore shows it has 2-16 damage (or 2d8). That's were I got that number, then. I knew I hadn't just made it up. :)

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Let's just choose the damage that crystal does, then. I vote 2-16. :)

 

Let's see 120 energy, 8 physical 14 fire? My reductions should make that...

 

120 - 75% - 5 is 25. Plus 8 and 14 is 47, but reduced by 10% is 42, and with Devon's regeneration bonus of 2 (I forgot to mention that) makes it...

 

Just 40. Your low damage is equal to your age. :p

 

Oh, and Devon doesn't have any critical hit immunities.

 

Ah yes, saving throughs:

 

19 + 16 ( the dice roller) is 35. The second is 19 + 14, so that's 33. For will, 12 + 20 (an awesome roll! Would you mind if I save that one for later and try again? ;) ) is 22.

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Let's just choose the damage that crystal does, then. I vote 2-16. :)

I double checked in the game--it's 2-12 points/2d6. If you're going to mod to make the game do your calcs, we should stay with the 2-12.

 

Damage vs. alignment is also physical, apparently, not energy, when I just checked in my game. However, the bonus you get _with_ your alignment is energy.

e.g. with my saber I get 1d8 physical, +10 vs. DS, +5 bonus LS. The damage is 1d8 +10 physical (or 11-18), and +5 to whatever the other energy damage is. So in this case it should have been 110 energy, 18 physical, and 14 fire, but it's a practice round, so who cares. This is one of the good reasons to do the practice round, just to work out these kinks. :D

Let's see 120 energy, 8 physical 14 fire? My reductions should make that...

 

120 - 75% - 5 is 25. Plus 8 and 14 is 47, but reduced by 10% is 42, and with Devon's regeneration bonus of 2 (I forgot to mention that) makes it...

If you get 10% off all damage at the top, you can take off 85% on energy instead of 75% instead of taking the 10% off everything at the end. If you reduce 120 by 10% you decrease it 12 points. If you wait to the end and decrease the 25 points of energy by 10%, you only lose 2.5 points energy. If you calculate it that way, however, you just have to remember not to include energy when you take 10% off the other damage types.

Just 40. Your low damage is equal to your age. :p

 

Oh, and Devon doesn't have any critical hit immunities.

 

Ah yes, saving throughs:

 

19 + 16 ( the dice roller) is 35. The second is 19 + 14, so that's 33. For will, 12 + 20 (an awesome roll! Would you mind if I save that one for later and try again? ;) ) is 22.

You have to make a Fort save of 18+my STR modifier, or 18+10, or 28, so you succeeded each time since both 35 and 33 are greater. Will save--12+20 is 32, not 22 :) and since you only had to make 22, you're good there, too. And no, you can't save your dice rolls. :D I don't get to save my 20 to hit with my main saber for another time, either. :) Natural 1s and 20s only cause automatic misses/hits on attack rolls, anyway.

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I double checked in the game--it's 2-12 points/2d6. If you're going to mod to make the game do your calcs, we should stay with the 2-12.

 

Let's, then.

 

If you get 10% off all damage at the top, you can take off 85% on energy instead of 75% instead of taking the 10% off everything at the end. {snip}

 

I have one bit of equipment that reduces all energy by 15%, and some armor that reduces it by 60%. Using 75% seems the most efficient.

 

You have to make a Fort save of 18+my STR modifier, or 18+10, or 28, so you succeeded each time since both 35 and 33 are greater. Will save--12+20 is 32, not 22 :)

 

Blasted typos. I've never failed a math class, mind you. :p

 

And no, you can't save your dice rolls. :D

 

:fist:

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  • 2 weeks later...
Did Sir Robin and his minstrels get you going? :D

Um, pretty much, yeah. :D

Master speed lasts 36 sec/6 rounds, so we have to Practice round 9 before it dissipates.

Practice round 3....Jae casts Master Battle Meditation--roll a Will save. You have to meet or beat 37 (DC5+character level+WIS and CHA modifiers). :)

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......Frankly, I don't understand how the system works...and what does 2d6 mean...But however nice practice duel. Looking forward to see the real duel.

 

To not take things off topic I answer here: 2d6 means 2 six-sided dice being rolled. There are dice ranging from two-sided (D2), four-sided (D4), six-sided (D6), eight-sided (D8), twelve-sided (D12), twenty-sided (D20), thirty-sided (D30), and hundred-sided dice (D100). the d?? part indicates the type of dice to be used the first number is the amount of dice to be rolled... so for example 4D12 is asking for a roll of four twelve-sided dice. See. :D -RH

 

BTW, sorry if sounds like a newb, but isn't Force Speed same as Master Speed, only Master Speed is third force power and Force Speed is first power?

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