Jump to content

Home

[TSL] Darth Talon (WIP)


nineball

Recommended Posts

  • Replies 79
  • Created
  • Last Reply
http://img.photobucket.com/albums/v209/pererrit/kotor/fixed.jpg

does the head still look like this just a diff shade of red because the tatoos on this head where perfect

The skin gets redder as you gain darkside points, and the tattoos become more pronounced. The tattoo's are unchanged, I just made sure the reds were consistent so the head matched with the body.

 

This is one of the coolest looking mods and I can't wait to download it! The only thing

that I noticed that might be off are the leg tattoos....From the pictures I've seen of Darth Talon her leg tattoos are more on the sides and work there way up along her torso twisting towards her back. But I still gotta say this is one heck of an undertaking and your work is awesome! All those tattoos can't be easy even though you make it look like it is.

I know what you mean, but it's quite difficult to get an accurate representation. Because of the way the textures wrap, repeat, stretch, and stitch, lining things up is quite difficult, especially the complicated tattoos. I would like to keep working on the leg tattoos, though, since they are what I'm least satisfied with.

 

 

Also, thanks Stoffe! I just finished up with the portraits, using your method. The only hard part was getting three portraits that have the same/similar positions -- not being able to pause while in freelook means each one is going to be a bit different... Too bad there isn't an easier way.

 

Without further ado, the portraits:

portraits.jpg

Link to comment
Share on other sites

Yeah, when you go into heads.2da, the fourth column is headtexvvve, to the right of that is headtexvve and so on. It stands for head texture very very very evil, then very very evil (extremely creative name huh?) and so on. There are even two columns at the far right for headtexg and headtexvg for lightside transitions but I'm pretty sure they do not work. So if you look at a heads.2da you'll see that although the four separate darkside transitions columns are there, headtexvvve-headtexe they only use the two skins. They have the D1 skin for e, ve and vve but use the D2 for vvve. Get it? So you can make a D1, D2, D3 and D4 skin and have a much more gradual transition. You can also have four separate darkside transition portraits as well. It's almost the same procedure as I just outlined in heads.2da except this time you open portraits.2da. The columns are called baseresrefe-baseresrefvvve. I really like your portraits by the way. I'm a firm believer in keeping the background behind the character relatively plain just changing the shade as they fall, that way the portraits match your party members which is exactly what you did, so awesome! I think a good location for portraits is the Telos polar plateau, with your character facing the sun. The lighting is very dynamic and the shadows are nice and sharp, looks like there is a spotlight shining on one side of their face which again makes it look more like your party members portraits. Hope this helps, good luck!

Link to comment
Share on other sites

I'm loving your work, though to be honest I am really only an avid player of the original Kotor so I'm holding out til you port this, if indeed you choose to. I really don't wanna be picky as this is your skin and I can understand it's a massive undertaking to which you've done an amazing job - far better a job than I could ever do.

 

In my honest opinion, however, I'm really not keen on the first, lightside, head. I think I'm being thrown off by the model to be honest (what with all kotor Twileks, to my knowledge, having ridges for those stupid lekku retainers). I doubt there's much that can be done about my singular turn-off but to be honest I think the almost pastel shade of red combined with the model's ridge is a bit off-putting. With the tattoos, as far as I can see, it seems to hide the ridge well but the initial lightside appearance seems to radiate an almost amateur look which I don't think reflects the professionalism of the mod.

 

Like I said, it's only a minor gripe; I'm sure most, like me, will be playing this with intention of turning darkside anyway. Your work's amazing and my feedback is purely my fussy fussy opinion, but if you're interested in feedback, the base model could use something else to it, though I have no idea what it could possibly be. No offense meant, mate.

Link to comment
Share on other sites

In my honest opinion, however, I'm really not keen on the first, lightside, head. I think I'm being thrown off by the model to be honest (what with all kotor Twileks, to my knowledge, having ridges for those stupid lekku retainers). I doubt there's much that can be done about my singular turn-off but to be honest I think the almost pastel shade of red combined with the model's ridge is a bit off-putting. With the tattoos, as far as I can see, it seems to hide the ridge well but the initial lightside appearance seems to radiate an almost amateur look which I don't think reflects the professionalism of the mod.

I agree with you wholeheartedly. I looked through all the head textures and portraits in the game, but none of them feature a female twi'lek without a headband. Also, all the twi'leks in the game have horribly rough textures, making them all look almost reptilian -- Nothing like mission vao or most any other twi'leks in the star wars universe. This makes it somewhat difficult to create what I would ultimately like to, but I know that with the limited knowledge that we have of KOTOR's workings, there is only so much we modders can do. I modeled the skin texture after the Lethan Twi'lek featured here: http://starwars.wikia.com/wiki/Lethan . Her skin is smooth, and colored a fair shade of red which I thought would be appropriate for at least the beginning of the game, or should anyone choose to play this mod light-sided... Although I'm with you on thinking that would somewhat pointless.

Since I'm now aware that it's possible to have up to four transitions, I'll make them much smoother, with the skin tone change more subtle and the tattoos' appearance more gradual.

One thing that has plagued me, though, is that all sith in the legacy comic books have red and black tattooed skin, even those whose species would not feature red skin. This means that it is only assumed that Darth Talon is a Lethan Twi'lek, but because of the way that the game has gradual changes in the character's appearance as they fall to the dark side, it would be much more sensible to follow that assumption.

 

Your work's amazing and my feedback is purely my fussy fussy opinion, but if you're interested in feedback, the base model could use something else to it, though I have no idea what it could possibly be.

The base model is a bit plain, and the tattoos, the more I look at them, only bug me. They're too repetitive, in my opinion. I wasn't aware of how the texture wrapped around the legs, so I was conservative when I went about making those tattoos. Now that I understand the seam is on the inside of the leg, and the texture for the front and back are next to eachother, I'm thinking of going back over the legs and coming up with a design that has much more of a flow to it. The boots also bother me, but I'm not sure what I could come up with that would work well.

Also, I'm envisioning the "base model" as underwear, so I'm trying to keep it simple. If you have any ideas, though, please do let me know. I'd like all the advice I can get.

Link to comment
Share on other sites

Looking amazing, can't wait to give it a spin and cut some mofos up.

 

However, in response to an earlier post, I'd prefer it if she was able to use all the various armours and what not in the game. Though I'll probably be using that skin most of the time anyway, I think it's silly to completely restrict all other outfits.

 

I'd be interested in seeing a Bastila-style robe reskinned to have the basic components, but show off the necessary flesh!!!

Link to comment
Share on other sites

Not to annoy you, but I think the tatoos on the head are very different from the picture on wookiepedia. I'm not a modeler, so I don't know if you could get it to look better for it, but just throwing in my suggestion. Take a good look at the head of the picture on wookiepedia.

 

~Darth Meatbag

Link to comment
Share on other sites

  • 2 weeks later...

I've finally gotten around to changing her to a 4-level DS transition, and I'll be working on those portraits next. Then, I'll add some detail to her clothing and sharpen things up. Once those things are done, I'll release the mod. Her slave/dancer clothing will have red skin, but will not have tattoos at the time of release. I may go back and add them later, but it'll be a bit difficult because of the orientation of the texture... or I may come up with an entirely custom dancer outfit... Something reminiscent of the twi'lek dancers in ROTJ.

 

Meatbag and Guy, I can't get an accurate representation because her tattoos are asymmetrical, and KOTOR's textures are symmetrical. Right now I'm going for a rough estimate, and with this being my first venture into modding, this is more a demonstration of principle than anything else. I intend to remake this mod from the ground up in the future, when I'm more confident in my abilities.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...