LightNinja Posted February 28, 2007 Author Posted February 28, 2007 Lol man i'm too bussy to make a tutorial on animating plus i dont have xsi mod tool so i don't know how to use it, you should ask minilogoguy who seems to know how to animate things in xsi mod tool, he may teach you. Anyway I have the juggernaut half weighted i believe, i don't know why i stopped on animating it, probably because i left modelling for a long time i can finish it since its only one animation (moving wheels) but i'd send you the .glm with the animations and you'd have to put it ingame and all that annoying work, you decide. And yep, thats the mod .
Johnpp Posted May 3, 2007 Posted May 3, 2007 Yeah, it looks great. This will be realesed in the Dark Ages mod, right?
LightNinja Posted May 4, 2007 Author Posted May 4, 2007 Yep it is for Dark Ages mod. Theres no news on animating, since i've done 2 models for the mod (warrior and barbarian) and this month im gonna have to study for june exams, so i think i'll animate it in summer, i won't leave it unanimated.
Johnpp Posted September 1, 2007 Posted September 1, 2007 By the way, if you guys are looking for the most recent updates, go here: http://forums.filefront.com/sw-jk3-modding-editing/292358-neo-dark-ages-total-conversion.html
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