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Why wont it snow!?!!?!!


glovemaster

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I recently decided that Tatooine is boring and wanted to reskin it... completely.

I thought about having sand storms and hurricanes, tornados, etc. But then i decided to make change it to Hoth. I've reskinned everything to snowy and white. BUT THE SAND WONT CHANGE COLOUR!!!

Thats only my first problem...

The second is of course, making it actually snow. I thought that just by changing the ARE file to "Chance of snow: 100" (assuming that it uses percentages)

That didnt work...

thirdly is that the sun, is too bright of Hoth and im not quite sure how the "Sun fog colour, etc." actually works. I think that "Sun fog colour" requires a hex code?

 

Please help!

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Ok for your first question I can only think of one thing... you either did not reskin the right texture for the sand or you didn't reskin the texture for it at all. So just to give you a little insight on where it is here is where you can find it...

 

Kotor I-> ERFs-> TexturePacks-> swpc_tex_tpa.erf-> L-> LTA_sand01 and LTA_sand02

 

So hopefully that will take care of that problem.;)

 

Now about you second question... that one was a little tougher to figure out and I still don't know if I have yet but it looks like what you need to do is put "ChanceSnow" to 100 like you did and that will start the snow up automatically. Now there is another part to that though, Kotor 1 as we all might know did not really have any weather effects that were actually taking place in the game so the .are files are not really set up for it. You can set them up for it however by adding a couple lines in specific places. Here is what you will need to do to get it working...

 

First find the "rooms" list in the .are file then open it. It should have a long or semi-long list of all of the room models in that area with thier own individule structs. Now you need to open the first struct and it should look some what like this...

 

image6ss8.th.jpg

 

That is where we run into the little problem I was talking about earlier. As you can see it does not have a "DisableWeather" entry which (I am pretty sure) is a key point in getting this sort of thing to work. So what you need to do is right click on the "Struct ID" line and add in a new "Byte" entry then change it's name from "New Byte" to "DisableWeather" and set it to 0 if it is not already at 0. Then you will need to repeat that on every room for that area and all other areas that you want to do that to. So that will most likely fix that problem.;)

 

Now for your third and final problem, the "SunFogColor" parameter. That is most likely the easiest of all of them to figure out. What you need to do is this. Change these following entries in the .are file...

 

SunAmbientColor: 2826240

 

SunDiffuseColor: 7740

 

SunFogColor: 3550499

 

SunFogFar: 66

 

SunFogNear: 0

 

SunFogOn: 1

 

That should give you the dark; more dank look you are going for.

 

Hope this helps.:D

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Thank You!

Im just about to test it, I'll post what happens...

(Hope it works)

 

Also...

 

I saw a snow pic of dantooine

That was probably the "reign of the sith" mod, i can't remember who made it, just google it.

 

Edit: Ive done all of that now and it still isnt snowing... But the sun fog stuff all works, but for some reason the sand on the dune sea, sand peoples ter. and eastern dunes doesnt change.

Any more ideas?

 

Edit 2: would it be possible to make it snow using scripts?

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A. it might not work at those areas you just mentioned cus they are different areas, hence different files? (soz, i really dont know, im jut trying to come up with a logical solution)

 

B. Dont double post, edit your post.

 

C. I'll look for the reign of the sith mod, i really want a snowy dantooine ^^

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I think the reign of the sith mod edits the sand on dantooine to a more... intense red. Look at this screen shot:

 

geonosis1.gif

 

If i can find out what file that is, i could change it to a white, snowy texture.

Just a note: The reign of the sith mod also changes tatooine to sleheyron, taris to coruscant, dantooine to corellia and kashyyyk to endor. Also problems with characters such as: Vandar is very hairy... lol

 

ewok.gif

 

Its still a great mod though...

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If i set "always night" to 1 in the ARE file, will effects from the sun eg. light on the sand (which is affecting the colour...) be removed? or is that another effect that KotOR doesnt have?

Also, Would it be possible to transfer weather effects from KotOR II to KotOR I?

The problem is that i don't have KotOR II for PC...

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Well, i basically took a load of LTA_***** textures and recoloured them all and I have managed to change the sand colour, but the sun is just too bright!

Because on tatooine, there is too suns, they made the light 2x brighter! Is there anyway to get rid of it? At the moment it is completly ruining the modules! I'll send a screenshot as soon as i can.

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The textures were:

LTA_cli01

LTA_cli02

LTA_cli03

LTA_cliff01

LTA_clitran

LTA_flr01

LTA_flr01a

LTA_flr01h

LTA_flr02

LTA_flr09

LTA_mgsky01

LTA_mgsky02

LTA_mgsky03

LTA_mgsky04

LTA_path02

LTA_rock01a

LTA_rock02

LTA_rock02a

LTA_rock03

LTA_rock04

LTA_rok02

LTA_rok03

LTA_rokform

LTA_rokform03

LTA_sand01

LTA_sand02

LTA_sky0001

LTA_sky0002

LTA_sky0003

LTA_sky0004

 

The texture like "LTA_sky0001" oviously arn't the sand but i reskinned them anyway, as i am changing the whole planet.

 

I now have screenshots of whats happened:

 

tat_m17aa

tat_m18aa

tat_m17aa

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I've looked through the other module files, the IFO and the GIT files but i haven't found anything that looks like it will change the sun glare. I'll keep looking though...

I have noticed that there is a "Start(Hour/Month/Year)", if i changed these so that its dusk (End of the day) do you think that it will alter the sun glare? I'll have a look at Kashyyyk's ARE,GIT and IFO files to see how those differ.

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The snow effects you see in .git files are left over from Neverwinter Nights, I've asked about this before and its been concluded that it reallys isn't plasuable to get weather effects into the game. Also, stuff like the time of day, and day and night transitions are leftovers, the won't work. (That I know of, I'm not some awsome texturer...)

 

The Same also happened with TSL.

 

I've played with TSL day/night transitions and theve only made the textures extremly messed up.

 

As for the sunglare, look for the texture itself, as in, the texture for the sunglare, try and make it transparent. I'm not sure though, if it will effect EVERY sunglare in the game, or the ones on Tattoine.

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wondered why there wasnt a hoth on KotOR 1

Probably because theres nothing on Hoth, but u stick a Star Map on it and suddenly its great! lol (btw, i read that ages ago and i only replyed to it now because im not annoyed with the mod.. lol)

 

Still looking for the texture... Can any look with me??? lol

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