Jump to content

Home

Kotor Restoration Project: K1RP Official LF Thread!


SithRevan

Recommended Posts

  • Replies 208
  • Created
  • Last Reply
Yea, with everything thats happened lately whos to say what is and isn't possible anymore?
Hmmm.. this kind of reminds me when the lightsaber format was cracked (allowing you to render your own lightsaber models and use in-game). My Point? Even without official support from BioWare there is always going to be someone talented enough to crack a format deemed too complicated to crack. Its a good thing what with all these revelations recently surrounding the walkmeshes, it shows how far the community has come over the past 3 years or so (from slight tweaks to dialogue etc to near creation of new areas). The good thing about a community is that it's so vast and international that when a talented coder/modeller etc. decides to leave the scene there is always someone else to equal them. Mods are what keeps a game alive ( i would have sold K1 & TSL otherwise) and this breakthrough (it will come eventually) surrounding custom areas will definately spark more interest and breathe new life into the games.
Link to comment
Share on other sites

If you're still looking for re-skinners, I would like to hear more about what such a job entails.

 

About the WalkMesh : Do note that the KAurora is still an Alpha and I'v been playing around with it . Walkmeshes are a bit buggy and I still can't give a 100% if it's working like it should .

 

I can run around on it , but I tend to pop-up close to walls of other parts of the

area , Party-members are doing weird , dissapearing .

 

Getting stuck I get a lot to . There's still tons of work to do , before we will get something as good as Bioware's areas

 

Designing levels from scratch is a serious task and Kotor player like Quality .

But since the team has Magnulls helping them , I think where getting close to actual NEW areas for Kotor games.

Link to comment
Share on other sites

Oh that is so lame, for me I don't see the point of a sarlaac pit without a sarlaac :p

 

If I may beg to differ? The idea of a hidden beast in the blackness of an abandoned temple which makes horrific noises, is far more psychologically thrilling than a beak with waving tentacles.

 

Anyway, good luck in this, guys.

Link to comment
Share on other sites

If I may beg to differ? The idea of a hidden beast in the blackness of an abandoned temple which makes horrific noises, is far more psychologically thrilling than a beak with waving tentacles.

 

"Where there is no imagination there is no horror" Sir Arthur Conan Doyle once said. :)

Link to comment
Share on other sites

If you're still looking for re-skinners, I would like to hear more about what such a job entails.

Pretty much being able to skin things like levels, charcters, ect. The job is probably one of the more unsed positions in the project although that could change over time.;)

Link to comment
Share on other sites

Pretty much being able to skin things like levels, charcters, ect. The job is probably one of the more unsed positions in the project although that could change over time.;)

 

That sounds good, I'm especially skilled at skinning characters, so if you need my help, you got me.

Link to comment
Share on other sites

Awesome, send me a sample of what you can do and we'll go from there.;)

 

Well, I don't know if these can count as samples, but I have made a few re-skinning mods, all of which re-skin characters to some degree or another. In one mod I released, called the K1 "Lots of Little Things Mod," I changed Komad Fortuna's skin from yellow to white, and I was able to change Malak's eyes from normal to Sith-y without any trouble like dilated pupils or anything like that. And I have also re-skinned Carth Onasi and Canderous to look like Chiss. All 3 of those mods are at Filefront, and the links are in my signature. If that's not enough, I could also whip something else up, although I'm not sure what's impressive enough :p

Link to comment
Share on other sites

Well, I don't know if these can count as samples, but I have made a few re-skinning mods, all of which re-skin characters to some degree or another. In one mod I released, called the K1 "Lots of Little Things Mod," I changed Komad Fortuna's skin from yellow to white, and I was able to change Malak's eyes from normal to Sith-y without any trouble like dilated pupils or anything like that. And I have also re-skinned Carth Onasi and Canderous to look like Chiss. All 3 of those mods are at Filefront, and the links are in my signature. If that's not enough, I could also whip something else up, although I'm not sure what's impressive enough :p

Actually they'll do nicely, I would however, if you don't mind doing it, like a newer reskin so I can gadge your level of artistic quality and see how far you have progressed since you started. If you could do that and send a screeny to me that would be awesome.;)

Link to comment
Share on other sites

Actually they'll do nicely, I would however, if you don't mind doing it, like a newer reskin so I can gadge your level of artistic quality and see how far you have progressed since you started. If you could do that and send a screeny to me that would be awesome.;)

 

So, what would you suggest me to do a reskin of? Come on, challenge me :D

Link to comment
Share on other sites

If I may, I'd like to ask/suggest a minor reskin of a Hutt.

 

Nothing radical, mind you. Just something so that different Hutts are slightly visually distinguished, just as they are currently.

 

The game already has multiple Hutt 'skin tones' to work off of: Orange, Yellowish, Smoky White, Brown, etc.

 

If possible, it would be nice to see a conceptual Hutt with a scar going down over his eye. Something I imagined, but it is just an concept/idea at the moment. Unless it is already in the game, but I don't recall it - I have not played the game from start to finish in a while. It figures into my Sleheyron drafts that SithRevan has seen.

Link to comment
Share on other sites

So, what would you suggest me to do a reskin of? Come on, challenge me :D

Okay... I got a good one, do a DS reskin of Mission. Make sure though that the Lekku on her head look right and that she looks like she has a PC DS transition.;)

 

You told me to make it tough.:xp:

Link to comment
Share on other sites

Do a reskin of every last texture in the game. Every single one, including the icons and such.

 

That's a bit over-the-top, don't ya think?

 

If I may, I'd like to ask/suggest a minor reskin of a Hutt.

 

Nothing radical, mind you. Just something so that different Hutts are slightly visually distinguished, just as they are currently.

 

The game already has multiple Hutt 'skin tones' to work off of: Orange, Yellowish, Smoky White, Brown, etc.

 

If possible, it would be nice to see a conceptual Hutt with a scar going down over his eye. Something I imagined, but it is just an concept/idea at the moment.

 

That sounds like a Durga the Hutt re-skin. Hell, that's a good idea. If I remember the Hutt texture correctly, the 2 sides of the face are unique, unlike most of the head models in the game, so a scar going down one eye is very possible. If that's good enough for SithRevan, it's good enough for me.

 

EDIT:

Okay... I got a good one, do a DS reskin of Mission. Make sure though that the Lekku on her head look right and that she looks like she has a PC DS transition.

 

You told me to make it tough.

 

 

That seems like a good one too, SithRevan. Last I remember, someone else was doing one of those and had a problem with the lekku. I'll try to bypass that problem. Now, would you like the standard gray mottled look, or should we go for a Darth Talon-esque look?

Link to comment
Share on other sites

While I'm writing, I'm trying to make the Huttese occupants of Sleheyron unique, and yet not go too far outside of the game's 'feel'. That is just one idea. Most Hutts will look exactly as they look throughout the rest of the game, but there are a few unique ones.

 

Suuda in particular is unique. He is older, very catty in demeanor, and the head of his large family. This is the general inspiration in what I visually see him as as I'm writing him:

 

http://index.echostation.com/zorba2.jpg

Link to comment
Share on other sites

While I'm writing, I'm trying to make the Huttese occupants of Sleheyron unique, and yet not go too far outside of the game's 'feel'. That is just one idea. Most Hutts will look exactly as they look throughout the rest of the game, but there are a few unique ones.

 

Suuda in particular is unique. He is older, very catty in demeanor, and the head of his large family. This is the general inspiration in what I visually see him as as I'm writing him:

 

http://index.echostation.com/zorba2.jpg

Wow, a Hutt with a beard, now that's something you don't see everyday! Would this be possible to model on a Hutt, if so then that would be awesome IMO!
That's a bit over-the-top, don't ya think?
:lol: I think it was a joke!
Link to comment
Share on other sites

That's a bit over-the-top, don't ya think?

 

 

 

That sounds like a Durga the Hutt re-skin. Hell, that's a good idea. If I remember the Hutt texture correctly, the 2 sides of the face are unique, unlike most of the head models in the game, so a scar going down one eye is very possible. If that's good enough for SithRevan, it's good enough for me.

 

EDIT:

 

 

 

That seems like a good one too, SithRevan. Last I remember, someone else was doing one of those and had a problem with the lekku. I'll try to bypass that problem. Now, would you like the standard gray mottled look, or should we go for a Darth Talon-esque look?

Well the Darth Talon one has been done, I should remember I was the person who TSLPatched it.:D

 

So I think I want you to go with the standard grey mottled look. Try to make it look convincing though.;)

Link to comment
Share on other sites

That's a bit over-the-top, don't ya think?

 

Perhaps. But if you can't do remedial tasks such as slaving over KotOR tool and Photoshop, working for weeks without sleeping or eating, filling in details for every texture in the game until you've gone blind from staring at your computer for so long and have gotten arthritis from all the clicking, then you might as well move back to South Korea.

 

But even if you don't, no harm done. You just don't deserve to live anywhere other than South Korea.

 

On a serious note, why don't you skin that one bald Asian PC guy to make him look like Darth Sion? Not sure how difficult it'd be... Playable Darth Sion, playing as two of Kreia's apprentices at once. Imagine that.

Link to comment
Share on other sites

If I may beg to differ? The idea of a hidden beast in the blackness of an abandoned temple which makes horrific noises, is far more psychologically thrilling than a beak with waving tentacles.

 

Anyway, good luck in this, guys.

 

Oh Pavlos you make a good point, they would both work. Since I've had time to read and think about it I have come round to your perspective somewhat. I still think it would need to be executed properly for the 'creep' factor to work though :)

Link to comment
Share on other sites

Just to give a view to others interested in the project where I'm going with Sleheyron, I'll post a brief planetary description. It is done in the 'brief' synoptic style of Bioware's descriptions. There is far more done as far as writing, and only SithRevan has seen parts of it. Everything is to remain quite secret about it.

 

I'm very satisfied however with several written ideas that I am currently developing/pursuing, and I should let it be known that I'm not easy to please. Sleheyron must feel 'natural' to the game, as if it was there all along. It will remain in the concept stage until lightmaps are resolved. Practical matters need to be resolved first before we get ahead of ourselves.

 

The visual images are the original Bioware ones, and serve as a visual aid to get the description and inspiration across.

 

sleheyconceptartmm4.th.jpg

 

 

slehey1brightenedde8.th.jpg

 

 

slehey2brightenedue0.th.jpg

 

 

 

Sleheyron:

 

Sleheyron is a drab, brown, and sickly orange world well within the confines of Hutt Space. This world is ruled by a complicated arrangement of Huttese administrators and entrepreneurs, as well as petty cartels – all of which have bitter rivalries and divided interests. Each of these overlords is locked in a never-ending series of plots against each other to consolidate and expand their empires.

 

Sleheyron City – the capital – is emblematic of the rest of settlement on the planet, with layer upon layer of fuel refineries, landing pads, industrial complexes, freight depots, and construction yards. Streets are made of bare stone, and poorly maintained. The few lukewarmly pleasant parts of this planet are the personal homes of the Hutt lords, and even there, an overwhelming air of cruelty and strife exists. Sleheyron is only notable as a major fuel-exporting world, which serves the interests and fortunes of Huttese tycoons abroad.

 

Beneath the Hutts and their most trusted employees and aides, however, are the downtrodden slaves. Born with little hope of escape – most are condemned either to a short and painful life as a laborer, or a life of perpetual degradation and submission as entertainers, dancers, and courtesans for the few who are wealthy and powerful.

 

Underneath the cityscape – and under the layers of superstructure that support it – is a rocky subterranean world that is far more environmentally volatile. Volcanic rivers beneath the surface are harnessed to generate the gases and minerals that are so profitable for the world’s business. Here, in these caves, there are strange stories of odd artifacts found in the mining, although the Hutts have taken little interest in these stories until recently.

 

 

 

slehey3brightenedlu4.th.jpg

 

slehey4brightenednd7.th.jpg

 

slehey5brighteneduu9.th.jpg

Link to comment
Share on other sites

Unfortunately I must retract my application to become a reskinner for K1RP, as events in my life have arisen that means I very highly doubt I could devote much, if any, time to K1RP in the near future. Sorry SithRevan, but thanks for giving me a chance. I would have liked to be a part of it, but alas, "real" life gets in the way :xp:

 

Good luck to you guys :)

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...