JackBaldy Posted June 13, 2007 Author Posted June 13, 2007 * Revision 553: http://files.filefront.com//;7768634;;/ Changes: https://opensvn.csie.org/traccgi/ojp/changeset/553 Enhanced/docs/OJP_changes_enhanced.txt (modified) (1 diff) Enhanced/source/game/bg_pmove.c (modified) (1 diff) Enhanced/source/game/w_force.c (modified) (5 diffs) ForceSys?: Animations used when you are pushed or pulled took longer if triggered during saber moves. ticket:334 Standardized the push/pull handextend times to match the actual animation lengths. * Revision 552 Changes: https://opensvn.csie.org/traccgi/ojp/changeset/552 Basic/docs/OJP_Editing.html (modified) (25 diffs) Basic/docs/OJP_Editing_AccessSVN (added) Basic/docs/OJP_Editing_AccessSVN/TortoiseSVN_2.JPG (added) Basic/docs/OJP_Editing_AccessSVN/TortoiseSVN_3.JPG (added) Basic/docs/OJP_Editing_AccessSVN/TortoiseSVN_4.JPG Added Jack's images for accessing the SVN tutorial. * Revision 551 Changes: https://opensvn.csie.org/traccgi/ojp/changeset/551 Enhanced/docs/OJP_changes_enhanced.txt (modified) (1 diff) Enhanced/source/game/w_force.c (modified) (1 diff) ExpSys?: Fixed issue with OJP skills not giving the correct amount of DP. * Revision 550 Changes: https://opensvn.csie.org/traccgi/ojp/changeset/550 Enhanced/source/game/bg_pmove.c (modified) (1 diff) Enhanced/source/game/bg_public.h (modified) (1 diff) Enhanced/source/game/g_weapon.c (modified) (1 diff) BryarSecondary?: Ensiform pointed out that we didn't need to have the bryar charge unit defines duplicated like this. Cleaned it up.
JackBaldy Posted June 14, 2007 Author Posted June 14, 2007 * Revision 554: http://files.filefront.com//;7778725;;/ Changes: https://opensvn.csie.org/traccgi/ojp/changeset/554 Enhanced/docs/OJP_changes_enhanced.txt (modified) (1 diff) Enhanced/source/game/g_missile.c (modified) (1 diff) Enhanced/source/game/w_saber.c (modified) (1 diff) DodgeSys: Fixed issue with various weapons being able to interfere with private duels. Fixed problem with missile G_DoDodge() call giving the missile entity instead of the missile's owner entity.
crail227 Posted June 14, 2007 Posted June 14, 2007 sorry this bug has really been bugging me, and im not sure if its been fixed yet, but i did have a bug ticket on it. It's regarding the defect where all bots use shii cho and never change styles. sorry if im coming off as impatient, it's just really been annoying me : )
JackBaldy Posted June 14, 2007 Author Posted June 14, 2007 * Revision 556: http://files.filefront.com//;7781160;;/ Changes: https://opensvn.csie.org/traccgi/ojp/changeset/556 Enhanced/ojpenhanced/OJPEnhancedServer.cfg (modified) (1 diff) Adding tarbaby's cleaned up server.cfg. Is much cleaner than the one I did. * Revision 555 Changes: https://opensvn.csie.org/traccgi/ojp/changeset/555 Basic/docs/OJP_Bots.html (modified) (3 diffs) Basic/docs/OJP_Gametypes.html (added) Basic/docs/OJP_Index.html (modified) (22 diffs) Basic/docs/OJP_Readme.html (modified) (2 diffs) Basic/docs/OJP_install.txt (deleted) Basic/docs/OJP_rgbsabers.html (added) Basic/docs/OJP_rgbsabers.txt (deleted) Basic/docs/OJP_vehicles.html (added) Basic/docs/OJP_vehicles.txt (deleted) Enhanced/docs/OJP_Skill.html (added) Enhanced/docs/Saber Combat Manual.doc (deleted) Enhanced/docs/SaberCombatManual.html Added tarbaby's revisions to the OJP documentation. This includes converting all most all of the remaining documentation into html. Wooh!
razorace Posted June 14, 2007 Posted June 14, 2007 sorry this bug has really been bugging me, and im not sure if its been fixed yet, but i did have a bug ticket on it. It's regarding the defect where all bots use shii cho and never change styles. sorry if im coming off as impatient, it's just really been annoying me : ) I think it's a lower priority issue that will have to be resolved after all the main v1 work is done.
JackBaldy Posted June 15, 2007 Author Posted June 15, 2007 * Revision 557: http://files.filefront.com//;7789222;;/ Changes: https://opensvn.csie.org/traccgi/ojp/changeset/557 Enhanced/docs/OJP_changes_enhanced.txt (modified) (1 diff) Enhanced/source/game/g_local.h (modified) (1 diff) Enhanced/source/game/g_weapon.c (modified) (1 diff) Enhanced/source/game/q_shared.h (modified) (1 diff) Enhanced/source/game/w_saber.c (modified) (1 diff) SnapThrow?: Players can now throw a thermal detenator while using other weapons by using a key binded to +button13.
Maxstate Posted June 15, 2007 Posted June 15, 2007 The quickthrow thing doesn't work for me? Any perequisites?
JackBaldy Posted June 15, 2007 Author Posted June 15, 2007 * Revision 558: http://files.filefront.com//;7794218;;/ Changes: https://opensvn.csie.org/traccgi/ojp/changeset/558 Enhanced/source/game/NPC_AI_Seeker.c (modified) (2 diffs) Enhanced/source/game/g_items.c (modified) (2 diffs) Nerfed seeker a little, let me know what you think. And has part of sentry fix.
Lathain Valtiel Posted June 15, 2007 Posted June 15, 2007 ...Wasn't the idea to do the nerf after the guns got upgraded?
JRHockney* Posted June 16, 2007 Posted June 16, 2007 ...Wasn't the idea to do the nerf after the guns got upgraded? Not sure. Probably Don't worry, we'll fix that soon or while razors gone. The currant Blaster DP damage is 5 and the clone rifle primary is 2. I was thinking maybe 7.5 or 8 for Blaster and 5 for clone rifle primary. Then nerf the blob DP damage a bit. Alternatively, we could also make the running damage for blasters more since jedi should be able to walk and deflect without losing too much DP.
Maxstate Posted June 16, 2007 Posted June 16, 2007 It was my idea to nerf the seeker. Also, if we're lucky, we'll only have to boost the guns a small bit --> the new running/walking speeds are really helping out on my server.
TheShaman Posted June 16, 2007 Posted June 16, 2007 Instead of trying to remove the blob, just remove it. Don't you think that all the shots should have same DP cost to block? Clone rifle's rate is not as high as before, and if you keep shooting with it a lot, it's getting damn unaccurate. Plus with the removal of blob, I don't think it would be overpowered.
JackBaldy Posted June 16, 2007 Author Posted June 16, 2007 It was my idea to nerf the seeker. Also, if we're lucky, we'll only have to boost the guns a small bit --> the new running/walking speeds are really helping out on my server. [sarcasm]Yes, you must have been the only one who ever brought up the nerfing of the Seeker and you must have been the first to have ever brought that up, OF COURSE!... [/sarcasm] The Seeker's health damage was nerfed with 558, which is not really the nerf that Lathain, Hocks, and I wanted or expected. Once the power is spread throughout all guns where all guns can hold their own to some extent, then it will be the best time for the Seeker to receive it's much needed nerf. Instead of trying to remove the blob, just remove it. Don't you think that all the shots should have same DP cost to block? Clone rifle's rate is not as high as before, and if you keep shooting with it a lot, it's getting damn unaccurate. Plus with the removal of blob, I don't think it would be overpowered. Guys, let's try to stray from discussing that here as this is the thread to get the latest revision and not exactly the place to discuss things like this. o.O
Lathain Valtiel Posted June 16, 2007 Posted June 16, 2007 Eh, I'll fix it when I have time. That was indeed a bone-headed decision... thankfully Raz isn't the one who made it.
Maxstate Posted June 16, 2007 Posted June 16, 2007 [sarcasm]Yes, you must have been the only one who ever brought up the nerfing of the Seeker and you must have been the first to have ever brought that up, OF COURSE!... [/sarcasm] I meant that I'm responsible for whatever happens because of it so direct any flames to me. The Seeker's health damage was nerfed with 558, which is not really the nerf that Lathain, Hocks, and I wanted or expected. Once the power is spread throughout all guns where all guns can hold their own to some extent, then it will be the best time for the Seeker to receive it's much needed nerf. I meant for Darth to tone down the DP damage it did, not the health damage.. I thought 97 was a bit too high lol
JackBaldy Posted June 16, 2007 Author Posted June 16, 2007 Read the post Max, then make an attempt to give me an educated reply.
Maxstate Posted June 17, 2007 Posted June 17, 2007 Read the post Max, then make an attempt to give me an educated reply. Just trying to avoid any misconceptions, no need to be hostile ALL the time you know.
JackBaldy Posted June 17, 2007 Author Posted June 17, 2007 * Revision 560: http://files.filefront.com//;7808415;;/ Changes: https://opensvn.csie.org/traccgi/ojp/changeset/560 Enhanced/docs/SaberCombatManual.html (modified) (1 diff) I updated this a bit. It doesn't have the saber style perks in it yet since those will most likely get changed. I'm sure Tanqexe will write a better one anyways * Revision 559 Changes: https://opensvn.csie.org/traccgi/ojp/changeset/559 Enhanced/docs/OJP_changes_enhanced.txt (modified) (1 diff) Enhanced/ojpenhanced/strings/English/ojp_menus.str (modified) (1 diff) Enhanced/ojpenhanced/strings/French/ojp_menus.str (modified) (1 diff) Enhanced/ojpenhanced/strings/German/ojp_menus.str (modified) (1 diff) Enhanced/ojpenhanced/strings/Spanish/ojp_menus.str (modified) (1 diff) Enhanced/ojpenhanced/ui/jamp/controls.menu (modified) (2 diffs) Enhanced/ojpenhanced/ui/jamp/ingame_controls.menu (modified) (1 diff) Enhanced/source/ui/ui_shared.c (modified) (1 diff) Made a control menu reference for the new thermal detonator snap throw so you don't have to bind it.
Wytchking Posted June 25, 2007 Posted June 25, 2007 I can't tell if this is intended but every so often in the latest revision during a saberlock (I think thats what it is called) I am randomly teleported a meter backwards?
Maxstate Posted June 25, 2007 Posted June 25, 2007 Huge annoyance factor: Just adding things that affect the way the game is played without saying anything to anyone. That happens if you're in a lock then press and hold alternate attack and backwards, lock breaking/getting out of one.
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