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OJPE Latest Revisions Thread


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Posted

The ability to break out of a saber lock was added quite a while ago, a bit before I started distributing the latest revisions of Open Jedi Project Enhanced. High mishap or critical dodge points means that you cannot break the saber lock, but other than that, both players have the ability to break the saber lock.

Posted
You broke the saber lock

 

Oh! I had never heard of it before nor had I seen it in action. It looked alot like a bug due to the lack of an animation showing you broke the saber lock.

Posted

Animations are played with a saber block is broken. But it's possible that you broke due to one of the lock players having to break the lock to block another attack of some sort.

Posted
Animations are played with a saber block is broken

 

Interesting... What does the animation look like? I may have just missed it. What seems to happen is that one of the people in the lock does the saber lock finishing move thing and the other is suddenly a few feet away and is allowed total freedom of movement.

  • 2 weeks later...
Posted

* Revision 562: http://files.filefront.com//;8014722;;/

 

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/562

 

Author: DarthDie

Message: Fixed a big bug of item regen...that now works (?). Anyone avaible to test this with me?

 

Enhanced/source/cgame/cg_weapons.c (modified) (7 diffs)

Enhanced/source/game/NPC_AI_Seeker.c (modified) (1 diff)

Enhanced/source/game/g_active.c (modified) (2 diffs)

Enhanced/source/game/g_items.c (modified) (1 diff)

Posted

* Revision 563: http://files.filefront.com//;8014818;;/

 

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/563

 

Author: DarthDie

Message: Removed bounty sys. Whoops

 

 

Enhanced/source/cgame/cg_local.h (modified) (2 diffs)

Enhanced/source/cgame/cg_main.c (modified) (2 diffs)

Enhanced/source/cgame/cg_scoreboard.c (modified) (2 diffs)

Enhanced/source/cgame/cg_servercmds.c (modified) (2 diffs)

Enhanced/source/game/g_cmds.c (modified) (3 diffs)

Enhanced/source/game/g_combat.c (modified) (1 diff)

Enhanced/source/game/g_crash.c (modified) (1 diff)

Enhanced/source/game/g_local.h (modified) (2 diffs)

Enhanced/source/game/g_main.c (modified) (2 diffs)

Posted

* Revision 566: http://files.filefront.com//;8018071;;/

 

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/566

 

Author: DarthDie

Message: Updated OJP_changes_enhanced.txt .

 

Enhanced/docs/OJP_changes_enhanced.txt (modified) (1 diff)

 

* Revision 565:

 

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/565

 

Author: DarthDie

Message: Updated version to v0.1.0 .

 

Enhanced/source/game/bg_public.h (modified) (1 diff)

 

* Revision 564:

 

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/564

 

Author: DarthDie

Message: Removed ammo and seeker regen.

 

Enhanced/source/cgame/cg_weapons.c (modified) (2 diffs)

Enhanced/source/game/NPC_AI_Seeker.c (modified) (3 diffs)

Enhanced/source/game/g_active.c (modified) (3 diffs)

Enhanced/source/game/g_client.c (modified) (1 diff)

Enhanced/source/game/g_local.h (modified) (1 diff)

 

  • 1 month later...
Posted

* Revision 567: http://files.filefront.com//;8363758;;/

 

Author: tinny

 

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/567

 

Message: Fixed anims for npcs so they use walk animation and such properly as a check for clients using no foot step cheat was interfering with it. I changed it so that it only checks for clients under max_clients.

 

Files:

Basic/source/game/bg_pmove.c (modified) (1 diff)

Enhanced/source/game/bg_pmove.c (modified) (1 diff)

  • 1 month later...

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