Jump to content

Home

OJPE Latest Revisions Thread


Recommended Posts

  • Replies 67
  • Created
  • Last Reply

* Revision 553: http://files.filefront.com//;7768634;;/

 

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/553

 

Enhanced/docs/OJP_changes_enhanced.txt (modified) (1 diff)

Enhanced/source/game/bg_pmove.c (modified) (1 diff)

Enhanced/source/game/w_force.c (modified) (5 diffs)

 

ForceSys?: Animations used when you are pushed or pulled took longer if triggered during saber moves. ticket:334

Standardized the push/pull handextend times to match the actual animation lengths.

 

* Revision 552

 

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/552

 

Basic/docs/OJP_Editing.html (modified) (25 diffs)

Basic/docs/OJP_Editing_AccessSVN (added)

Basic/docs/OJP_Editing_AccessSVN/TortoiseSVN_2.JPG (added)

Basic/docs/OJP_Editing_AccessSVN/TortoiseSVN_3.JPG (added)

Basic/docs/OJP_Editing_AccessSVN/TortoiseSVN_4.JPG

 

Added Jack's images for accessing the SVN tutorial.

 

* Revision 551

 

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/551

 

Enhanced/docs/OJP_changes_enhanced.txt (modified) (1 diff)

Enhanced/source/game/w_force.c (modified) (1 diff)

 

ExpSys?: Fixed issue with OJP skills not giving the correct amount of DP.

 

* Revision 550

 

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/550

 

Enhanced/source/game/bg_pmove.c (modified) (1 diff)

Enhanced/source/game/bg_public.h (modified) (1 diff)

Enhanced/source/game/g_weapon.c (modified) (1 diff)

 

BryarSecondary?: Ensiform pointed out that we didn't need to have the bryar charge unit defines duplicated like this. Cleaned it up.

Link to comment
Share on other sites

* Revision 554: http://files.filefront.com//;7778725;;/

 

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/554

Enhanced/docs/OJP_changes_enhanced.txt (modified) (1 diff)

Enhanced/source/game/g_missile.c (modified) (1 diff)

Enhanced/source/game/w_saber.c (modified) (1 diff)

 

DodgeSys: Fixed issue with various weapons being able to interfere with private duels.

Fixed problem with missile G_DoDodge() call giving the missile entity instead of the missile's owner entity.

Link to comment
Share on other sites

sorry this bug has really been bugging me, and im not sure if its been fixed yet, but i did have a bug ticket on it. It's regarding the defect where all bots use shii cho and never change styles.

 

sorry if im coming off as impatient, it's just really been annoying me : )

Link to comment
Share on other sites

* Revision 556: http://files.filefront.com//;7781160;;/

 

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/556

Enhanced/ojpenhanced/OJPEnhancedServer.cfg (modified) (1 diff)

 

Adding tarbaby's cleaned up server.cfg. Is much cleaner than the one I did.

 

* Revision 555

 

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/555

 

Basic/docs/OJP_Bots.html (modified) (3 diffs)

Basic/docs/OJP_Gametypes.html (added)

Basic/docs/OJP_Index.html (modified) (22 diffs)

Basic/docs/OJP_Readme.html (modified) (2 diffs)

Basic/docs/OJP_install.txt (deleted)

Basic/docs/OJP_rgbsabers.html (added)

Basic/docs/OJP_rgbsabers.txt (deleted)

Basic/docs/OJP_vehicles.html (added)

Basic/docs/OJP_vehicles.txt (deleted)

Enhanced/docs/OJP_Skill.html (added)

Enhanced/docs/Saber Combat Manual.doc (deleted)

Enhanced/docs/SaberCombatManual.html

 

Added tarbaby's revisions to the OJP documentation. This includes converting all most all of the remaining documentation into html. Wooh!

Link to comment
Share on other sites

sorry this bug has really been bugging me, and im not sure if its been fixed yet, but i did have a bug ticket on it. It's regarding the defect where all bots use shii cho and never change styles.

 

sorry if im coming off as impatient, it's just really been annoying me : )

I think it's a lower priority issue that will have to be resolved after all the main v1 work is done.

Link to comment
Share on other sites

* Revision 557: http://files.filefront.com//;7789222;;/

 

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/557

 

Enhanced/docs/OJP_changes_enhanced.txt (modified) (1 diff)

Enhanced/source/game/g_local.h (modified) (1 diff)

Enhanced/source/game/g_weapon.c (modified) (1 diff)

Enhanced/source/game/q_shared.h (modified) (1 diff)

Enhanced/source/game/w_saber.c (modified) (1 diff)

 

SnapThrow?: Players can now throw a thermal detenator while using other weapons by using a key binded to +button13.

Link to comment
Share on other sites

...Wasn't the idea to do the nerf after the guns got upgraded?

 

Not sure. Probably :p Don't worry, we'll fix that soon or while razors gone. The currant Blaster DP damage is 5 and the clone rifle primary is 2. I was thinking maybe 7.5 or 8 for Blaster and 5 for clone rifle primary. Then nerf the blob DP damage a bit. Alternatively, we could also make the running damage for blasters more since jedi should be able to walk and deflect without losing too much DP.

Link to comment
Share on other sites

Instead of trying to remove the blob, just remove it.

Don't you think that all the shots should have same DP cost to block? Clone rifle's rate is not as high as before, and if you keep shooting with it a lot, it's getting damn unaccurate. Plus with the removal of blob, I don't think it would be overpowered.

Link to comment
Share on other sites

It was my idea to nerf the seeker.

 

Also, if we're lucky, we'll only have to boost the guns a small bit --> the new running/walking speeds are really helping out on my server.

 

[sarcasm]Yes, you must have been the only one who ever brought up the nerfing of the Seeker and you must have been the first to have ever brought that up, OF COURSE!... [/sarcasm]

 

The Seeker's health damage was nerfed with 558, which is not really the nerf that Lathain, Hocks, and I wanted or expected. Once the power is spread throughout all guns where all guns can hold their own to some extent, then it will be the best time for the Seeker to receive it's much needed nerf.

 

Instead of trying to remove the blob, just remove it.

Don't you think that all the shots should have same DP cost to block? Clone rifle's rate is not as high as before, and if you keep shooting with it a lot, it's getting damn unaccurate. Plus with the removal of blob, I don't think it would be overpowered.

 

Guys, let's try to stray from discussing that here as this is the thread to get the latest revision and not exactly the place to discuss things like this. o.O

Link to comment
Share on other sites

[sarcasm]Yes, you must have been the only one who ever brought up the nerfing of the Seeker and you must have been the first to have ever brought that up, OF COURSE!... [/sarcasm]

I meant that I'm responsible for whatever happens because of it so direct any flames to me.

 

The Seeker's health damage was nerfed with 558, which is not really the nerf that Lathain, Hocks, and I wanted or expected. Once the power is spread throughout all guns where all guns can hold their own to some extent, then it will be the best time for the Seeker to receive it's much needed nerf.

I meant for Darth to tone down the DP damage it did, not the health damage.. I thought 97 was a bit too high lol :p

Link to comment
Share on other sites

* Revision 560: http://files.filefront.com//;7808415;;/

 

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/560

 

Enhanced/docs/SaberCombatManual.html (modified) (1 diff)

 

I updated this a bit. It doesn't have the saber style perks in it yet since those will most likely get changed. I'm sure Tanqexe will write a better one anyways :p

 

* Revision 559

 

Changes: https://opensvn.csie.org/traccgi/ojp/changeset/559

 

Enhanced/docs/OJP_changes_enhanced.txt (modified) (1 diff)

Enhanced/ojpenhanced/strings/English/ojp_menus.str (modified) (1 diff)

Enhanced/ojpenhanced/strings/French/ojp_menus.str (modified) (1 diff)

Enhanced/ojpenhanced/strings/German/ojp_menus.str (modified) (1 diff)

Enhanced/ojpenhanced/strings/Spanish/ojp_menus.str (modified) (1 diff)

Enhanced/ojpenhanced/ui/jamp/controls.menu (modified) (2 diffs)

Enhanced/ojpenhanced/ui/jamp/ingame_controls.menu (modified) (1 diff)

Enhanced/source/ui/ui_shared.c (modified) (1 diff)

 

Made a control menu reference for the new thermal detonator snap throw so you don't have to bind it.

Link to comment
Share on other sites

  • 2 weeks later...

Huge annoyance factor: Just adding things that affect the way the game is played without saying anything to anyone. That happens if you're in a lock then press and hold alternate attack and backwards, lock breaking/getting out of one.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...