GarfieldJL Posted July 12, 2007 Share Posted July 12, 2007 There is a tutorial online for making starfields, can't remember where it was though, you may try that. Link to comment Share on other sites More sharing options...
Quanon Posted July 12, 2007 Share Posted July 12, 2007 There is a tutorial online for making starfields, can't remember where it was though, you may try that. I have tons of tutorial links about making space scénes , but thx for the offer. The buildings are from Kotor , I just extracted them with KotorTool , cut them out , fiddeled with the levels to make them darker . I'll try to change the colors a bit and I might give them a small blur or I might scale them down a bit more . THx for the manny replies . Link to comment Share on other sites More sharing options...
Salzella Posted July 12, 2007 Share Posted July 12, 2007 actually i've changed my mind about the size my problem with the colours is that just that they're a bit too saturated, they should perhaps be more 'industrial'. Link to comment Share on other sites More sharing options...
spyblade Posted July 12, 2007 Share Posted July 12, 2007 That looks really cool. The Jedi Academy GUI confused me at first. I've not played the game and thought someone had modded that, as well. The texture looks really cool, though. Its a damn shame you can't get KOTOR to read the files. It seems a lot of people are having issues with tga files not showing up recently. I noticed in the post you said you saved the first file as TSL-skytwr0001. I am assuming this was just a typo, but you want to make sure it is saved as LTS_skytwr0001.tga. I am not sure if these are unused textures, but you may also want to try saving it as LTS_sky001.tga or LTS_sky01.tga. Link to comment Share on other sites More sharing options...
Quanon Posted July 12, 2007 Share Posted July 12, 2007 That looks really cool. The Jedi Academy GUI confused me at first. I've not played the game and thought someone had modded that, as well. The texture looks really cool, though. Its a damn shame you can't get KOTOR to read the files. It seems a lot of people are having issues with tga files not showing up recently. I noticed in the post you said you saved the first file as TSL-skytwr0001. I am assuming this was just a typo, but you want to make sure it is saved as LTS_skytwr0001.tga. I am not sure if these are unused textures, but you may also want to try saving it as LTS_sky001.tga or LTS_sky01.tga. Great thinking matzz : I checked my spelling and it was OK , but I'll try your suggestions and see how the game reacts . And here's already a bit different version , I changed the colors on the buildings , changed the levels of some star layers , etc ... Link to comment Share on other sites More sharing options...
Coola Posted July 13, 2007 Author Share Posted July 13, 2007 Sorry for the late reply...Fantastic work! Now I just got to work on making the outdoor areas a bit darker. But I cant wait to try that skybox in the game. Might actually look like a DIFFERENT area for once Link to comment Share on other sites More sharing options...
Quanon Posted July 13, 2007 Share Posted July 13, 2007 Great news ! The texture works in the game now ,thanks to matzz , he made me double check the sky names . I've looked it up in KotorTool again and indeed I found the right names I needed . Do mind I still need to fix it , cause now you can see "The Box" where the module is in . I need to know what sort of shader I need to apply to texture to make it look as a real sky . Link to comment Share on other sites More sharing options...
Coola Posted July 13, 2007 Author Share Posted July 13, 2007 Awesome. It might actually look good with out a reskinning, but if i'm going to what colour scheme should I go for on the buildings and stuff? Link to comment Share on other sites More sharing options...
Salzella Posted July 13, 2007 Share Posted July 13, 2007 i think grey with generally, like gun-metal or similiar, with cyan, yellow and orange for the lights on the buildings. you want to go for something realistic enough to be believeable but not too bland. quanon, might i suggest shading in the top areas of the box black, with opacity on 90% or similiar? it would make the 'box' effect look less obvious, andit's not like we'll be looking up there often. in fact, would you allow me to have a play with the .psd file? your choice of course, but i think it would be easier for me to show you how i think it should look rather than trying to explain it all. Link to comment Share on other sites More sharing options...
Quanon Posted July 13, 2007 Share Posted July 13, 2007 i think grey with generally, like gun-metal or similiar, with cyan, yellow and orange for the lights on the buildings. you want to go for something realistic enough to be believeable but not too bland. quanon, might i suggest shading in the top areas of the box black, with opacity on 90% or similiar? it would make the 'box' effect look less obvious, andit's not like we'll be looking up there often. in fact, would you allow me to have a play with the .psd file? your choice of course, but i think it would be easier for me to show you how i think it should look rather than trying to explain it all. Sure , just send me a PM so we can exchange files easly . Here's another mini-update , I changed the colors of the front row buildings , but lits still a bit dull looking . Cause I lost the colors of the lights in the buildings . I'll redo this , cause I did this pretty fast . Link to comment Share on other sites More sharing options...
L0rdReV@n88 Posted July 13, 2007 Share Posted July 13, 2007 wow it really does look like a whole new area just by changing the skybox now if you can just get rid of the box effect it would be really awesome good work Link to comment Share on other sites More sharing options...
Quanon Posted July 13, 2007 Share Posted July 13, 2007 Its getting better , I sized down the buildings in the texture , some of them just looked to huge , compared to buildings closer to you. And I'll redo the stars aswell , when youre walking around you can count their pixels . The box effect almost dissapears when I do a good line-up of the 4 textures , those pics above I accidently numbered them wrongly . All in all I still got some work to do , I'll dig-up the .VIS file aswell to alter the lightning a bit . Anywayz , stay tuned for some more updates . Link to comment Share on other sites More sharing options...
sekan Posted July 13, 2007 Share Posted July 13, 2007 Sound great Link to comment Share on other sites More sharing options...
spyblade Posted July 13, 2007 Share Posted July 13, 2007 This looks great. I'm glad it was just a numbering order issue. Taris looks so different, it's very refreshing. Link to comment Share on other sites More sharing options...
Salzella Posted July 13, 2007 Share Posted July 13, 2007 ok guys, here's my version: http://www.deviantart.com/deviation/59727540/ it may be too dark, so i can brighten it up, but that's pretty much how i visualised the skyline of a night-time coruscant. hope you like it credit to quanon for the original. Link to comment Share on other sites More sharing options...
Quanon Posted July 13, 2007 Share Posted July 13, 2007 ok guys, here's my version: http://www.deviantart.com/deviation/59727540/ it may be too dark, so i can brighten it up, but that's pretty much how i visualised the skyline of a night-time coruscant. hope you like it credit to quanon for the original. Wow , thats fast and very nice !!! Link to comment Share on other sites More sharing options...
Salzella Posted July 13, 2007 Share Posted July 13, 2007 do you think that would be useable in-game? Link to comment Share on other sites More sharing options...
glovemaster Posted July 13, 2007 Share Posted July 13, 2007 Wow thats awesome, remember that there is a top, roof texture that will need to flow nicely with that one however i think thats great And yeah that wil be useable but you would need to break it up into 4 *square* textures. Also just a reminder and i dont want to spoil your textures cause there all fantastic but, coruscant is *the* core world, you would expect alot of traffic and ships, platforms, cruisers, etc. Maybe you should consider adding some large platforms, and distant traffic into the textures. I say distant because you will find it easier to get away with the fact that they arn't animated. Link to comment Share on other sites More sharing options...
Quanon Posted July 13, 2007 Share Posted July 13, 2007 Ofcourse thats useable ! @GM : the size of the texture is 1024x4096 => so that makes 4 nice seperate peices of 1024x1024 . The only thing left to do is cut the big one up and make a matching UP-texture . About the trafic , I think we could at a animated stroke or arc ( the front-row of buildings is flat , its just a texture put on a big circle around the 3D-walkable area ) . We could do same , if we make a place-able , just half a cilinder , without top and bottom and texture it with an animated-texture wich is possible to do . I just recently found a thread about animated textures for Kotor I and TSL . And here's a reworked version , again : EDIT : ow and version B with some more colour to the clouds . Link to comment Share on other sites More sharing options...
Master Zionosis Posted July 13, 2007 Share Posted July 13, 2007 I like them both but the first one seems more Corucant than the second, I'm not sure why. Anyway, keep up the good work Quanon Link to comment Share on other sites More sharing options...
glovemaster Posted July 13, 2007 Share Posted July 13, 2007 Great work I think you could animated the texture but the file size is going to be massive! Anyways, keep up the ace work And i agree with MZ ^ Link to comment Share on other sites More sharing options...
Salzella Posted July 13, 2007 Share Posted July 13, 2007 even better, love what you've done with this one i'll leave the traffic etc to you Link to comment Share on other sites More sharing options...
Master Zionosis Posted July 14, 2007 Share Posted July 14, 2007 even better, love what you've done with this one i'll leave the traffic etc to you Ohh that's nice for Quanon, lol, no I'm kidding, it shouldn't be to hard to do it anyway, it would just be, (as glovemaster said), quite large in size. Link to comment Share on other sites More sharing options...
Coola Posted July 14, 2007 Author Share Posted July 14, 2007 Woa...I had no idea how much this little request was going to grow. Awesome work you guys. Link to comment Share on other sites More sharing options...
Quanon Posted July 14, 2007 Share Posted July 14, 2007 Woa...I had no idea how much this little request was going to grow. Awesome work you guys. Yeah ,this kind of stuff gets out of controle quickly And it looks like I'm challenged to add some flying traffic . I'll see what I can do about that , how many frames would it need ?? To get a nice flow . I'll be back ! Link to comment Share on other sites More sharing options...
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