Monkey Mania Posted January 2, 2008 Posted January 2, 2008 http://www.phoenixgamesgroup.com/uk/index.html
herosinger Posted January 2, 2008 Posted January 2, 2008 It seems to be a European publisher. Edit: Of kids games.
herosinger Posted January 2, 2008 Posted January 2, 2008 Is "dwarf" a bad word in the EU? I don't know, but it looks like several of the "Clever Boys" have beards. That's rather curious, I must say.
Sabretooth Posted January 2, 2008 Posted January 2, 2008 Looks Chinese to me. Lots of bull**** like this pervades the world, and shops with pirated stuff. I've seen Midtown Madness 3 for PC, Office 2008 for Vista and Windows Vista Extreme Edition, to name a few.
TiE23 Posted January 2, 2008 Posted January 2, 2008 Why they're the greatest games ever developed in human history... Right, they're monstrosities that even the dumbest parents could probably avoid.
Pie™ Posted January 2, 2008 Posted January 2, 2008 I was gonna sound the furry-alert at the Lion King one, until I saw the Furry Tales one. :/
Miltiades Posted January 3, 2008 Posted January 3, 2008 Whahaha! Great! "The only European Super Budget Publisher". Let's hope it stays the only one.
Rogue Nine Posted January 3, 2008 Posted January 3, 2008 Phoenix Games Ahead of it's Time With a small elite team of 6 people specializing in licensing, marketing and publishing of value priced games, development and manufacturing are bundled through outsourcing and collaboration. This approach suppresses our fixed costs and enables a revolutionary low price strategy. We boast the shortest time required from development to product release in the industry. Ordinarily the average development period for a game is 18 months, whereas Phoenix need a mere 3-5 months. With integrated standards in production and packaging it is now possible to realize low costs through stabilization of variable costs and suppression of fixed costs. In the case of fixed costs we are suppressing development costs per product unit by maximizing the sales volume through a low cost strategy and also both diminishing advertising and promotional costs and maximizing operating profits by securing a dependable fan base through an identifying packaging of a series. i lol'd
Pie™ Posted January 3, 2008 Posted January 3, 2008 I'd hate to get through a long and painful education and learning process to become a game-developer, only to end up with these guys.
TiE23 Posted January 4, 2008 Posted January 4, 2008 "Sh*t! Forgot to hold down the shift key there. sh*t1"
herosinger Posted January 4, 2008 Posted January 4, 2008 legend of Herkules? Includes: Cartoon Movie Jigsaw Puzzle Pairs Colouring Book Puzzle What a game! There are two puzzles!
RoxStar Posted January 4, 2008 Posted January 4, 2008 Disney movies are based on fairy tales so, therefore, these games could be based on those same fairy tales.
Acrylic Posted January 5, 2008 Posted January 5, 2008 Downhill what? Slalom. http://en.wikipedia.org/wiki/Slalom_skiing
BongoBob Posted January 5, 2008 Posted January 5, 2008 I get the feeling I know how they have such a short development cycle. 1) Throw dart at dart board with various names of fairy tales on it. 2) Trace artwork. 3) Copy new art files over old art files. 4) ????? 5) PROFIT!
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