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How can I get the deleted stuff


Seamhainn

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Hello!

 

As the K1RP is essentially dead I'd like the ones in the know how I can get to or access the deleted stuff of KotOR I:

 

- Extension of the Taris Swoop quest

- Alternate ending for DS Females

- Juhani Canderous Discussion

- Tatooine Lost Rakatan Temple

- Tatooine Sarlacc Star Map quest

- Shuma the Hutt

- Secret level of the Hidden Bek base

- is there more?

 

Thanks for any help!!!

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Hello!

 

As the K1RP is essentially dead I'd like the ones in the know how I can get to or access the deleted stuff of KotOR I:

Mostly, you can't.

- Extension of the Taris Swoop quest

I don't even know what this is. If you mean the extension of the Vulkar Base, type 'warp tar_m10ab' into the console.

- Alternate ending for DS Females

It's on JdNoa's website.

- Juhani Canderous Discussion

As far as I know, it doesn't exist. You'd have to invent new dialogues.

- Tatooine Lost Rakatan Temple

My Lost Modules Pack

- Tatooine Sarlacc Star Map quest

- Shuma the Hutt

KotOR I-->RIMs-->Modules-->danm13_s.rim-->Blueprint, Character .

- Secret level of the Hidden Bek base

As far as I know, that doesn't exist.

- is there more?

Here.

Whats the name of Sleyheron?

Sleheyron was cut. Nothingi is left apart from a couple of room models which you can find in KotOR I-->BIFs-->models.bif .

 

I would also advise that you gain a good grasp of scripting, dialogue and module editing if you intend to do this restoration. Otherwise, it is never going to get off the ground.

 

Further, if you are going to use someone else's work, be sure to get their permission and credit them appropriately as a co-author.

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Be warned that the Tatooine Temple and Czerka Depot are not complete, and in their current condition, unplayable.

 

Problems include that the Tatooine Temple has daylight-lighting, and walkmeshes are screwy in certain areas. The player can "get stuck" in certain areas, and has to back out. In many areas, the player can see through the walls if they are standing to close to them.

 

I'd welcome any attempt to restore the completed module to the game. Its a task worth doing, and I'm surprised that no one has attempted it; but I recommend going into it with a sense that it will take time and experience.

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I think Quanon could handle it pretty well.

 

If he gets the help of a couple of others that are good a module modding, then i don't see there being too many problems they could not handle.

 

His temple mod is looking very Very good indeed.

It's kind of rude to go around offering someone else's services. If Quanon is interested in doing any module work he will come and offer them himself.
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All you do by saying something like that is make people think Quanon's attached to the project. Then, when he comes in and say "wait a sec, I never said I'd do that" you disappoint a lot of people and make Quanon very angry at you (if Quanon was capable of getting very angry).

 

There's a thing called "etiquette". You may want to look up the proper versions of it.

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