Mercenary Posted February 14, 2009 Author Share Posted February 14, 2009 Yeah there should be 3 jedi in the pod parking lot. There's a target counter that will trigger the next event when all 3 jedi have been killed. If you don't see the 3rd jedi anywhere restart the level. Link to comment Share on other sites More sharing options...
StarWarsGooN Posted February 14, 2009 Share Posted February 14, 2009 Strange, I'd swear I fought three Jedi at that point (it's after riding the elevator, right?). Yeah there should be 3 jedi in the pod parking lot. There's a target counter that will trigger the next event when all 3 jedi have been killed. If you don't see the 3rd jedi anywhere restart the level. Yeah that's what I thought too. I did notice 3 beings standing by or near the airspeeder that took off and flew away in the cutscene before you fight them. Strange. I guess perhaps maybe it's because I used god & noclip cheat codes to get over to that elevator. I've noticed in certain custom add on levels / maps / mods that things do tend to go awry with certain cheat codes turned on. I will replay that portion of the level without using anything special and see what happens and report back. Thanks nizwiz & Mercenary. Link to comment Share on other sites More sharing options...
StarWarsGooN Posted February 14, 2009 Share Posted February 14, 2009 Only 2 Jedi still appear after the cutscene. The Kel Dor Jedi with the 2 lightsabers does not appear after the cutscene. Would it have to do with the skill level I'm playing the mod on? I selected Padawan / Sithspit. Gotta admit that that jump over to that elevator is pretty difficult - even with rank 3. Got a youtube video demo for that jump? Perhaps you should've added a wall nook ledge to jump above and hug 'n walk along the edge to get over there for the less challenged and impatient Dark Jedi Sith. Heh. I'm playing the mod with all video details set on high / very high. Below is my computer info: Windows XP Professional with SP3 PC Chips M848A 5.0 Motherboard AMD Athlon XP 3000+ 2.167 Ghz 2 GB Patriot PC2700 DDR RAM ATI Radeon x850 XT Platinum AGP / Catalyst 9.1 drivers Creative SoundBlaster Audigy (original) All latest drivers & patches etc. Link to comment Share on other sites More sharing options...
Mercenary Posted February 15, 2009 Author Share Posted February 15, 2009 Thanks for your detailed info, I was able to locate the problem. There's a bug in Jedi Academy I wasn't aware of. If you play on the easy setting NPCs with the "shy" spawnflag won't spawn. There's no reason why they shouldn't. You'll have to play the mod on medium or harder settings for all the NPCs to spawn properly. Link to comment Share on other sites More sharing options...
Mercenary Posted March 9, 2009 Author Share Posted March 9, 2009 I'm going to work on a version 1.1 mostly to address the issue of certain NPCs not spawning on the easiest difficulty setting. That alone is a significant issue since it prevents the player from completing the mod. I will take the opportunity to improve and fix a few other things as well. If you know of any other problems let me know so I can have them fixed for the next release. Link to comment Share on other sites More sharing options...
katanamaru Posted March 11, 2009 Share Posted March 11, 2009 This is a small suggestion: how about lowering the characters force levels a little. The force settings are all pretty high for fighting mostly gun only enemies. This could up the difficulty. Link to comment Share on other sites More sharing options...
Mercenary Posted April 21, 2009 Author Share Posted April 21, 2009 Update: I have all the fixes done but I'm still working on many improvements. I'll have some updated screens soon. I've modified the parameters of the difficult jump in question and made it so that everyone would be capable of making it no matter what your skill level or jumping approach. Link to comment Share on other sites More sharing options...
katanamaru Posted April 21, 2009 Share Posted April 21, 2009 Sounds good. Awaiting screenshots. Link to comment Share on other sites More sharing options...
Mercenary Posted May 3, 2009 Author Share Posted May 3, 2009 Here are some screenshots for Eve of Redemption version 1.1 ... more details to follow Link to comment Share on other sites More sharing options...
katanamaru Posted May 14, 2009 Share Posted May 14, 2009 Cool, still looking forward to this. Man I love sp mods! Link to comment Share on other sites More sharing options...
Mercenary Posted May 26, 2009 Author Share Posted May 26, 2009 Testing will start this week. I don't expect it to take too long so the project could be released in a couple of weeks or so. Here's what you can expect: VERSION 1.1 FIXES AND IMPROVEMENTS - fixed an issue with certain NPCs not spawning on the easy skill level setting, preventing the mod from being completed - fixed a few minor cutscene skip issues - improved opening videos and cutscene - improved map textures and skyboxes - new voice-overs for main character - many small tweaks and refinements Link to comment Share on other sites More sharing options...
katanamaru Posted May 27, 2009 Share Posted May 27, 2009 Cool I'm still waiting patiently for this. Fun map so I'm hoping it is even better now. Link to comment Share on other sites More sharing options...
Mercenary Posted June 6, 2009 Author Share Posted June 6, 2009 Thanks for your support katanamaru I've made a last minute enhancement that has forced me to rework a few things. It'll be another 2 weeks or so before it's all done and ready to go. Link to comment Share on other sites More sharing options...
Mercenary Posted June 18, 2009 Author Share Posted June 18, 2009 I've submitted the final version to jk3files today. I don't know how long it'll take to be posted but keep your eyes open. For those who have played the original version I think this new one is worth a replay because it's more refined and it's a much better experience overall. Link to comment Share on other sites More sharing options...
jedimike2234 Posted June 18, 2009 Share Posted June 18, 2009 Great news mercenary,cant wait to try it out!I loved the original version and i also enjoyed the updated dash rendar maps for ja. Link to comment Share on other sites More sharing options...
Mercenary Posted June 25, 2009 Author Share Posted June 25, 2009 The mod has been posted. Go get it here: JK3files http://jediknight3.filefront.com/file/Eve_of_Redemption;100491 Strategy Informer http://www.strategyinformer.com/pc/starwarsjediknightjediacademy/map/32215.html Link to comment Share on other sites More sharing options...
tiefblau Posted July 6, 2009 Share Posted July 6, 2009 It's absolutely awesome... D= Link to comment Share on other sites More sharing options...
wardyn1138 Posted August 3, 2009 Share Posted August 3, 2009 I have no idea what im over looking in the beginning of this level. After you make your way through the first sewer pipe into the second large room and pull the two levers i seem to just be stuck. ive looked for some hint as to where i need to go but still no luck. Im really liking what this level has to offer and want to see the rest of it! please help. Link to comment Share on other sites More sharing options...
Mercenary Posted August 3, 2009 Author Share Posted August 3, 2009 I have no idea what im over looking in the beginning of this level. After you make your way through the first sewer pipe into the second large room and pull the two levers i seem to just be stuck. ive looked for some hint as to where i need to go but still no luck. Im really liking what this level has to offer and want to see the rest of it! please help. Show spoiler (hidden content - requires Javascript to show) Go underwater and look around. You'll see what the levers activated. Link to comment Share on other sites More sharing options...
wardyn1138 Posted August 4, 2009 Share Posted August 4, 2009 Thanks alot! i figured as much. ill give it a go! Link to comment Share on other sites More sharing options...
katanamaru Posted August 4, 2009 Share Posted August 4, 2009 Great job again Mercenary! Really enjoyed this map the second time around. Did you make the hard jump in the second level easier? I did it on my first try this time. Are you going to continue this series or is this the end? Either way is fine since it was such a good mod. Link to comment Share on other sites More sharing options...
Mercenary Posted August 5, 2009 Author Share Posted August 5, 2009 Great job again Mercenary! Really enjoyed this map the second time around. Did you make the hard jump in the second level easier? I did it on my first try this time. Are you going to continue this series or is this the end? Either way is fine since it was such a good mod. I'm glad you enjoyed it. The NPC bug in the original was a good thing after all because it was worth going back and improving the mod and enhancing the whole experience. Yeah I made the jump easier. I figured since people have their own way of jumping that has been reinforced with countless hours of gameplay it would be difficult for many to change. The only way to continue the story would be to make a prequel perhaps showing what happened on Bespin. I don't kill off important SW characters so with that in mind you can figure out the end. Now to clarify the title of the mod, which some people found confusing, it describes the day before the main character seeks to redeem himself for his failure to defeat Kyle Katarn which led to the eventual death of Desann and his plan to rule the galaxy. I wanted to simply call it "Redemption" but that was already in use in the EU. Having said all that, I won't say never but I'm most likely done modding for JK2 or JA. Link to comment Share on other sites More sharing options...
katanamaru Posted August 5, 2009 Share Posted August 5, 2009 Ah well, thanks for what you did make. I can respect that you don't want to mess with canon characters in that manner. Turns a good mod into fan fiction when major characters are killed off. Besides Kyle is much better than a random Reborn Boss! Link to comment Share on other sites More sharing options...
purifier Posted August 7, 2009 Share Posted August 7, 2009 Wow, the second version really rocks! Two thumbs up. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.