Kaldar Posted April 8, 2008 Posted April 8, 2008 Hello gays! About a week ago I became a ojp mapper and started to create something which would suit ojp gamestyle. I had many ideas but I chose the most difficult and i think the best. In general, there are two teams - Imperials (attackers) and Rebels (defenders). Imperials have vehicles and Rebels have base. So what's exceptional in this? That Rebels must build their base to have defenses and Imperials have to build factories to produce vehicles. It isn't a joke and so far everthing is working fine. I will update this thread and inform you about a progress. Any ideas, comments and critic are expected. Present version 0.1: -terrain and environment -basic base -command center lvl 1 -walls lvl 1 -hangar lvl 1 WIP (thnx Max ): -defenses lvl 1 -towers lvl 1 -details of command center Screenshoots will be available soon.
Maxstate Posted April 8, 2008 Posted April 8, 2008 It sure as heck isn't a joke, that's for sure. Remember Kaldar... breakables....
Kaldar Posted April 9, 2008 Author Posted April 9, 2008 Present version 0.15: -defenses lvl 1 -towers lvl 1 (still in progress) -some bugs with textures and turrets are fixed WIP: -details of modelling and texturing -gate lvl 1 -command center lvl 2 I decided to show you what I've already made. Everyone who wants to test it with us join tnt server now. http://www.mediafire.com/?9u3luamzz02
JRHockney* Posted April 9, 2008 Posted April 9, 2008 some one post what they think about it since I can't test it right now
DarthDie Posted April 9, 2008 Posted April 9, 2008 Well its quite dark,and not much todo ( that I could see ).
Maxstate Posted April 10, 2008 Posted April 10, 2008 I forced him to release it so people could see the potential in it. There are like 6 consoles that I could count that'll build something in the map, and he's only just started. One of the later-game consoles allows you to spawn a V-wing fighter aircraft, another builds better turrets, etc. etc.
JRHockney* Posted April 10, 2008 Posted April 10, 2008 ok I tried ut the map last night and Iu must say its definitely a work in progress. The concept look interesting, Im not sure about the idea of consoles just magically 'appearing' after you hack one. It would probably make more sense to make hacks open doors to reveal new consoles if you don't already have that in mind. Other than that, I look forward to seeing what you have planned for everything that's already there. I'll just be happy if there are more ways in the fortress, better textures, better lighting, better building details, and mountains or hills that border the map so it doest just look like a giant floating square Anyways, keep up the good work.
Maxstate Posted April 11, 2008 Posted April 11, 2008 Again, he only released it because I pressed him to show all of you guys what's up. He in no way meant this to be anything more than a tech demo. Telling him that it's lacking in anything would be superfluous.
Kaldar Posted April 11, 2008 Author Posted April 11, 2008 Im not sure about the idea of consoles just magically 'appearing' after you hack one. It would probably make more sense to make hacks open doors to reveal new consoles if you don't already have that in mind. It's quite impossible for many reasons. Firstly, it would took me hours to map everything again. Secondly, it would be simply too many doors, more than 50. I would have to make wall bigger and this doesn't make any sense as there aren't so many OJP players to fill such a big map. I'll just be happy if there are more ways in the fortress, better textures, better lighting, better building details, and mountains or hills that border the map so it doest just look like a giant floating square From beggining: there will be MUCH (rly much) more ways, textures are only test, I'm testing different shader lights (check this out http://www.szico.map-craft.com/images/tutorials/alphashadowing/shadows1.gif), I'm still working on architecture, weather, terrain and many more things so be patient as this what I showed you was done in 1 (one) week.
ensiform Posted April 11, 2008 Posted April 11, 2008 Omg those doors... Please refrain from using ICARUS as much as possible as it is very unsupported even with OJP code. That, and that is a huge waste of entities.
UDM Posted April 13, 2008 Posted April 13, 2008 You've got a nice idea going there Kaldar. So it'll be a mix between Siege and a real time strategy game, where you have to use resources to build stuff? I tried the demo, and it's really really early WIP, but I can see you've got an idea going there. Was I supposed to play the map in Siege though? Cos I used the console to get in, and the game mode was FFA, so that may have had something to do with me not seeing everything (including what ensi was talking about) Btw Max what's that about breakables?
razorace Posted April 14, 2008 Posted April 14, 2008 mmm, I'm not sure this needs to be a siege map or not. With Siege, you could probably wire it so the game ends on a specific condition, say running out of resource points. In addition, there would be set player classes. With Team FFA, the game would end based on kills. And you'd be able to use OJP's experience system. So, it's a trade off.
Kaldar Posted April 14, 2008 Author Posted April 14, 2008 New pre-alpha version arrives! http://www.mediafire.com/download.php?s1xmcfd9d1d Present version 0.20: -basic lights and textures -gate lvl 1 -command center lvl 2 (still working on it) -many bugs fixed WIP: -command center lvl 2 -towers' textures -wall lvl 2 -bug fixing -hangar lvl 2 It's still not playable but gets closer to this. About gamemodes: I though about siege and it does make sense with classes (pilot,builder, soldier etc.) but not with objective. I can make it later when beta map will be done. So comment and post your opinions, ideas etc!
Kaldar Posted May 5, 2008 Author Posted May 5, 2008 Some new progress Present version 0.30: -nearly whole Rebel tech lvl 2 -many new textures and lights -Imperial Flagship -start working on terrain WIP: -Imperial factories -bug fixing -terrain And some screenshots (note that they were taken without any lights): http://imageupload.com/~imageupl/show.php/112854_shot0097.jpg http://imageupload.com/~imageupl/show.php/112853_shot0093.jpg http://imageupload.com/~imageupl/show.php/112852_shot0091.jpg http://imageupload.com/~imageupl/show.php/112851_shot0090.jpg http://imageupload.com/~imageupl/show.php/112850_shot0089.jpg http://imageupload.com/~imageupl/show.php/112860_shot0101.jpg http://imageupload.com/~imageupl/show.php/112861_shot0102.jpg http://imageupload.com/~imageupl/show.php/112862_shot0103.jpg Completely withour an order, I know .
Maxstate Posted May 7, 2008 Posted May 7, 2008 The map is really taking shape dude. Keep up the good work and be sure to experiment with the textures from that Dotf map.
Alec{zacool} Posted May 8, 2008 Posted May 8, 2008 The map is really taking shape dude. Keep up the good work and be sure to experiment with the textures from that Dotf map. But please don't be a Kotf.
Carbon016 Posted May 13, 2008 Posted May 13, 2008 Hey - I'm an experienced JKA mapper (lolcredentials) and while the map looks OK it badly needs some retexturing (the textures you've used overly tile and it could use more detail in general to avoid this). I talked to Maxstate and if you want me to fix it up a little bit let me know.
Kaldar Posted May 23, 2008 Author Posted May 23, 2008 A little update: Imperial factory (AT-ST): http://imageupload.com/~imageupl/show.php/120943_shot0137.jpg.html http://imageupload.com/~imageupl/show.php/120944_shot0138.jpg.html http://imageupload.com/~imageupl/show.php/120945_shot0139.jpg.html http://imageupload.com/~imageupl/show.php/120946_shot0140.jpg.html http://imageupload.com/~imageupl/show.php/120947_shot0141.jpg.html Additional links: http://i261.photobucket.com/albums/ii60/Kaldar007/shot0137.jpg http://i261.photobucket.com/albums/ii60/Kaldar007/shot0138.jpg http://i261.photobucket.com/albums/ii60/Kaldar007/shot0139.jpg http://i261.photobucket.com/albums/ii60/Kaldar007/shot0140.jpg http://i261.photobucket.com/albums/ii60/Kaldar007/shot0141.jpg
Maxstate Posted May 23, 2008 Posted May 23, 2008 Kaldar have you contacted Carbon? He'll help you with the map. Use the mailing list to contact him once I add him.
Dex Dakari Posted May 23, 2008 Posted May 23, 2008 Kaldar, i clicked 2 of your links and my security removed 4 viruses, you better remove those links.
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