BushidoBoy Posted May 21, 2008 Share Posted May 21, 2008 yo i learned a thing or two about animation. Took all night but i did. i might make some new animations now like breathing(almost easy), maybe some guarding(you guys did a good job already but i wanna make it a little more flashy), maybe some new attacks... you'll never know whats gonna come outa the dome piece. i got one prob tho. i don't know how to get the game to use my anims in the game. can someone help? i gotta cut this short cuz the class bell just rang. hit me back. i wanna help. Link to comment Share on other sites More sharing options...
JRHockney* Posted May 21, 2008 Share Posted May 21, 2008 thats great! actually we could really use some new low parries that go along with the higher parries. I'm thinking one handed dooku style blocks' be sure to aniimate them with a quick return to ready pose. Talk to darth and max on how to put them in and be sure to have maxes latest anims. Link to comment Share on other sites More sharing options...
BushidoBoy Posted May 21, 2008 Author Share Posted May 21, 2008 Max, Darth, Someone, please show me how to put my anims to use. By the way i have 3dsmax 8(keeps crashing tho. idk y. i got an 8600gt), Milkshape 3D(full version), Dragon(idk wut version), and the JK3 SDK. Wut plugins should i get? how do i make a gla file with the XSIs that i make? I also dont know how to get a gla skeleton in milkshape. Im gonna need that to start animating. so if anyone can answer any of my probs, please do. it will help in the long run. thanks Link to comment Share on other sites More sharing options...
Kaldar Posted May 22, 2008 Share Posted May 22, 2008 Darth and Max are quite busy finishing 1.2 so you must wait a bit. Link to comment Share on other sites More sharing options...
Wytchking Posted May 22, 2008 Share Posted May 22, 2008 Wow I haven't been here for ages, work for MB really has got on top of me. Right BushidoBoy I wrote this http://www.moviebattles.com/forums/showthread.php?t=20526 a while ago. It goes through merging your animation with the game. If you want to implement new animations (as in completely new, never before in JA) then you'll need a coder to help you as well. Secondly JRHockney, single handed blocking anims: http://img139.imageshack.us/my.php?image=shot0203ua0.png http://img362.imageshack.us/my.php?image=shot0201fj6.png http://img398.imageshack.us/my.php?image=shot0197jz5.png http://img184.imageshack.us/my.php?image=shot0199yi8.png http://img237.imageshack.us/my.php?image=shot0195hg7.png I made a full set for MB that I can merge and give you full permission to use Link to comment Share on other sites More sharing options...
Kaldar Posted May 22, 2008 Share Posted May 22, 2008 Wow, nice animations . They are perfect for makashi, good work . Link to comment Share on other sites More sharing options...
BushidoBoy Posted May 22, 2008 Author Share Posted May 22, 2008 thanks alot Wytchking. we'll see wut this looks like after i handle it bushidostyle. Link to comment Share on other sites More sharing options...
JRHockney* Posted May 23, 2008 Share Posted May 23, 2008 Ah, those arent bad wytchking. We could maybe use the two low block ones for replacement for the parries, but they may need to move more like the other parries just so they can be more easily distinguished as parries. Since its a single frame in the illustration, I can't tell how much they move, but essentially they are what I had in mind for the look of the lower parries. Fyi, in case anybody is trying to reach me at my computer, I'm in west virginia right now for personal business and will be gone from my computer until monday. Link to comment Share on other sites More sharing options...
Maxstate Posted May 23, 2008 Share Posted May 23, 2008 Ah, those arent bad wytchking. We could maybe use the two low block ones for replacement for the parries, but they may need to move more like the other parries just so they can be more easily distinguished as parries. Since its a single frame in the illustration, I can't tell how much they move, but essentially they are what I had in mind for the look of the lower parries. Fyi, in case anybody is trying to reach me at my computer, I'm in west virginia right now for personal business and will be gone from my computer until monday. Just use the mailing list. Link to comment Share on other sites More sharing options...
BushidoBoy Posted May 23, 2008 Author Share Posted May 23, 2008 is there any way of making two anims for the same purpose?(like having more than one forward saber attack?) cuz i wuz thinkin of doin that. i want some serious realism up in this. Link to comment Share on other sites More sharing options...
razorace Posted May 24, 2008 Share Posted May 24, 2008 It's possible, but you'd have to do a heavy amount of code modifications to get it to work. Link to comment Share on other sites More sharing options...
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