e-varmint Posted June 7, 2008 Share Posted June 7, 2008 It's shinier in-game. This will be part of the Elite Officers' Training Compound on Korriban that one has to conquer to get to the Taris Ruins. http://www.e-varmint.net/newtex.html Here is the new Valley Of The Dark Lords layout: http://www.e-varmint.net/newvalley.html I also plan to do the same thing with the TSL valley. I'll substitute TSL modules for the tombs that I am going to "re-open". Nothing will be ported from K1. Sion will be moved to the Elite Officer's area. Link to comment Share on other sites More sharing options...
Marius Fett Posted June 7, 2008 Share Posted June 7, 2008 Some veeery nice texture work there. You may want to make the area a bit lighter though. Link to comment Share on other sites More sharing options...
e-varmint Posted June 7, 2008 Author Share Posted June 7, 2008 Some veeery nice texture work there. You may want to make the area a bit lighter though. Thanks! I just adjusted the screenshots. For some reason, my image capture software darkened them. Link to comment Share on other sites More sharing options...
Darth Payne Posted June 7, 2008 Share Posted June 7, 2008 Just had a look at the new valley, all i have to say is... Oh holy *WOW*. That looks Very impressive so far. Link to comment Share on other sites More sharing options...
Tooplex Posted June 7, 2008 Share Posted June 7, 2008 Wow this loooks impressive. Hope it goes as planned. Link to comment Share on other sites More sharing options...
spyblade Posted June 7, 2008 Share Posted June 7, 2008 Looking good. The textures and the new layout are great. I was going to make a suggestion about filling the cave "open slot" in the east valley with a reworked Dantooine crystal cave. To explain why it hasn't been raided by students, it could be used as a store, teaching facility, etc. Anyway, just a thought. Good luck. Link to comment Share on other sites More sharing options...
Tooplex Posted June 9, 2008 Share Posted June 9, 2008 I just had a second thought. Where would be the way into the main entrance place be? Link to comment Share on other sites More sharing options...
Sithspecter Posted June 9, 2008 Share Posted June 9, 2008 Looking very good, E-varmit! I only have one suggestion, and that's to change the blast marks on the floor, as they're slightly out of place. Other than that, it's perfect! Link to comment Share on other sites More sharing options...
e-varmint Posted June 9, 2008 Author Share Posted June 9, 2008 I just had a second thought. Where would be the way into the main entrance place be? The entrance to the academy will be the same as before. I just changed the exit location. Looking very good, E-varmit! I only have one suggestion, and that's to change the blast marks on the floor, as they're slightly out of place. Other than that, it's perfect! I am still fooling with the blast marks. %&**(@*@# alpha channels....... I think I am going to use the defunct Planet Shola modules in the open slots. I'll change the textures, call it the Korriban Badlands, and redo the dialogs. I always liked the backwards cave with the wave of creatures that "force move" to the player. I thought all this up at the dentist this morning. Dentists are sith-like in nature, and are good inspiration for Korriban module design. Edit: You can still get the Shola mod here: http://oldhickorystix.com/k1mods/SCREENS.htm http://oldhickorystix.com/ It's not all that good content-wise, but it has it's moments. Link to comment Share on other sites More sharing options...
Tooplex Posted July 1, 2008 Share Posted July 1, 2008 Is this mod or your Taris ruins mod still happening because this looks really awesome. Link to comment Share on other sites More sharing options...
e-varmint Posted July 1, 2008 Author Share Posted July 1, 2008 Is this mod or your Taris ruins mod still happening because this looks really awesome. It's still in the works, but I'm taking my time to get it right. At the moment, I am still working on the expanded Korriban areas. The good news is: The G-Wing that triggers the Taris modules works, and I have been able to incorporate the Taris Swoop Track tunnel. Mobility within the tunnel is still limited, but it looks really cool to be inside it. The bad news: When I recreate the Academy as a separate, retextured module, it crashes on-exit. So, both academies get retextured, or neither of them do. Maybe I'll just retexture parts of them. I don't know yet. Link to comment Share on other sites More sharing options...
Tooplex Posted July 1, 2008 Share Posted July 1, 2008 What exactly is this "G-Wing" ? Link to comment Share on other sites More sharing options...
e-varmint Posted July 1, 2008 Author Share Posted July 1, 2008 What exactly is this "G-Wing" ? It's the little ship that you see on top of the Unknown World Temple when you fight Bastila. Link to comment Share on other sites More sharing options...
Revan_Pwn_Malak Posted August 14, 2008 Share Posted August 14, 2008 Sorry if you answered this already, I've been away so I kinda fell out of loop. This mod is part of your Taris Ruins mod right? Link to comment Share on other sites More sharing options...
e-varmint Posted August 15, 2008 Author Share Posted August 15, 2008 Sorry if you answered this already, I've been away so I kinda fell out of loop. This mod is part of your Taris Ruins mod right? It is, but is on hold due to schedule/technical issues. - Link to comment Share on other sites More sharing options...
Revan_Pwn_Malak Posted August 15, 2008 Share Posted August 15, 2008 It is, but is on hold due to schedule/technical issues. - Oh I see. Well I do like the look of this mod so I hope it gets running in the future. ^_^ I really enjoyed the Taris Ruins beta. Link to comment Share on other sites More sharing options...
whatthehell Posted August 15, 2008 Share Posted August 15, 2008 this is amazing. i cant wait for both of them lol Link to comment Share on other sites More sharing options...
Darth Atris Posted August 15, 2008 Share Posted August 15, 2008 Cool Link to comment Share on other sites More sharing options...
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