daluke Posted August 3, 2008 Share Posted August 3, 2008 Been playing OJP since it came out, so I'm not a newbie when it comes to the system etc. But I'm just wondering how deflect works in 1.2? It doesn't seem to function the same as it did in previous versions of OJP (holding attack + sec. attack). Mind you, I haven't played OJP for a while, so please enlighten me Link to comment Share on other sites More sharing options...
JRHockney* Posted August 3, 2008 Share Posted August 3, 2008 As I understand it, only djemso now has true deflect. You need djemso and level 3 defense to have perfect or near perfect aim. Same as before, just aim at them and swing. Link to comment Share on other sites More sharing options...
Tanqexe Posted August 3, 2008 Share Posted August 3, 2008 A few changes have come in for manual deflect, but you don't do power attacks (atk + alt atk) to deflect, it's been that way for a while...in fact, I don't even recall a time when you have to do something as tedious as a power attack to manual deflect. You just swing the saber with attack. If you don't time it right, you get increased DP damage if shot. In addition, certain styles cannot manual deflect - Shii-cho, Soresu, Makashi are in the group. Link to comment Share on other sites More sharing options...
daluke Posted August 3, 2008 Author Share Posted August 3, 2008 But surely it should be the other way round? Soresu is the major defensive/anti-gunner stance, and without manual deflect it can't really deflect... Automatic deflect (I guess that applies to simply standing still and doing nothing) doesn't do much, as far as I'm aware Link to comment Share on other sites More sharing options...
Tanqexe Posted August 3, 2008 Share Posted August 3, 2008 Soresu has a very nice defense bonus against blaster bolts, but it was never meant to be aggressive, which is the nature of manual deflect. That's more of a Form V thing. Link to comment Share on other sites More sharing options...
daluke Posted August 4, 2008 Author Share Posted August 4, 2008 i.e. Shien. Ah okay Link to comment Share on other sites More sharing options...
[Alpha]-0mega- Posted August 5, 2008 Share Posted August 5, 2008 Note that even agressive stances will have a small spread though, you need to time the slashes right to minimize this. Don't expect to snipe all the people with the agressive stances (though it is possible). And when you're at close range defensive stances work just as well (since the bullets will just be slashed back at the opponent) I think that an older OJP version that I used to play had less ''spread'' when reflecting bullets at players. But perhaps that's due to the regularly lower set animspeed. Link to comment Share on other sites More sharing options...
Maxstate Posted August 7, 2008 Share Posted August 7, 2008 No no, I asked the spread to be put in a bit. Helps with the realism and all Link to comment Share on other sites More sharing options...
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