Ferc Kast Posted September 27, 2008 Share Posted September 27, 2008 No; I don't mean the Twi'lek assassins from TSL. I was going through one of my favorite sites again and came across a very unique lightsaber hilt called "Twin Suns". I would do this myself, but I lack the skills necessary to do something as good as this. Twin Suns hilt. Also, I was hoping someone could do this, this and this as well. I was hoping to use said hilts for something I'm doing... The modeler of them would, of course, get full credit when it was released. It doesn't matter which game they were made for, as I can easily convert hilt models made for one game into being usable for the other. Link to comment Share on other sites More sharing options...
DarthParametric Posted October 9, 2008 Share Posted October 9, 2008 So you don't want the hilts for K1/TSL? If not, what is the poly budget? Link to comment Share on other sites More sharing options...
Darth Kalverys Posted October 9, 2008 Share Posted October 9, 2008 I think he meant that he wanted it for K1 or K2, and then he could convert it over to the opposing game. (If you don't know what I mean, if one were to make it for K2, he'd convert it to K1... and vice versa) Link to comment Share on other sites More sharing options...
Ferc Kast Posted October 9, 2008 Author Share Posted October 9, 2008 So you don't want the hilts for K1/TSL? If not, what is the poly budget? I wanted the hilts for either game, as I know how to convert hilts to the other game. (From K1 to TSL; Or from TSL to K1.) And, I have no idea what a 'poly budget' is; So, I can't answer the second question. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted October 9, 2008 Share Posted October 9, 2008 And, I have no idea what a 'poly budget' is; So, I can't answer the second question. The amount of polys allowed for the model To be on the safe side.. I'd suggest under 1,000 Link to comment Share on other sites More sharing options...
DarthParametric Posted October 9, 2008 Share Posted October 9, 2008 I wanted the hilts for either game, as I know how to convert hilts to the other game. (From K1 to TSL; Or from TSL to K1.)Ah, OK. I've done the Legion saber (the others didn't do much for me) - As a game mesh (i.e. triangulated) it should weigh in at around 700 polys. You're going to have the same problem temps90 has with the saber I did for him though - you'll need to find someone else to convert it into an actual game mesh for you. I model in C4D and GMax makes me want to strangle kittens. EDIT: OK was bored so I did the Twin Suns hilt as well. Should end up around 900 polys when triangulated. God I hate UV mapping and texturing. I could probably model half a dozen hilts in the time it takes me to map and texture one. Link to comment Share on other sites More sharing options...
Ferc Kast Posted October 10, 2008 Author Share Posted October 10, 2008 As a game mesh (i.e. triangulated) it should weigh in at around 700 polys. You're going to have the same problem temps90 has with the saber I did for him though - you'll need to find someone else to convert it into an actual game mesh for you. I model in C4D and GMax makes me want to strangle kittens. They look very nice. If you mean what I think you mean by the term "game mesh", I should be able to get into "an actual game mesh" myself. Link to comment Share on other sites More sharing options...
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