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DarthParametric's WIPs


DarthParametric

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how do the animations work on that model?
The skirt uses bones. There are two bones on the front and two on the back. All I've done is to pull down the bottom row of the skirt's vertexes, so it tends to flap around a bit stiffly. There's also some clipping of the feet through the back part when running. Works better than I expected though.

 

Pruned some posts as they weren't really necessary, and showed a lack of reading comprehension skills on a particular posters part. Now back to your regularly scheduled thread. ;) -RH

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  • 1 month later...

I was working on something for someone else earlier and I realised I had a few unfinished texturing projects laying around. One is the Slave Leia outfit posted above, but the other one is a Mira retexture I started around the same time. I'm not sure I like the red - I think I may go back to green. And she probably needs something under the jacket to stop her getting a cold.

 

th_Mira-Reskin-WIP.jpg

 

Originally I planned on giving her ultra small hotpants, but the UV map makes that extremely difficult, so I cheated and lengthened them. I may need to adjust the map anyway though as I currently can't put a bottom strap on the right thigh pouch without it being mirrored on the left leg. I kind of wanted a Lara Croft style thing.

 

I think the model needs some adjustment too. The shoulder pads are kind of ridiculous, and she could stand a few other nips and tucks. If I could get rid of the raised sleeve on the left arm I could go with my original idea of a short sleeved/sleeveless jacket.

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Looks good DP, that Mira is awfully revealing heh. Looks good though.

 

I was working on something for someone else earlier and I realised I had a few unfinished texturing projects laying around. One is the Slave Leia outfit posted above, but the other one is a Mira retexture I started around the same time. I'm not sure I like the red - I think I may go back to green. And she probably needs something under the jacket to stop her getting a cold.

 

th_Mira-Reskin-WIP.jpg

 

Originally I planned on giving her ultra small hotpants, but the UV map makes that extremely difficult, so I cheated and lengthened them. I may need to adjust the map anyway though as I currently can't put a bottom strap on the right thigh pouch without it being mirrored on the left leg. I kind of wanted a Lara Croft style thing.

 

I think the model needs some adjustment too. The shoulder pads are kind of ridiculous, and she could stand a few other nips and tucks. If I could get rid of the raised sleeve on the left arm I could go with my original idea of a short sleeved/sleeveless jacket.

 

I agree it is a little revealing.

and where is her knee caps?

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I'm not sure I like the red - I think I may go back to green.

Try making it gray instead of green.

 

 

th_Mira-Reskin-WIP.jpg

oh my god

 

I think the model needs some adjustment too. The shoulder pads are kind of ridiculous, and she could stand a few other nips and tucks. If I could get rid of the raised sleeve on the left arm I could go with my original idea of a short sleeved/sleeveless jacket.

You could try what I did for my Carth's Jacket remodel: Wing it and try to re arrange the vertexes of the raised part to resemble an arm.

 

And try that with the thigh pack, if you can't get the strap right. I think the pack would be rather uncomfortable.

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oh my god
Not finished as I said. Maybe I should have put a black censored bar over her chest lol.

 

You could try what I did for my Carth's Jacket remodel: Wing it and try to re arrange the vertexes of the raised part to resemble an arm.
Yeah that was the plan.

 

And try that with the thigh pack, if you can't get the strap right. I think the pack would be rather uncomfortable.
Yeah debating which is easier - trying to alter the model or trying to alter the UV map.
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  • 6 months later...

So I started another TSL run through recently. I haven't done any modding for a while, but while playing I got the urge to mod something that has always bugged me. Namely, that the supposed armour of Darth Malak doesn't actually look like anything Malak wore in the first game. So I decided to have a crack at a reskin. Fortunately TSL includes the Malak models and textures, so I may release this eventually.

 

I'm still working out the kinks. The same sort of issue as the Mira reskin has cropped up again - one of those damn leg pouches. Not sure If I really want to edit the model, so I might just skin it to match the legs. The chest pipes are a similar thing, although I've already attempted to blend them in texture-wise. There are some protruding shoulders which I've left as the default metal for the present. I skinned the hands as black gloves, as I figured that was easier to cover the 3 racial skintone variants for PCs.

 

Here's a pic of the skin in its current guise:

 

th_TSL-Malaks-Robes-02.jpg

 

And a comparison of the original, the reskin, and Malak (sans skirts):

 

th_TSL-Malaks-Robes-01.jpg

 

As an aside, Malak is a freaking giant! I'm not sure you get to really appreciate the magnitude of it properly in the games, although I just did the Korriban caves earlier this evening and you can kind of see it in a few shots of the recruitment cutscene.

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  • 1 month later...

So I decided to have a go at something I've been considering for a while, namely the sword Dein Nomos from the JRPG Tales of Vesperia. It still needs some tweaking and I haven't mapped it yet - just slapped on some procedural textures for rough colour indications.

 

th_Dein-Nomos-WIP-01.jpg

 

Those who have played TOV will be familiar with the sword, in particular the glowing ball of energy normally at its center. Unfortunately that bit isn't going to be possible in KOTOR.

 

I was thinking a nice companion to go along with it might be Yuri's Fell Arm, the Abyssian sword. Might have to boot up the game again and have a closer look at some of the other weapon designs as well.

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