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Taak Farst

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I have recently had a look and played through my nephew's copy of this game - I think my nephew has an account on here - Tak Fast or something?

 

Anyway - I want to start getting into "modding" - starting off with modelling - I did a lot of modelling for unreal tournament and other games. What I want to model is saber hilts and possibly blasters - anyone know some helpful tutorials which could start me off?

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You're Matthew's uncle?

 

He and I were pretty good friends when he used to come here, so say hi to him from me. :D

 

If you're looking to get into modelling, there's a pretty good selection of tutorials here:

http://www.lucasforums.com/forumdisplay.php?f=595

 

And you can find many more scattered across the web.

 

If you take a look in the General Tutorial and Tools section, you can find links to the variouss different tools you need to get started.

 

Welcome aboard. :thumbsup:

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You're Matthew's uncle?

 

He and I were pretty good friends when he used to come here, so say hi to him from me. :D

 

If you're looking to get into modelling, there's a pretty good selection of tutorials here:

http://www.lucasforums.com/forumdisplay.php?f=595

 

And you can find many more scattered across the web.

 

If you take a look in the General Tutorial and Tools section, you can find links to the variouss different tools you need to get started.

 

Welcome aboard. :thumbsup:

 

Well thanks! And next time I see him i'll say hi :)

 

Off topic - I like the look of your Sith on unknown world W.I.P by the way!

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Cheers. :)

 

You probably know this already, but if you go to http://www.kotorfiles.com, you can find alot of mods by other people, and if you d/l them, you can "disect" them and see how they work.

 

Just a tip. ;)

 

Thanks - Matthew and I were just on the phone - and he gave me a few sites to browse - he recommended a tutorial to model a hilt by DarthDingDong - is he a member?

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That would be me. :lol:

 

I don't think I still have that tutorial hosted anywhere, but there's a video tutorial by Quanon which is alot better.

 

You can d/l that here: http://tutorialsonmodding.com/Downloads/q_hilt_tut.rar

 

Oh NOOOOOOOOOOOOOOOOO !!!

 

Anyway, like MF adviced check out the Tutorial section of HL.

 

Its a lot of info to read at first, so don't give up after a few first try outs.

 

 

Just to give a good start:

 

- MDLops 0.5 to do saberhilts ( 0.6 alpha1 & alpha4 like to "wreck" them wathever you do)

 

- KotorTool to find all models from the game, aswell as Item files and loads of other stuff

 

- NWmax ofcourse, its there for G-Max and Max. this is the main tool to get models OK for the game.

 

Anyway, if you got questions this is the place to ask them.

Since you did models for UT , I guess you'll be a bit familiar on how to do these things.

 

Though K1 and TSL modding isn't supported by the publishers like UT was.

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- MDLops 0.5 to do saberhilts ( 0.6 alpha1 & alpha4 like to "wreck" them wathever you do)

 

- KotorTool to find all models from the game, aswell as Item files and loads of other stuff

 

- NWmax ofcourse, its there for G-Max and Max. this is the main tool to get models OK for the game.

 

Just to add on to the list, not every modeler uses GMax/3dsMax. Granted, the majority does, but a great modeler, DarthParametric, uses Cinema4d, I know one who uses Maya, and one who uses AutoCAD. If you use one of the 3 programs I just mentioned, you will also have to find a GMax or 3dsMax importer that'll let you import the files you make in one of the many other programs. For example, for Cinema4D, you can save a file as an OBJ, and there is an OBJ Importer for GMax. (note: only works in GMax, not 3ds) Then, you can run the new imported file through NWMax, and into the game.

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@Trigger: Using Autocad ? Thats silly, that program is meant for Tech & architecture and such.

 

I do know off C4D and Maya, though since NWmax ( clear hint of what's if for) was made for Gmax and 3Ds Max I adivce to use one of those.

 

Eventually you need to get the models in there(Max or Gmax) to export them out with the whole aurorabase affair.

 

IMO I wouldn't go for Milkshape, Maya, etc cause you'll have an extra step of exporting it out to an .obj or .3ds file, its one more step where things can go wrong.

 

Both on exporting as to importing them into Gmax/ max.

 

 

I know you did it out good intension :p

Just to warn you folks to use Gmax/ Max or expect troubles.

 

Perhaps a bit harsh, but its also kind of silly if every tutorial mentions these programs and then to pick another on.

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