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[TSL] The Creepy Fashion Merchant


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Holy smokes, it's Quanon!

I'll be sure to check out those sites if I need textures. I want to make this the best as I possibly can, but of course as I get better with photoshopping, I'll probably be compelled to make a 2.0 version.

 

 

Okay, concerning the Bastila Zeltron, I am not by any means a modeler, so someone else will have to do that if a custom head is in order. Otherwise, perhaps I should release this as a separate mod and use a different head?

 

 

@ Endorenna: Certainly! The only hard part now would be to choose which colors to choose, as I'm not going to make every color in the spectrum. Maybe like 4 variations...

 

 

Male dancers:Okay, no speedos. It'd be nice though if there was something we could give to the male PC and party members... wouldn't necessarily have to be sexy outfits, could be awesome clothes or armors. If anyone has some ideas, just chime in.

 

 

Anyways, the moment you've all been waiting for... the creeper!

 

I will warn you, these aren't particularly creepy... I'm hoping the voice will make him completely memorable.

 

 

 

 

Mekel's head

 

I just took Colonel Tobin's skin and basically put it on Mekel's head.

 

This is what happened.

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Azkul's head

 

I had a really good idea with this one: I was going to take advantage of the heads unique UV map and give him a lazy/bloodshot eye and raise one of his eyebrows permanently. The eyebrow was giving me troubles though, so for now I didn't implement it.

 

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Male Zeltron

 

Awhile ago, I decided to make "The Varsity Puppet" (sort of like Darth Venom's Darth Venom skin) and release it as a mod... even though nobody would likely have any use for it. You weren't missing much, it was just a red Dhagon Ghent.

 

Well, I got to thinking.. hm I should have used the Sith Apprentice head and turned that red, and that turned into a male zeltron. Cryptic mentioned using a zeltron as the creeper, but I imagined using him as a side quest person. What do you all think?

 

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If your using the Mekel head, is that how he's gonna dress in the mod? That just screams creepy to me:lol: I personally prefer the Mekel head, maybe you could make him a little more pale to add to the "creeper" effect.:D

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Those both look creepy and slimy... and i cant choose which is worse (in the right way) but if you asked me, id maybe try making the azkul older, like having a white beard and so on. I cant say for sure if it will look creepier but old perverts are just... well worse than their young counterparts.

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@ Mand'alor: Hadn't thought about what he'd be wearing.. I guess maybe some reskinned scoundrel clothes.

 

If any of you are familiar with Andur Sunrider, I was thinking something along the lines of his jacket. I don't think there are many 'jacket' models in the game though, and I'm not too keen on using Atton's.

 

andur.jpg

 

 

 

Oh yeah, I forgot to put it up last night, but here's the return of the leg straps:

 

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They aren't exactly the same because I scrapped the originals, but I tried my best to replicate it, minus the buckles (they irritated me).

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Well, my plan failed. I was going to make it so that his shirt went down quite low and show off his chest hair. It didn't work very well--the head skin didn't mesh well with the body-- and it altogether looked very odd. I tried giving him a necktie instead but it still looked weird. Instead of a creeper, he was starting to look like a dominatrix victim.

 

So I know he isn't particularly creepy right now, but here's what I have:

 

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He's wearing scoundrel clothes for two reasons.

 

Symbolic: He's kind of a scoundrel himself, so why not have scoundrel clothes?

 

Physical: I don't know if many of you notice these kinds of things, but his 'equipment' area looks quite emphasized.

 

Plus, I think the dingy clothes add to his creepiness.

 

 

Here he is in his base of operations. It hasn't been renovated yet, so there's likely to be crap laying around (aka: I haven't done the module editing yet)

 

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Here he is talking with a customer:

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Ugh! I didn't notice his "equipment" area until you pointed it out Puppet:p

I think I feel sick.

This is looking good VP:D. I can't wait to see what you do with the module.

 

Really? Call me crazy, but it's the first think I noticed when first popped in Kotor. It's one of the main reasons I never wear normal clothing as a scoundrel... EVER.

 

Well, the 'lost cantina' is sort of a limited space, so I'll have to see what I can do with it. I'd much rather use the space on the Nar Shaddaa docks, but it seems like a weird place to have it be located.

 

 

@ ojajebie: Never been called VR before, but thanks! I will indeed keep it coming.

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Well, here's a small not particularly informative update.

 

I've been busy doing other stuff this week, but I did manage to get a bit of photoshopping done.

 

Oh yeah, here's my first attempt at module editing:

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(Don't worry, I knew this was going to happen before I did it.. I just didn't know where the shelf was)

 

One problem I'm having is that the whereami armband won't give me the coordinates of the PCs location. It'll give the "closest" character/placeable/waypoint/etc, but not the coordinates. Is there something I'm missing, or I wonder if it's just an xbox thing.

 

The other thing is that there are apparently no placeables in the "lost cantina". Which means I'm probably not going to be able to get rid of much.

 

EDIT: Okay, got him in the right place now (screenshot'll come later) as well as the chadra fan at his workbench. But now I'm wondering how to get characters to perform animations. You know, like make dancers dance rather than stand there. Is this done with waypoints, scripts, or something else?

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  • 4 months later...

Hate to bump, but I'd like to announce that I am starting up this mod again.

 

HOWEVER, some problems have arisen:

 

1 - I can no longer use the cut room on Nar Shaddaa. I want this to be as compatible as possible, and the TSLRCM restores Opo Chano on Nar Shaddaa and he's in that room.

 

2 - I'm making this a less ambitious and intrusive mod. I originally had the intention of adding a bunch of side quests and whatnot... but I'm going to keep this simple.

 

3 - Not a problem so much, but I need to know what color outfits to make for the female characters.

 

Here's what I've got so far:

 

Handmaiden: White

Visas: Maroon

Mira: Dark Green

PC: Black?

 

Anyways, I need input... otherwise, this mod will be released as I see fit, which at this point could very well be the bare minimum

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There's several rooms that can be used in the Refugee sector on the -tries to remember the name- Not the Exchange side, the other side. there's four rooms that you can open up just before you get to the Gang's territory.

 

That's an excellent idea! Believe it or not, but I had not considered the Refugee sector at all for this mod.

 

@ jedi7000nathan: will do. Variations are good :)

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