Darth Cryptic Posted July 5, 2009 Share Posted July 5, 2009 Had a thought; could have him comment on fitting to lovely twi'lek women, and also comment on the other female's choice in attire. "Who taught you to dress? A Mandalorian hooker? Out, out you heathen!" Link to comment Share on other sites More sharing options...
VarsityPuppet Posted July 6, 2009 Author Share Posted July 6, 2009 Holy smokes, it's Quanon! I'll be sure to check out those sites if I need textures. I want to make this the best as I possibly can, but of course as I get better with photoshopping, I'll probably be compelled to make a 2.0 version. Okay, concerning the Bastila Zeltron, I am not by any means a modeler, so someone else will have to do that if a custom head is in order. Otherwise, perhaps I should release this as a separate mod and use a different head? @ Endorenna: Certainly! The only hard part now would be to choose which colors to choose, as I'm not going to make every color in the spectrum. Maybe like 4 variations... Male dancers:Okay, no speedos. It'd be nice though if there was something we could give to the male PC and party members... wouldn't necessarily have to be sexy outfits, could be awesome clothes or armors. If anyone has some ideas, just chime in. Anyways, the moment you've all been waiting for... the creeper! I will warn you, these aren't particularly creepy... I'm hoping the voice will make him completely memorable. Mekel's head I just took Colonel Tobin's skin and basically put it on Mekel's head. This is what happened. Show spoiler (hidden content - requires Javascript to show) Azkul's head I had a really good idea with this one: I was going to take advantage of the heads unique UV map and give him a lazy/bloodshot eye and raise one of his eyebrows permanently. The eyebrow was giving me troubles though, so for now I didn't implement it. Show spoiler (hidden content - requires Javascript to show) Male Zeltron Awhile ago, I decided to make "The Varsity Puppet" (sort of like Darth Venom's Darth Venom skin) and release it as a mod... even though nobody would likely have any use for it. You weren't missing much, it was just a red Dhagon Ghent. Well, I got to thinking.. hm I should have used the Sith Apprentice head and turned that red, and that turned into a male zeltron. Cryptic mentioned using a zeltron as the creeper, but I imagined using him as a side quest person. What do you all think? Show spoiler (hidden content - requires Javascript to show) Link to comment Share on other sites More sharing options...
Trench Posted July 6, 2009 Share Posted July 6, 2009 If your using the Mekel head, is that how he's gonna dress in the mod? That just screams creepy to me:lol: I personally prefer the Mekel head, maybe you could make him a little more pale to add to the "creeper" effect. Link to comment Share on other sites More sharing options...
Drunkside Posted July 6, 2009 Share Posted July 6, 2009 Those both look creepy and slimy... and i cant choose which is worse (in the right way) but if you asked me, id maybe try making the azkul older, like having a white beard and so on. I cant say for sure if it will look creepier but old perverts are just... well worse than their young counterparts. Link to comment Share on other sites More sharing options...
Trench Posted July 6, 2009 Share Posted July 6, 2009 Yes, but they are more likely to have a voice like... Jolee Bindo (please don't ban me Jae!). The younger ones usually have the slimy voices (like the one I'm doing:D) Link to comment Share on other sites More sharing options...
VarsityPuppet Posted July 6, 2009 Author Share Posted July 6, 2009 @ Mand'alor: Hadn't thought about what he'd be wearing.. I guess maybe some reskinned scoundrel clothes. If any of you are familiar with Andur Sunrider, I was thinking something along the lines of his jacket. I don't think there are many 'jacket' models in the game though, and I'm not too keen on using Atton's. Oh yeah, I forgot to put it up last night, but here's the return of the leg straps: Show spoiler (hidden content - requires Javascript to show) They aren't exactly the same because I scrapped the originals, but I tried my best to replicate it, minus the buckles (they irritated me). Link to comment Share on other sites More sharing options...
Lord of Hunger Posted July 6, 2009 Share Posted July 6, 2009 I like the revised Azkul head, it's perfect! He should have some sort of beard. The screwed up eye should definitely help with the look. Link to comment Share on other sites More sharing options...
Trench Posted July 6, 2009 Share Posted July 6, 2009 Make sure what the guy wears makes him look creepy:D. Link to comment Share on other sites More sharing options...
VarsityPuppet Posted July 6, 2009 Author Share Posted July 6, 2009 I think I've got the perfect plan Link to comment Share on other sites More sharing options...
Endorenna Posted July 6, 2009 Share Posted July 6, 2009 The leg straps look pretty good. Now...make the dude creepy. Can't wait to see what you're planning! Link to comment Share on other sites More sharing options...
VarsityPuppet Posted July 6, 2009 Author Share Posted July 6, 2009 Well, my plan failed. I was going to make it so that his shirt went down quite low and show off his chest hair. It didn't work very well--the head skin didn't mesh well with the body-- and it altogether looked very odd. I tried giving him a necktie instead but it still looked weird. Instead of a creeper, he was starting to look like a dominatrix victim. So I know he isn't particularly creepy right now, but here's what I have: Show spoiler (hidden content - requires Javascript to show) He's wearing scoundrel clothes for two reasons. Symbolic: He's kind of a scoundrel himself, so why not have scoundrel clothes? Physical: I don't know if many of you notice these kinds of things, but his 'equipment' area looks quite emphasized. Plus, I think the dingy clothes add to his creepiness. Here he is in his base of operations. It hasn't been renovated yet, so there's likely to be crap laying around (aka: I haven't done the module editing yet) Show spoiler (hidden content - requires Javascript to show) Here he is talking with a customer: Show spoiler (hidden content - requires Javascript to show) Link to comment Share on other sites More sharing options...
Trench Posted July 6, 2009 Share Posted July 6, 2009 Ugh! I didn't notice his "equipment" area until you pointed it out Puppet:p I think I feel sick. This is looking good VP:D. I can't wait to see what you do with the module. Link to comment Share on other sites More sharing options...
ojajebie Posted July 8, 2009 Share Posted July 8, 2009 Awesome stuff! Thank you VR and keep them comming! Link to comment Share on other sites More sharing options...
VarsityPuppet Posted July 8, 2009 Author Share Posted July 8, 2009 Ugh! I didn't notice his "equipment" area until you pointed it out Puppet:p I think I feel sick. This is looking good VP:D. I can't wait to see what you do with the module. Really? Call me crazy, but it's the first think I noticed when first popped in Kotor. It's one of the main reasons I never wear normal clothing as a scoundrel... EVER. Well, the 'lost cantina' is sort of a limited space, so I'll have to see what I can do with it. I'd much rather use the space on the Nar Shaddaa docks, but it seems like a weird place to have it be located. @ ojajebie: Never been called VR before, but thanks! I will indeed keep it coming. Link to comment Share on other sites More sharing options...
Master Shake Posted July 8, 2009 Share Posted July 8, 2009 Really? Call me crazy, but it's the first think I noticed when first popped in Kotor. It's one of the main reasons I never wear normal clothing as a scoundrel... EVER. Not weird at all. Link to comment Share on other sites More sharing options...
VarsityPuppet Posted July 11, 2009 Author Share Posted July 11, 2009 Well, here's a small not particularly informative update. I've been busy doing other stuff this week, but I did manage to get a bit of photoshopping done. Oh yeah, here's my first attempt at module editing: Show spoiler (hidden content - requires Javascript to show) (Don't worry, I knew this was going to happen before I did it.. I just didn't know where the shelf was) One problem I'm having is that the whereami armband won't give me the coordinates of the PCs location. It'll give the "closest" character/placeable/waypoint/etc, but not the coordinates. Is there something I'm missing, or I wonder if it's just an xbox thing. The other thing is that there are apparently no placeables in the "lost cantina". Which means I'm probably not going to be able to get rid of much. EDIT: Okay, got him in the right place now (screenshot'll come later) as well as the chadra fan at his workbench. But now I'm wondering how to get characters to perform animations. You know, like make dancers dance rather than stand there. Is this done with waypoints, scripts, or something else? Link to comment Share on other sites More sharing options...
VarsityPuppet Posted November 19, 2009 Author Share Posted November 19, 2009 Hate to bump, but I'd like to announce that I am starting up this mod again. HOWEVER, some problems have arisen: 1 - I can no longer use the cut room on Nar Shaddaa. I want this to be as compatible as possible, and the TSLRCM restores Opo Chano on Nar Shaddaa and he's in that room. 2 - I'm making this a less ambitious and intrusive mod. I originally had the intention of adding a bunch of side quests and whatnot... but I'm going to keep this simple. 3 - Not a problem so much, but I need to know what color outfits to make for the female characters. Here's what I've got so far: Handmaiden: White Visas: Maroon Mira: Dark Green PC: Black? Anyways, I need input... otherwise, this mod will be released as I see fit, which at this point could very well be the bare minimum Link to comment Share on other sites More sharing options...
Lord of Hunger Posted November 19, 2009 Share Posted November 19, 2009 1) There are plenty of locations on Nar Shaddaa that would work. For example, the flop house. 2) That's probably a good idea. The more you add, the less likely the mod will be finished. 3) Those colors all work. Go with it. Link to comment Share on other sites More sharing options...
jedi7000nathan Posted November 19, 2009 Share Posted November 19, 2009 Mira should have lime green, visas should wear scarlet with gold lines like on her vail, and pc should have multiple outfits Link to comment Share on other sites More sharing options...
Darth Cryptic Posted November 19, 2009 Share Posted November 19, 2009 There's several rooms that can be used in the Refugee sector on the -tries to remember the name- Not the Exchange side, the other side. there's four rooms that you can open up just before you get to the Gang's territory. Link to comment Share on other sites More sharing options...
VarsityPuppet Posted November 20, 2009 Author Share Posted November 20, 2009 There's several rooms that can be used in the Refugee sector on the -tries to remember the name- Not the Exchange side, the other side. there's four rooms that you can open up just before you get to the Gang's territory. That's an excellent idea! Believe it or not, but I had not considered the Refugee sector at all for this mod. @ jedi7000nathan: will do. Variations are good Link to comment Share on other sites More sharing options...
darth_kira56 Posted December 4, 2009 Share Posted December 4, 2009 As An idea for the "stalker" LS Option: when found you let him live DS Option: You Kill Him Link to comment Share on other sites More sharing options...
:) hi Posted December 12, 2009 Share Posted December 12, 2009 Hey im looking forward to this mod if your still making it. Link to comment Share on other sites More sharing options...
VarsityPuppet Posted December 13, 2009 Author Share Posted December 13, 2009 Yep, I'm cracking down on my various mods to finish them before the year's through. Once I finish my peragus tweak, I'm onto the Creepy Fashion Merchant Link to comment Share on other sites More sharing options...
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