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Jedi Academy - SP Mod Problem


elSpaan

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Posted

hi there!

 

i'm not very experienced in modding, so i hope that someone out there can help me.

 

difficult enough for me, but finally i somehow managed to integrate a SP MOD in jedi academy. i use one of the endless combinations of Ryojin's fantastic jedi costumization kit - and in my case, it replaces the kel'dor male, so that i'm able even to use my old savegames.

 

looks very good! but there is one problem still:

the lightsaber (staff) is "freezed"! while my jedi makes his moves, his saber staff remains in a static upright position, stuck through the jedi's body...

 

:confused:

 

as long as i used the kel'dor male model.glm, the skins - of course - didn't work, but the saber did. and when i hit on that and changed the model into the right one (of the jedi costumization kit), the skins worked, and this - hopefully last - problem appeared.

 

i'm at my wit's end. has someone got some sagacious recommendation?

thanks a lot!

Posted

It is probably a bug as a result of replacing the keldore with Ryojin's skin. The best thing you could do is start a new game. That should solve the problem. There is probably an error with the save file referencing a new model.

 

So Start a new game, use the 'map' command to get to where you were, and then use the 'setforce' cheats to set the force to the levels you had.

Posted

yah, as i said before, i'm a newbie...

thanx a lot for your answer - seems to be a nice workaround.

let's see if it works!

:lsduel:

PS: and the costumization kit is made by 'Spanky', just to mention that. my fault!

Posted

mpfff... that doesn't work...

:duros:

i start a new game, then i change the map. alright!

but setting the force levels has no effect. and when i try to change the single lightsaber to a staff (saber dual_4), i get the message "cheats are not enabled on this server".

 

i had typed helpusobi1 beforehand, and i'm playing in singleplayer mode.

arrgh, this is frustrating! and i feel rising anger! :vadar:

;)

Posted

i can't believe it!

stupid, stupid, stupid! you were right, there was a » « missing.

a long search comes to its end - well, if i now manage to customize the rest...

 

:sweating:

 

thanks a lot, both of you!

 

:monkey4: [i love monkey island]

Posted

I think devmap also reloads map objects or something similar. When the patch first came out the devmapall command was disabled I think. There was a long thread about the pros and cons of devmapall vs helpusobi 1.

 

In summary the helpusobi 1 code won out.

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