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Darth Malak's Armour - PMBM05 Reskin


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This is a reskin of one of TSL's armoured robes that is labelled as being Malak's, but doesn't actually resemble Malak's clothes. On my most recent TSL playthrough I decided to change that...

 

Knights of the Old Republic II: The Sith Lords

DARTH MALAK'S ARMOUR - PMBM05/PFBM05 RESKIN
===========================================


AUTHOR:
DarthParametric


ABOUT:
I started another TSL play through recently. I hadn't done
any modding for some time, but while playing I got the urge
to fix something that has always bugged me. Namely, that the
supposed armour of Darth Malak that is included in the game
as one of the PC-wearable armoured robes doesn't actually
look anything like what Malak wore in the first game. So I
decided to have a crack at a reskin. The armour is the same
for both males and females, and I have included textures for
both.


INSTRUCTIONS:
Extract the archive and drop a copy of pmbm05.tga and
pfbm05.tga in your Override folder. To uninstall, simply
delete both files.


COMPATIBILITY:
Obviously, this mod won't be compatible with any other mod
that employs an edited version of pmbm05.tga/pfbm05.tga.
Changes to the PMBMM/PFBMM models may also be problematic
(although I'm unaware of any mod that does this).


BUGS:
There are some minor quirks due to the way the armour mesh
is modelled and UV mapped. Despite being a freaky giant,
Malak has quite a svelte figure with narrow hips. The TSL
armour mesh on the other hand has fairly broad hips with a
pronounced inner thigh gap. I'm not sure if this is deliberate
choice due to the mesh being unisex, or just an artistic
decision the modeller made. Either way, the groin area where
the legs attach is a bit funky, and coupled with the usual
god-awful default UV maps of KOTOR meshes the result isn't
the best. I'm too lazy to do anything about it like altering
the mesh or UV map though. The model also has a leg pouch and
some chest pipes which I've simply camouflaged. I could have
removed them by editing the mesh and UV map, but again I'm
lazy. Also, because of the way the engine works, you probably
aren't going to see much detail at higher screen resolutions.
It will probably look like your PC/party member is running
around in a plain orange jumpsuit. You will see more detail
in a few cutscenes though.

Finally, all the usual funkiness with that series of armoured
robes that Obsidian added to the game also still applies -
temperamental "skirt" animations, gimped hand helpers, various
clipping issues.


CONTACT:
You can PM me at LucasForums -
http://www.lucasforums.com/member.php?u=108447


PERMISSIONS:
This mod may not be altered or distributed on other sites
without the express permission of the author.


DISCLAIMER:
This modification is provided as-is and is not supported by
Bioware, Obsidian Entertainment, LucasArts or their licensers/
sponsors. Use of this file is at your own risk. Neither the
aforementioned companies or the author/s are responsible for
any damage that may be caused to your computer by the usage
of this file.

Star Wars, Knights of the Old Republic and related properties
are trademarks of Lucasfilm Ltd. and/or its affiliates. Bioware
and the Odyssey Engine are trademarks of Bioware Corp. Obsidian
Entertainment is a trademark of Obsidian Entertainment, Inc.

 

th_TSL-Malaks-Armour-Reskin-02.jpg th_TSL-Malaks-Armour-Reskin-03.jpg th_TSL-Malaks-Armour-Reskin-01.jpg

 

 

DOWNLOAD: https://dpmods.bg2redux.com/tsl_malak_arm.html

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Wow! Looks like you've come about as close as anyone could get to Malak's armor. As much as I loved getting to wear real robes in TSL, I always hated those metal dresses with a purple passion. They always looked like something out of a bad Japanese SciFi movie. This reskin actually makes it look cool. I didn't think that that was possible. :)

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Excellent work, and nice attention to detail :golfclap:. You've made quite a surprising improvemnt, considering the awkwardness of the model & uvw map. The only thing I can suggest is (I wouldn't call it an improvement, but an alternative) for the neck armour / hood area, I might have tried keeping the hood folds, and putting the Malak neck armour inside of them (where the dark neck hole is). I'm gonna guess that you tried it, and the uvw map was too difficult?

 

Thanks for sharing this with us all :)

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The only thing I can suggest is (I wouldn't call it an improvement, but an alternative) for the neck armour / hood area, I might have tried keeping the hood folds, and putting the Malak neck armour inside of them (where the dark neck hole is).
Yeah I thought about that before releasing the mod, but it started out more as something I just did for myself and I didn't want to spend much more time on it for the public release version. I agree though that would probably look better. It would be feasible with the default map - not any more difficult than the hood. Both areas are split into two sections front and back.
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