arathad Posted October 25, 2010 Share Posted October 25, 2010 Well, okay the game has many flaws... The first and biggest flaw is that sometimes after longer period of time spent playing the game the textures may become black everywhere and u have to restart game. The second flaw is that the second grapple is not working , you start animation for it and then the enemy is teleporting back to the ground with light speed ( ) . The third biggest flaw is that in cutscenes where cameras change u see details popping up , its 0,2 second but u notice it anyway. and fourth flaw is that reflections and wet startkiller's dress are bugged. Sabers are not reflected on the wet ground with rain on kamino ( and other surfaces in next levels) And they are reflected in xbox360 and ps3 versions, I checked. One more thing - Starkillers costume is not moving with wind during freefall - like in x360/ps3 version. Also Starkiller's dress is not wet, its perfectly dry when its raining and on console versions its so wet that it changed color to darker. I've seen it on the console demo. Here's how it looks on xbox360 (couldnt capture steady moment with sabers because its cut out from gameplay movie) Link to comment Share on other sites More sharing options...
StaindFlame Posted October 26, 2010 Share Posted October 26, 2010 I wonder if anyone has had the bug where you go to take the power canister out of the gun and it won't let you take it out? game breaking for me as I can't put the canister in the other gun to blast open the door to continue. Link to comment Share on other sites More sharing options...
Blended Posted October 26, 2010 Share Posted October 26, 2010 I wonder if anyone has had the bug where you go to take the power canister out of the gun and it won't let you take it out? game breaking for me as I can't put the canister in the other gun to blast open the door to continue. i had that bug too.. i had to restart the level to get it to work Link to comment Share on other sites More sharing options...
StaindFlame Posted October 26, 2010 Share Posted October 26, 2010 Thanks. Sucks that I had to restart the level though. Link to comment Share on other sites More sharing options...
IronyTaken Posted October 26, 2010 Share Posted October 26, 2010 I haven't had any of those bugs yet. Link to comment Share on other sites More sharing options...
IronyTaken Posted October 26, 2010 Share Posted October 26, 2010 Never mind I notice those problems now. Link to comment Share on other sites More sharing options...
deesnyder Posted October 26, 2010 Share Posted October 26, 2010 i've got that grapple bug too... Link to comment Share on other sites More sharing options...
Master-Kyle-Leeson09 Posted October 26, 2010 Share Posted October 26, 2010 Pardon me for asking, but this is just the demo? Bugs aren't likely to attract a swarm of customers nonstop for weeks, LA. Link to comment Share on other sites More sharing options...
Kurgan Posted October 27, 2010 Share Posted October 27, 2010 As with any game, send constructively critical bug reports to LucasArts through their tech help page and post on their official forums. The more helpful feedback they get, the quicker they'll address those bugs with patches and work-arounds. Link to comment Share on other sites More sharing options...
deckster90 Posted October 27, 2010 Share Posted October 27, 2010 I got the bug with the fuse from the cannon too, restarted game twice and still cant take it out cannot procede further into the game and its depressing me!!! anyone else know a way to fix it? Link to comment Share on other sites More sharing options...
ajohns95616 Posted October 27, 2010 Share Posted October 27, 2010 I got the bug with the fuse from the cannon too, restarted game twice and still cant take it out cannot procede further into the game and its depressing me!!! anyone else know a way to fix it? I've had the same issue. I've beat that room about 4 or 5 times now and I still can't move that cannister. Link to comment Share on other sites More sharing options...
arathad Posted October 27, 2010 Author Share Posted October 27, 2010 I've had the same issue. I've beat that room about 4 or 5 times now and I still can't move that cannister. wow, lol - It worked for me first time. Sorry for you guys Link to comment Share on other sites More sharing options...
deesnyder Posted October 27, 2010 Share Posted October 27, 2010 I've had the same issue. I've beat that room about 4 or 5 times now and I still can't move that cannister. Restart the level... Don't just load up the savegame before the entry pod next to the cannon... You gotta start where the y-wings are taking off... Link to comment Share on other sites More sharing options...
ajohns95616 Posted October 27, 2010 Share Posted October 27, 2010 Restart the level... Don't just load up the savegame before the entry pod next to the cannon... You gotta start where the y-wings are taking off... As annoying as that is going to be, I'll give it a try. Thanks. Link to comment Share on other sites More sharing options...
deesnyder Posted October 27, 2010 Share Posted October 27, 2010 As annoying as that is going to be, I'll give it a try. Thanks. lol... it was annoying... don't worry, it'll work... I'm on my second playthrough. hope it doesn't happen... Link to comment Share on other sites More sharing options...
Master-Kyle-Leeson09 Posted October 28, 2010 Share Posted October 28, 2010 Okay, this is the demo--does it have specs, by any chance? Link to comment Share on other sites More sharing options...
deesnyder Posted October 28, 2010 Share Posted October 28, 2010 Okay, this is the demo--does it have specs, by any chance? This is the "Full Game" specs are pretty much the same A fast core 2 duo or amd athlon 6000+ 2GB DDR2 ram 10gb disk space GeForce 8600GT onwards. Link to comment Share on other sites More sharing options...
rdeejay Posted November 9, 2010 Share Posted November 9, 2010 I wonder if anyone has had the bug where you go to take the power canister out of the gun and it won't let you take it out? game breaking for me as I can't put the canister in the other gun to blast open the door to continue. I did this to get past that bug from happening again even after restarting the level: There is a room where you have to fight a wardroid and chronies, there will be a destroyed door on the other side of the room with the canister on the floor for the door on the left, now if you turn around the door you just came through will have a powered canister as well, destroy the enemies and take that one with you. This room is the last fight before you reach the elevator you have to force grip so make sure you have it with you before force gripping the elevator and dropping down, keep taking the canister to the room with all the cannons and stick it straight in and and power up the broken cannon, blow up door and run away from fight if too scared lol Link to comment Share on other sites More sharing options...
.:Lord Revan:. Posted January 7, 2011 Share Posted January 7, 2011 I don't have the grapple problem, but my moue cursor isn't worjing in the menu, it was working before. Link to comment Share on other sites More sharing options...
Darth_Delator Posted April 5, 2015 Share Posted April 5, 2015 Arathad, this port on PC is a programming disaster! I'm struggling with grapple move, which is Lightning+Push (Q+E), all the time - he either pushes the enemy, or shooting lightning. In rare occasions the grapple is successful, only to break the combo in the air (teleporting enemy). Also there're no reflections in the water, as you already stated. BUT - there's one interesting detail I've discovered: Dark Apprentice costume actually has these console physics: movement of the clothe during free fall, darkened wet cloth (though it's already black), and rain drops on the character's clothing and face. This actually gives me hope, cause maybe other costumes can be moded so they include those advanced physics features. I'd be grateful for any information on these bugs, could it be fixed so far? P.s. Oh, I almost forgot: Zerimar Nyliram, you can keep your retarded barrage of irritating advices of sort "Play it on console!!" to yourself and your precious retarded topic. The fact I posted HERE means that I'm interested in PC version working properly and PC only. And it's, as you say, PERIOD. So **** off! Link to comment Share on other sites More sharing options...
Sir Vougalot Posted April 5, 2015 Share Posted April 5, 2015 I do find it amusing that you are so apoplectic about something I said on an Internet message board over four years ago. Get a life, pal. Also, play it on a console. Link to comment Share on other sites More sharing options...
Kurgan Posted April 14, 2015 Share Posted April 14, 2015 One thing I've noticed with a lot of these more "modern" PC games (typically high-end graphics, console port games, even though TFU2 is now a few years old) is that they often install and are playable and then have lots of slowdown, crashes, and graphical glitches... but that a windows restart and second launch often works much better. That doesn't answer all the problems, but I've noticed that it seems to be a pattern with some of these types of titles. Back in the old days, we pc gamers were used to windows being a slow and buggy platform, and so we were used to restarting our computers several times a day, or pretty much after every moderately sized software install. Nowadays it seems like it's these beastly huge pc games that bring that sort of thing back in focus, in that case sometimes the problems fix themselves. The steam system with some of these games introduces problems of their own. I've noticed games getting patch updates in a stealthy manner that often goof up settings or make mods suddenly not work and so on. Texture corruption always makes me think of either the system overheating or video card drives needing updates, but that's not always the case either. While these games were designed for consoles, they are usually slightly better on PC, IF you can get past the technical issues. But only marginally better (higher resolution, sparse modding options, sometimes less DRM though to be fair sometimes more, more control options), so you decide if it's worth the extra stress, since you're trying to have fun, in the end, not waste your time being bogged down by glitches. As for the flaming, it's really unnecessary... Link to comment Share on other sites More sharing options...
Alexrd Posted April 14, 2015 Share Posted April 14, 2015 TFU2 is one of those rare cases of multiplatform games where the PC version is not the best one. Lack of certain effects in it were the main reason for why I bought the 360 version. Link to comment Share on other sites More sharing options...
Darth_Delator Posted April 15, 2015 Share Posted April 15, 2015 Hello again everyone! I'm currently working on a little mod for this game (5 years have passed, and maybe this title lost it's actuality even more, but still..), in which I'm aiming to restore these physics features. Glad to report you that the wet clothes and "wind" effect in Clone Tunic are restored, also Darth Vader's armor now affected by rain in the final battle. Currently working on saber reflections. Here's a little preview of two robes: Stay tuned Link to comment Share on other sites More sharing options...
Alexrd Posted April 15, 2015 Share Posted April 15, 2015 Good work. How did you fix it? Link to comment Share on other sites More sharing options...
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