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Problem with new Darth Malak Jawless model


revanthesith

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don't mess with the bones. You can try and eliminate the cape in two ways. First thru gmax. Click on the cape skin, then click on editable mesh on the right side dropdown menu, click yes when the warning pops up. Then click on the vertices button so all the blue verts show up. Delete the ones you want, for the look you want. Once finished, click on aurora base and export.

 

Or, you can try to play with the texture itself. Open up the malak body texture in gimp or photoshop. Find the part of the texture that is mapped for the cape, highlight it, then delete it so it is removed from the .tga file. Then save that to the override file. Do the same for the head texture to eliminate the mouth buttons. Not familiar with the mouth so this may need a more skilled job of 'reskinning' rather than deleting to get the look you want.

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You can't "remove it from the tga". All you could do would be to add the cape area to the alpha channel to make it completely transparent, but that would also mean you'd have to forgo using an environment map.

 

Sure you can. Select an area of any tga, either with freestyle or box and delete it. I've done it a few times. It removes the section from the 'wrap'. Seems to work ok.

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