Fallen Guardian Posted March 12, 2011 Share Posted March 12, 2011 So for Kotor 1, I want to make a load screen for a custom module called danm17, but when I get to the ARE file of the module for the loadscreen it has a number. What does this reference too and how do I get it to reference to my custom load screen? Link to comment Share on other sites More sharing options...
Darth InSidious Posted March 12, 2011 Share Posted March 12, 2011 The number probably references loadscreens.2da . Link to comment Share on other sites More sharing options...
Fallen Guardian Posted March 12, 2011 Author Share Posted March 12, 2011 No, those don't have numbers just a couple of loadscreens involving the hawk. Link to comment Share on other sites More sharing options...
Canderis Posted March 12, 2011 Share Posted March 12, 2011 http://www.lucasforums.com/showthread.php?t=194903 Link to comment Share on other sites More sharing options...
Fallen Guardian Posted March 12, 2011 Author Share Posted March 12, 2011 I've seen this one, and unfortunately it does not cover creating a custom one and putting it into a custom module but just overwriting one that exists. Link to comment Share on other sites More sharing options...
Silveredge9 Posted March 12, 2011 Share Posted March 12, 2011 If memory serves me well you don't need to edit any .are files or 2DA's to get custom loading screens working with custom modules. I believe its just a matter of saving your custom loading screen .tga as load_CUSTOM.MODFILENAMEGOESHERE and then sticking it in your override folder. So if the name of your .mod file was danm17.mod, then you'de name the tga load_danm17.tga. Link to comment Share on other sites More sharing options...
Canderis Posted March 12, 2011 Share Posted March 12, 2011 I've seen this one, and unfortunately it does not cover creating a custom one and putting it into a custom module but just overwriting one that exists. Um... no? I co-wrote it. It works perfectly for custom modules. If memory serves me well you don't need to edit any .are files or 2DA's to get custom loading screens working with custom modules. I believe its just a matter of saving your custom loading screen .tga as load_CUSTOM.MODFILENAMEGOESHERE and then sticking it in your override folder. So if the name of your .mod file was danm17.mod, then you'de name the tga load_danm17.tga. Exactly. Link to comment Share on other sites More sharing options...
Fallen Guardian Posted March 12, 2011 Author Share Posted March 12, 2011 All right, thanks both of you. Link to comment Share on other sites More sharing options...
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