logan23 Posted May 12, 2011 Share Posted May 12, 2011 Hey I'm looking for the script that affects GBL_MAIN_SITH_LORD. There seems to be a script that first when the player chooses to end the game and go back to the start menu. I have a model for one of the menus which shows up when i alter the .ini file but once i enter RoR and then leave the game it is reset to (0) or sion's model. The model I'm using is for number (3). Is there a way to refine this function GBL_MAIN_SITH_LORD or remove it. Does anyone know if and what script would fire then ending your present game? Thanks Logan Link to comment Share on other sites More sharing options...
Fallen Guardian Posted May 12, 2011 Share Posted May 12, 2011 You could probably just replace all the menu models with your custom one. But as for a script, I have no idea. Link to comment Share on other sites More sharing options...
redrob41 Posted May 12, 2011 Share Posted May 12, 2011 even after replacing the model (so far, I've replaced 2 of 'em: Traya & Kreia), once you quit your game and return to the main menu, the game changes the model back to the default (Sion). During TSL, once you've reached certain points (like the cutscene that reveals Nihilus), it will no longer default to Sion, but show a new villain. We need to learn how to make it permanently show the newly modified models. Link to comment Share on other sites More sharing options...
Fallen Guardian Posted May 12, 2011 Share Posted May 12, 2011 Oh I see what you mean. I'll try looking but I don't think I can be of much help. Link to comment Share on other sites More sharing options...
redrob41 Posted May 12, 2011 Share Posted May 12, 2011 maybe there are some clues in this script by Stoffe: http://www.lucasforums.com/showthread.php?p=2197032&highlight=GBL_MAIN_SITH_LORD#post2197032 It was for a different problem, but it lists the GBL_MAIN_SITH_LORD script. For those curious about the menus, here's another post by Stoffe that sheds some light: http://www.lucasforums.com/showthread.php?p=2371400&highlight=GBL_MAIN_SITH_LORD#post2371400 Also, check out these released mods that replace or restore other menu models (I think that they all just rename one mdl to overwrite the default one): http://knightsoftheoldrepublic.filefront.com/file/Main_Menu_Nihilus_Restoration;79400 http://knightsoftheoldrepublic.filefront.com/file/Malak_Menu_Restoration;98279 http://knightsoftheoldrepublic.filefront.com/file/Malak_Mainmenu_Restoration;115603 Link to comment Share on other sites More sharing options...
logan23 Posted May 12, 2011 Author Share Posted May 12, 2011 Ok, It is now working. Problem solved. Thanks! Link to comment Share on other sites More sharing options...
redrob41 Posted May 13, 2011 Share Posted May 13, 2011 Ok, It is now working. Problem solved. Thanks! Just for future reference (in case someone else wants to try doing this), how'd you solve it Logan? Link to comment Share on other sites More sharing options...
Qui-Gon Glenn Posted May 14, 2011 Share Posted May 14, 2011 My guess is that he renamed the models of the new Sith Lords to replace Sion & Co., according to this from your provided link The model files used for this are mainmenu*.mdl/mdx at least (where * is a sequential number). Link to comment Share on other sites More sharing options...
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