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K1 Darth Maul and some re-skins


Darth Calculus

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Hi, all! :D

 

Does anyone have Xavier2's Darth Maul with hood and robes (and possibly the Jango Fett armor)? That skin and model is the best-looking I've seen, but since PCgamemods is long gone, I can't find it anywhere...

 

One more question: I've recently tried some basic re-skinning, but although I read a whole bunch of the tutorials and followed them closely, the results are disastrous – the skin is misapplied to the model with feet on hands and torsos on legs, etc. Am I missing something? Would someone be kind enough to do a few re-skins to my specifications? Thanks in advance. :)

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I think I can help on the reskinning question. First I would try flipping the texture files. (Usually .tga and .txi from WHAT I know) And if the problem still exists try posting some screen shots so that some of the more experienced members can help.

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Okay, here's the thing:

I have tried flipping the textures every which way, but the result is basically the same – the body parts don't line up. I've also triple checked all the models and file names. All I do is take a texture, skin it, and then save it under the exact same name.

I've recently downloaded Kazeite's Light/Dark Bastila skins and wanted to make them as my Sith Master Robe skins. Since most of the texture is transparent to go with Bastila's metal shader, I also filled in those areas with gold and colored the hands dark to fit any player.

Here's the effect I'd like to see:

http://knightsoftheoldrepublic.filefront.com/screenshots/File/80221/2

Here's what I get:

http://imageshack.us/photo/my-images/560/95704506.png/

Disturbing isn't it? :)

(Sorry, couldn't find a better way to upload it and I'm not too sure how to stick the picture into the message since this is only my second post :))

The biggest problem is that this happens with any texture. Whatever I try to re-skin, everything is then misapplied back to the model. However, any mod I download and any skin that comes with them works fine. ??? I guess I do need some professional help. :D

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Gmax was being an ass, so I just opened up a texture, placed numbers on every section of the armor, spawned and equipped it with that texture in the game, made dozens of screenshots from all possible angles, and now I have a guide to the layout. Future tip, just in case you need it. :p

 

But you've probably got something weird going on there. I just tried, and I haven't got the same issues.

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Thanks for the tip. I'll keep it in mind for future work. Can I send you a .psd file so you can try it out on yours and see if there are any issues? Maybe it's a problem with the way my software exports to .tga?

 

In fact, anyone willing is welcome to try it. You can find the file here:

http://www.megaupload.com/?d=YLKR4NHB

 

If it ends up working fine when you save it as a .tga, I would appreciate it if you would send it back to me in that form. :)

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