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Charcter Animation


harark1

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You can put a script like this on the creature's OnSpawn parameter:

 

void main() { 

AssignCommand(OBJECT_SELF, ActionPlayAnimation([color="Yellow"]10053[/color], 1.0, -1.0)); 


}

 

In the animations 2da there are two dance rows. Row 53 and Row 54. You need to add 10000 to the row numbers when using them in the script. In the script above I used row 53. See which one you like better.

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